Richard Davey
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a51a81791f
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Bitmap Text Types
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2019-05-09 11:54:43 +01:00 |
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Richard Davey
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dc3b3ecb03
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Display Types
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2019-05-09 11:53:08 +01:00 |
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Richard Davey
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e7f091b20d
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Curve Types
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2019-05-09 11:52:07 +01:00 |
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Richard Davey
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622d0dd5c8
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Create Types
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2019-05-09 11:51:26 +01:00 |
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Richard Davey
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a269816129
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Core Types
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2019-05-09 11:50:26 +01:00 |
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Richard Davey
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e556cd9c68
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Camera Types
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2019-05-09 11:49:44 +01:00 |
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Richard Davey
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69f84f3ccf
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Animations Types
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2019-05-09 11:46:07 +01:00 |
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Richard Davey
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d5443ecd61
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Added namespace
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2019-05-09 11:45:01 +01:00 |
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Richard Davey
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2b073cba51
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Actions Types
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2019-05-09 11:44:01 +01:00 |
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Richard Davey
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ba424ac62a
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Added root types namespace
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2019-05-09 11:41:35 +01:00 |
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Richard Davey
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4092056e84
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Fixed namespace
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2019-05-09 11:05:42 +01:00 |
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Richard Davey
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c6dc93dba0
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Added missing plugins jsdoc hook
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2019-05-08 22:13:04 +01:00 |
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Richard Davey
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49a27bdeaf
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Merge pull request #4514 from BeLi4L/master
TypeScript: Improve `Phaser.Utils.Array.Matrix` types
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2019-05-08 21:54:13 +01:00 |
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Richard Davey
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ad09a18133
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Finished JSDocs
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2019-05-08 21:49:36 +01:00 |
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Valentin Vetter
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f33a9d730f
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TypeScript: Fix matrix types
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2019-05-08 19:17:52 +02:00 |
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Richard Davey
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64572c430c
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Finished JSDocs for all DOM Element methods and properties
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2019-05-08 17:35:35 +01:00 |
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Richard Davey
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ff9f7cf574
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Always world step once
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2019-05-08 15:43:01 +01:00 |
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Richard Davey
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04e4e07047
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More JSDocs
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2019-05-08 15:42:53 +01:00 |
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Richard Davey
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860cdbf2bf
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Adding DOM Element JSDