Richard Davey
|
c188dfde12
|
Testing mask component on Camera
|
2019-04-10 18:10:03 +01:00 |
|
Richard Davey
|
1a9f6130bf
|
Update DOMElementCSSRenderer.js
|
2019-04-09 23:43:47 +01:00 |
|
Richard Davey
|
a0c48596b3
|
Can now create dom elements on creation of the object.
|
2019-04-09 23:29:32 +01:00 |
|
Richard Davey
|
d823b7b49e
|
More flexible Factory function including element, style and innerText setters
|
2019-04-09 23:29:14 +01:00 |
|
Richard Davey
|
1b135b2efb
|
Tidying up CSS rendering
|
2019-04-09 23:28:56 +01:00 |
|
Richard Davey
|
950fc79e2e
|
Took DOM Element out of experimental and hooked to the Scale Manager
|
2019-04-09 23:28:40 +01:00 |
|
Richard Davey
|
1830480fec
|
Added Size.setCSS method
|
2019-04-09 23:28:05 +01:00 |
|
samme
|
c83521ddae
|
Fix GameConfig link
|
2019-04-09 13:01:38 -07:00 |
|
Richard Davey
|
6622f4dbce
|
Merge pull request #4384 from florianvazelle/master
Add out argument in intersect functions
|
2019-04-09 17:51:04 +01:00 |
|
florianvazelle
|
21f4ec44d8
|
Final Update
|
2019-04-09 10:52:35 +02:00 |
|
Richard Davey
|
0f7eb028c0
|
Merge pull request #4400 from SirLink/master
Declared dataset as object for internet explorer 10
|
2019-04-08 16:44:08 +01:00 |
|
Richard Davey
|
2d3c905f53
|
Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184
|
2019-04-08 16:25:31 +01:00 |
|
Richard Davey
|
0012ed3524
|
Added Tilemap.renderDebugFull method.
|
2019-04-08 16:05:12 +01:00 |
|
Richard Davey
|
c1400f9514
|
Fixed lots of Tilemap methods that claimed to return null but didn't
|
2019-04-08 15:59:48 +01:00 |
|
Richard Davey
|
0514d27efc
|
Added new argument removeFromTilemap
|
2019-04-08 15:59:30 +01:00 |
|
Richard Davey
|
d63321eba5
|
Layers now remove themselves from the Tilemap when destroyed. Fix #4319
|
2019-04-08 15:45:43 +01:00 |
|
Richard Davey
|
a8027bab7f
|
Added removeLayer and destroyLayer methods.
|
2019-04-08 15:45:16 +01:00 |
|
Richard Davey
|
88c8bb1bc2
|
Update docs to clarify #4403
|
2019-04-08 14:52:13 +01:00 |
|
Richard Davey
|
0cfbc7917e
|
The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414
|
2019-04-08 14:39:28 +01:00 |
|
Richard Davey
|
f552dde229
|
Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459
|
2019-04-08 14:22:03 +01:00 |
|
Richard Davey
|
c85defe920
|
Merge branch 'master' into feature/support-infinite-tiled-maps
|
2019-04-08 14:00:03 +01:00 |
|
Richard Davey
|
9b29001449
|
Defaults should be false for closePath , not true .
|
2019-04-08 13:53:08 +01:00 |
|
Richard Davey
|
1995be80a2
|
GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class.
|
2019-04-08 13:53:08 +01:00 |
|
Richard Davey
|
e9c34c73a8
|
Merge pull request #3923 from Edwin222/comment
Fix a bug that tween delay doesn't applied after one loop of timeline(issue #3841)
|
2019-04-08 13:00:10 +01:00 |
|
Richard Davey
|
ded1320e8e
|
Fixed issue with multiple calls to Tween.restart
|
2019-04-08 12:58:03 +01:00 |
|
Richard Davey
|
f0acd2dfaf
|
rgb fix, lint fix and no need for frame argument
|
2019-04-08 12:49:03 +01:00 |
|
Richard Davey
|
55959500d2
|
Update RenderTextureConfig.js
|
2019-04-08 12:44:37 +01:00 |
|
Richard Davey
|
7c0645c1b9
|
Merge branch 'master' into master
|
2019-04-08 12:44:04 +01:00 |
|
Richard Davey
|
19c0b47167
|
Removed Graphics.lineFxTo and moveFxTo and the associated commands.
|
2019-04-08 12:32:07 +01:00 |
|
Richard Davey
|
05fb7b28e0
|
Merge pull request #3979 from pixelpicosean/fix-graphics-fx-drawing
Fix graphics moveFxTo and lineFxTo not work
|
2019-04-08 12:18:09 +01:00 |
|
Richard Davey
|
e53a0a1de2
|
Merge pull request #4087 from TadejZupancic/patch-1
Tween inside Timeline fix
|
2019-04-08 12:13:27 +01:00 |
|
Richard Davey
|
56babb5841
|
Merge pull request #4089 from Cirras/texture-add-base-texture-fix
Make Texture.add() firstFrame check more explicit (Fix issue #4088)
|
2019-04-08 12:03:17 +01:00 |
|
Richard Davey
|
8cb466b4e9
|
Clarified the important of the __BASE frame in a Texture #4285
|
2019-04-08 11:54:47 +01:00 |
|
Richard Davey
|
340df7a748
|
jsdocs update
|
2019-04-08 11:45:19 +01:00 |
|
Richard Davey
|
00638ae9ee
|
Swapped to use GetValue instead.
|
2019-04-08 11:45:08 +01:00 |
|
Richard Davey
|
c89f9a9fde
|
Merge pull request #4195 from kensleebos/master
Fix for from/to in PathFollower.js
|
2019-04-08 11:40:26 +01:00 |
|
Richard Davey
|
cd8fb4217a
|
Tweens created with a duration of zero will now render for one frame before completing. Fix #4235
|
2019-04-08 11:18:42 +01:00 |
|
Richard Davey
|
f4a68404fc
|
lint fix
|
2019-04-08 11:01:21 +01:00 |
|
Richard Davey
|
ddd1cec3da
|
Merge pull request #4326 from snowbillr/patch-1
2d Camera startFollow should respect useBounds
|
2019-04-08 10:57:59 +01:00 |
|
Richard Davey
|
09487bbfc6
|
Added new resetCollisionIDs method re: #4334
|
2019-04-08 10:34:52 +01:00 |
|
Richard Davey
|
f41cacde25
|
Merge pull request #4336 from florianvazelle/master
Fix getCenter methods returning wrong value for scaled layers
|
2019-04-08 10:20:32 +01:00 |
|
Richard Davey
|
73dc7899b9
|
Removed commented logs
|
2019-04-08 10:19:22 +01:00 |
|
Richard Davey
|
36b40db7f0
|
Merge pull request #4351 from Cirras/spritesheet-from-atlas-base-texture
Add __BASE texture entry in SpriteSheetFromAtlas parser
|
2019-04-08 10:17:23 +01:00 |
|
Richard Davey
|
e2c68c5d86
|
Merge pull request #4418 from martinlindhe/ts-styleconfig
improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
|
2019-04-08 09:53:39 +01:00 |
|
Richard Davey
|
7dd411ddc9
|
Merge pull request #4419 from peterellisjones/master
Swap incorrect terms in Tilemap#convertLayerToStatic documentation
|
2019-04-08 09:52:11 +01:00 |
|
Richard Davey
|
382fed3de7
|
Added TextureManager.removeKey method and invoke it from Texture.destroy. Fix #4461
|
2019-04-06 11:35:58 +01:00 |
|
Bill Reed
|
1293e427dd
|
Use correct values in clamp calls.
|
2019-04-05 16:50:51 -04:00 |
|
Richard Davey
|
6ba3f49b08
|
Merge pull request #4442 from LoolzRules/master
issue #4411 fix
|
2019-04-05 18:28:39 +01:00 |
|
Richard Davey
|
2ecaad5f03
|
Fixes use of static keyword. Fix #4458
|
2019-04-05 18:04:34 +01:00 |
|
Richard Davey
|
6fc05bf53b
|
Merge pull request #4404 from samme/feature/isPaused
Add isPaused() methods to ScenePlugin, SceneManager
|
2019-04-05 17:40:37 +01:00 |
|
Richard Davey
|
d13e79a8db
|
Merge pull request #4427 from rexrainbow/master
Fix bug about counting height of text object
|
2019-04-05 17:25:27 +01:00 |
|
Richard Davey
|
bc10276b9e
|
Merge pull request #4449 from kyranet/patch-2
fix: Inconsistent return in TweenManager#makeActive()
|
2019-04-05 17:18:23 +01:00 |
|
Richard Davey
|
4abc386a7e
|
Merge pull request #4448 from kyranet/patch-1
fix: Inconsistent return in Tween#pause()
|
2019-04-05 17:16:45 +01:00 |
|
Richard Davey
|
c8da1f98e0
|
Typo fix
|
2019-04-05 17:13:04 +01:00 |
|
Richard Davey
|
f1e4ca58ed
|
strokePoints and fillPoints have no closePath argument.
|
2019-04-05 17:12:31 +01:00 |
|
Richard Davey
|
9514cff177
|
Merge pull request #4455 from galman33/patch-1
Fixed Phaser.Actions.Spread ignoring the min parameter
|
2019-04-05 17:03:19 +01:00 |
|
Richard Davey
|
4074c51979
|
Merge pull request #4452 from bdaenen/master
Fixes #3833
|
2019-04-05 16:56:21 +01:00 |
|
Richard Davey
|
0724250f7d
|
Merge pull request #4421 from S4n60w3n/master
Transparent type added GameConfig
|
2019-04-05 16:43:08 +01:00 |
|
Gal Pasternak
|
17cde51a3d
|
Fixed Phaser.Actions.Spread ignoring the min parameter
|
2019-04-02 15:12:07 +03:00 |
|
Richard Davey
|
3075e088c7
|
Added directX and directY properties as well as setDirectPosition method.
|
2019-04-01 23:15:00 +01:00 |
|
Richard Davey
|
64d8f928d0
|
Fixed sleeping and strengthening direct control movement.
|
2019-04-01 17:19:38 +01:00 |
|
Richard Davey
|
e7334834ff
|
Abort? Then abort.
|
2019-04-01 17:19:07 +01:00 |
|
Richard Davey
|
c907432c2b
|
Refactoring to handle checkCollision better
|
2019-04-01 17:18:58 +01:00 |
|
Richard Davey
|
4ca877b32e
|
Now returns area of intersection in a temp rectangle
|
2019-04-01 14:58:51 +01:00 |
|
Richard Davey
|
3e5358dded
|
Dump CI to window for testing
|
2019-03-31 23:16:27 +01:00 |
|
Richard Davey
|
0f4e9f289d
|
Fixed issue with delta = 1
|
2019-03-31 23:16:13 +01:00 |
|
bdaenen
|
35b1beb6a7
|
Fixes #3833
|
2019-03-31 15:16:05 +02:00 |
|
Richard Davey
|
4d660f2f51
|
Minimum displacement linear equation solver finally working properly, yay!
|
2019-03-29 17:07:48 +00:00 |
|
Richard Davey
|
c636c58ff8
|
Working out incorrect face at high speeds
|
2019-03-29 00:10:58 +00:00 |
|
Richard Davey
|
b97bf51329
|
Removed positionIterations
|
2019-03-28 23:35:09 +00:00 |
|
Richard Davey
|
b99e680f6b
|
Fixed swizzle and embedded abort
|
2019-03-28 23:33:00 +00:00 |
|
Richard Davey
|
535388b828
|
Added Distance Threshold and seeking
|
2019-03-28 23:32:46 +00:00 |
|
Richard Davey
|
5589374e71
|
Removed debugging
|
2019-03-28 23:32:24 +00:00 |
|
Richard Davey
|
14781003b3
|
Temp logs on
|
2019-03-28 14:58:57 +00:00 |
|
Richard Davey
|
cb77405031
|
Better seek handling
|
2019-03-28 14:58:51 +00:00 |
|
Richard Davey
|
bb058dc7ba
|
Moved OverlapRect to a component and added option to scan both dynamic and static bodies
|
2019-03-28 14:10:03 +00:00 |
|
Richard Davey
|
9577f3e612
|
Added condition to resolve fast moving body penetration hitting the wrong face
|
2019-03-28 14:09:45 +00:00 |
|
Antonio Román
|
a55b106f12
|
fix: Inconsistent return in TweenManager#makeActive()
|
2019-03-28 13:06:19 +01:00 |
|
Antonio Román
|
e2a0c091ce
|
fix: Inconsistent return in Tween#pause()
|
2019-03-28 01:03:29 +01:00 |
|
Richard Davey
|
2317cb216e
|
Emits new TOUCH event
|
2019-03-27 15:53:19 +00:00 |
|
Richard Davey
|
5eebdff3ca
|
Now properly handles body face blocking
|
2019-03-27 15:53:01 +00:00 |
|
Richard Davey
|
13181e2238
|
Embedded? Don't block then.
|
2019-03-27 15:52:45 +00:00 |
|
Richard Davey
|
07149fd737
|
New TOUCH event
|
2019-03-27 15:52:31 +00:00 |
|
Richard Davey
|
7dbda9fe62
|
Added new arguments to method
|
2019-03-27 15:52:18 +00:00 |
|
Richard Davey
|
28b41254ba
|
Removed unused code
|
2019-03-27 15:52:04 +00:00 |
|
Richard Davey
|
7a05c205b1
|
Docs fix
|
2019-03-27 15:51:55 +00:00 |
|
Richard Davey
|
7ae4a441e1
|
Added onTouch event flag and setCheckCollision methods
|
2019-03-27 15:51:43 +00:00 |
|
Richard Davey
|
e5f03f02db
|
Added isBody boolean.
|
2019-03-27 11:54:08 +00:00 |
|
Richard Davey
|
a67792ada6
|
Handle non-Game Object Body collision
|
2019-03-27 11:53:56 +00:00 |
|
Richard Davey
|
cc1b96a309
|
The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body.
|
2019-03-27 11:53:34 +00:00 |
|
Richard Davey
|
2b4568cf05
|
Body no longer sleeps if rotating and fixed moving a rebounding object
|
2019-03-27 10:46:42 +00:00 |
|
Richard Davey
|
7dbb502616
|
Fixed jsdocs references
|
2019-03-27 09:50:58 +00:00 |
|
Richard Davey
|
596803a434
|
Exposed the overlap functions
|
2019-03-27 09:50:48 +00:00 |
|
Richard Davey
|
168e184d04
|
You can now create a Body or StaticBody directly
|
2019-03-27 09:50:36 +00:00 |
|
Richard Davey
|
6e3d4bac6d
|
Removed un-needed files
|
2019-03-27 09:50:20 +00:00 |
|
Richard Davey
|
adb28d2f6e
|
Added new Rectangle Arcade Physics Body type
|
2019-03-27 00:21:03 +00:00 |
|
Richard Davey
|
c819599304
|
Use of a Game Object bound to a body is now optional
|
2019-03-27 00:20:49 +00:00 |
|
Richard Davey
|
811ed0e340
|
Dynamic and Static both now extend the Base Body.
|
2019-03-26 16:51:15 +00:00 |
|
Richard Davey
|
2e5e438ec4
|
Added a new Base Body class to extend from. Saves a lot of duplication.
|
2019-03-26 16:51:01 +00:00 |
|
Richard Davey
|
5bb2161d49
|
Fixed issue with non zero origins
|
2019-03-26 15:29:58 +00:00 |
|
Richard Davey
|
6a2397bbae
|
The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
|
2019-03-26 14:35:14 +00:00 |
|
Richard Davey
|
ab2f489c5a
|
Renamed ambiguous movingX/Y , also broke out moveX to checkX and tidied up more
|
2019-03-26 13:07:57 +00:00 |
|
Richard Davey
|
0b8fb1a21e
|
Much better hard blocking flag sets
|
2019-03-26 13:07:25 +00:00 |
|
Richard Davey
|
d942d28a81
|
Swap to use canMove and also new moveX/Y methods
|
2019-03-26 13:07:04 +00:00 |
|
Richard Davey
|
5242a62221
|
Comment out logs
|
2019-03-26 13:06:45 +00:00 |
|
Richard Davey
|
469b74b489
|
Handle single face intersects
|
2019-03-26 13:06:26 +00:00 |
|
Richard Davey
|
b7f1888549
|
Work out the dominant face even if not intersecting, or if perfectly aligned
|
2019-03-26 00:05:26 +00:00 |
|
Richard Davey
|
9b65f1bcc6
|
Moved sleep checks around
|
2019-03-26 00:05:09 +00:00 |
|
Richard Davey
|
108e2e5d7f
|
Added GravityX and reduced iterations to 1 for testing
|
2019-03-26 00:04:55 +00:00 |
|
Richard Davey
|
c58526fc74
|
Tidying up and resolving fractional comparisons
|
2019-03-25 17:25:39 +00:00 |
|
Richard Davey
|
7171d95578
|
Log out some test data
|
2019-03-25 17:25:25 +00:00 |
|
Richard Davey
|
c8ec524068
|
Debug tests
|
2019-03-25 17:25:17 +00:00 |
|
Richard Davey
|
74be0955ca
|
Lots of small tweaks
|
2019-03-25 17:25:11 +00:00 |
|
Richard Davey
|
e83db95f77
|
Use ColInfo
|
2019-03-25 17:25:03 +00:00 |
|
Richard Davey
|
075e030fb1
|
Zero out fractional intersections
|
2019-03-25 17:24:48 +00:00 |
|
Richard Davey
|
17d4600f2f
|
Updating separate method
|
2019-03-25 12:56:01 +00:00 |
|
Richard Davey
|
21df050e88
|
Works using ColInfo object now
|
2019-03-25 12:55:52 +00:00 |
|
Richard Davey
|
df55ffd32a
|
Lots of little fixes
|
2019-03-25 12:55:41 +00:00 |
|
Richard Davey
|
3e499831cc
|
Added functions for left / right checks
|
2019-03-25 12:55:31 +00:00 |
|
Richard Davey
|
8c825692af
|
Added most interesting face result
|
2019-03-25 12:55:18 +00:00 |
|
Richard Davey
|
eec2f4cac1
|
Single functions to handle the data
|
2019-03-25 12:55:08 +00:00 |
|
Richard Davey
|
780b0bca90
|
Removed missing component
|
2019-03-25 12:54:49 +00:00 |
|
Richard Davey
|
e976721321
|
Start of the update to make it work across both axis
|
2019-03-24 23:31:31 +00:00 |
|
Richard Davey
|
d3460ba20f
|
Only needs CollisionInfo
|
2019-03-24 23:31:20 +00:00 |
|
Richard Davey
|
94bebab24d
|
Silence logs for now
|
2019-03-24 23:31:11 +00:00 |
|
Richard Davey
|
9dcd3569b4
|
Added new X axis functions
|
2019-03-24 23:30:57 +00:00 |
|
Richard Davey
|
1f07eaa79f
|
Testing rideable bodies
|
2019-03-24 23:30:38 +00:00 |
|
Richard Davey
|
e017691c68
|
The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
|
2019-03-24 23:07:27 +00:00 |
|
Richard Davey
|
a85e6283ec
|
All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440
|
2019-03-24 22:51:34 +00:00 |
|
LoolzRules
|
842ed1a995
|
issue #4411 fix
|
2019-03-25 03:31:16 +06:00 |
|
Richard Davey
|
427019ab53
|
Tidied it all up. Refactored down into smaller function.
|
2019-03-22 19:08:08 +00:00 |
|
Richard Davey
|
3cba010a28
|
Removed un-used properties
|
2019-03-22 19:07:52 +00:00 |
|
Richard Davey
|
c86ff4c7c7
|
Silence logs
|
2019-03-22 19:07:41 +00:00 |
|
Richard Davey
|
766e0eb210
|
Don't need these properties any more
|
2019-03-22 19:07:30 +00:00 |
|
Richard Davey
|
4f0a9ba01d
|
Better immovable handling
|
2019-03-22 19:07:19 +00:00 |
|
Richard Davey
|
de08c9b0db
|
Removed lots of un-used vars and added 'rideable' support
|
2019-03-22 19:07:06 +00:00 |
|
Richard Davey
|
b48247dada
|
Body now wakes from direct velocity property modification
|
2019-03-22 15:01:47 +00:00 |
|
Richard Davey
|
ad9a0fad00
|
Fixed body waking situations
|
2019-03-22 14:48:00 +00:00 |
|
Richard Davey
|
cf504ac9c2
|
Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument.
|
2019-03-22 13:16:37 +00:00 |
|
Richard Davey
|
bef0b163a2
|
Clear snapTo
|
2019-03-22 12:50:28 +00:00 |
|
Richard Davey
|
34ed8f0b5a
|
Remove log
|
2019-03-22 12:50:21 +00:00 |
|
Richard Davey
|
4d4c5353ec
|
Added World positionIterations property to help settle busy scenes
|
2019-03-22 12:18:34 +00:00 |
|
Richard Davey
|
7c5f6adfe8
|
Don't apply the force until postUpdate - resolves all issues with body spacing :)
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2019-03-22 11:34:23 +00:00 |
|
Richard Davey
|
963ed11cb4
|
Fixed getMove flow
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2019-03-22 02:39:10 +00:00 |
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Richard Davey
|
06acf492bc
|
Refactored getMoveY
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2019-03-22 02:29:48 +00:00 |
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Richard Davey
|
026c2049c0
|
Commented out a few logs
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2019-03-22 02:29:34 +00:00 |
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Richard Davey
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813e135f72
|
Pass on the hardblock state
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2019-03-22 01:58:36 +00:00 |
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Richard Davey
|
ec67d02b21
|
Blockers is now a face array and added hardBlocked support
|
2019-03-22 01:17:32 +00:00 |
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Richard Davey
|
18333f9ec7
|
Set hard blocking
|
2019-03-22 01:17:14 +00:00 |
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Richard Davey
|
ae89e44364
|
New debug colors
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2019-03-22 01:16:54 +00:00 |
|
Richard Davey
|
19bfe38d04
|
Resolved issue with bounds penetration (finally)
|
2019-03-21 23:21:02 +00:00 |
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Richard Davey
|
9ac70e32b0
|
Now using CollisionInfo (and more debugging)
|
2019-03-21 17:25:01 +00:00 |
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Richard Davey
|
21ca1abe00
|
Gravity application test
|
2019-03-21 17:24:47 +00:00 |
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Richard Davey
|
9cabcd5d73
|
Tidying up
|
2019-03-21 17:24:34 +00:00 |
|
Richard Davey
|
212e8caba2
|
Now using CollisionInfo
|
2019-03-21 17:24:26 +00:00 |
|
Richard Davey
|
977e3b0ac3
|
Exposed IntersectsRects
|
2019-03-21 17:24:14 +00:00 |
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Richard Davey
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eae681bda2
|
Added new CollisionInfo handler
|
2019-03-21 17:24:03 +00:00 |
|
Richard Davey
|
0005cf590e
|
Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
|
2019-03-21 11:31:05 +00:00 |
|
Richard Davey
|
6a145049b1
|
Testing issue with sticky bodies
|
2019-03-21 01:02:38 +00:00 |
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Richard Davey
|
1518f49c23
|
Finally traced down the culprit. Now to resolve.
|
2019-03-20 17:14:44 +00:00 |
|
Richard Davey
|
1383aba08e
|
Hide some logs
|
2019-03-20 17:14:31 +00:00 |
|
Richard Davey
|
a0fc1ca3cc
|
Tidying up
|
2019-03-20 17:14:21 +00:00 |
|
Richard Davey
|
792f458e32
|
Better "is moving" handling
|
2019-03-20 15:00:17 +00:00 |
|
Richard Davey
|
93f012d3e3
|
Frame counter. Handy for debuggin.
|
2019-03-20 15:00:05 +00:00 |
|
Richard Davey
|
0f59b326f6
|
Sleeping can now force a position
|
2019-03-20 14:59:53 +00:00 |
|
Richard Davey
|
ec1b765833
|
Logging to figure out sleeping in the air
|
2019-03-20 10:41:06 +00:00 |
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Richard Davey
|
1c81425771
|
Add forceY arguments
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2019-03-20 10:40:32 +00:00 |
|
Richard Davey
|
bfdd039bf4
|
Don't force body position at this point
|
2019-03-20 10:40:19 +00:00 |
|
Richard Davey
|
290ef210f4
|
Doh, sqrt returns positive. Math.abs our velocities
|
2019-03-20 10:20:02 +00:00 |
|
Richard Davey
|
022ce80333
|
Fixed 'moves' assignment and added min velocity support
|
2019-03-20 04:07:58 +00:00 |
|
Richard Davey
|
bf25e424f0
|
Added support for minVelocity and fixed zero gravity rebound issue
|
2019-03-20 04:06:53 +00:00 |
|
Richard Davey
|
81e2851b37
|
Moved sleeping to new function and made stronger
|
2019-03-20 01:28:00 +00:00 |
|
Richard Davey
|
5dcd844701
|
Added world blocked debug color
|
2019-03-20 00:08:23 +00:00 |
|
Richard Davey
|
87e9f8e62d
|
Don't reforce a forced position
|
2019-03-20 00:02:16 +00:00 |
|
Richard Davey
|
1e5c2ea0fc
|
Reworked blocker handling
|
2019-03-20 00:02:04 +00:00 |
|
Richard Davey
|
fcd7f25091
|
Preparing to swap for isBlocked checks
|
2019-03-19 23:21:59 +00:00 |
|
Richard Davey
|
68c8bd3af2
|
Removed logs array and tidying up the flow
|
2019-03-19 23:21:48 +00:00 |
|
Richard Davey
|
7a602ab105
|
Removed logs and added blockers
|
2019-03-19 23:21:35 +00:00 |
|
Richard Davey
|
0cef93134f
|
Set blocker, not world blocker
|
2019-03-19 23:21:23 +00:00 |
|
Richard Davey
|
6462e18527
|
Gravity vars
|
2019-03-19 23:21:06 +00:00 |
|
Richard Davey
|
8373936896
|
Removing need for sqrts when mass is the same
|
2019-03-19 00:27:26 +00:00 |
|
Richard Davey
|
d59617a627
|
Never ending debugging ahoy.
|
2019-03-18 17:17:59 +00:00 |
|
Richard Davey
|
5485c07b32
|
Fixed world gravity rebound
|
2019-03-18 14:55:54 +00:00 |
|
Richard Davey
|
df0c76569f
|
Added world rebounds handler
|
2019-03-18 14:12:52 +00:00 |
|
Richard Davey
|
4e993ce296
|
Much better seperation code and testing block exchange
|
2019-03-18 14:12:40 +00:00 |
|
Richard Davey
|
728a6da8e6
|
Gravity stored in properties. Intersects padding removed.
|
2019-03-18 14:12:12 +00:00 |
|
Richard Davey
|
1306ad2f4a
|
Splitting up the process of checking and separating, merging results back into Body
Body now tracks previously blocked so it can test block status before update happens.
|
2019-03-18 08:08:46 +00:00 |
|
Richard Davey
|
01ddf26662
|
Optimizing code out
|
2019-03-15 19:22:51 +00:00 |
|
Richard Davey
|
f555757032
|
Refined soft blocks vs. hard blocks
|
2019-03-15 19:22:42 +00:00 |
|
Richard Davey
|
2e63be9dd8
|
Added setWorldBlocked methods
|
2019-03-15 19:22:32 +00:00 |
|
Richard Davey
|
7e6efb342e
|
Only apply gravity if not blocked and use new intersects method
|
2019-03-15 19:22:13 +00:00 |
|
Richard Davey
|
edf1b57c17
|
New Intersects method as it's used in multiple places
|
2019-03-15 19:21:54 +00:00 |
|
Richard Davey
|
3e967ab300
|
Move sleep iterations to property and add wake method
|
2019-03-15 13:31:57 +00:00 |
|
Richard Davey
|
1fc476d738
|
Wake-up sleeping bodies on impact
|
2019-03-15 13:31:40 +00:00 |
|
Richard Davey
|
9500fbc97c
|
No gravity for sleeping bodies
|
2019-03-15 13:31:26 +00:00 |
|
Richard Davey
|
e93c40ddb1
|
Set forcePosition flag
|
2019-03-15 12:54:25 +00:00 |
|
Richard Davey
|
bdde075643
|
Implemented sleeping and much better debug drawing
|
2019-03-15 12:53:59 +00:00 |
|
Richard Davey
|
ae93accf2e
|
Added the new debug colors to the World defaults
|
2019-03-15 12:52:55 +00:00 |
|
Richard Davey
|
0897b78f8a
|
Added remove method to fully nuke a tween from the manager.
|
2019-03-15 10:30:50 +00:00 |
|
Richard Davey
|
a799f5abf0
|
Added Tween.remove method.
|
2019-03-15 10:30:31 +00:00 |
|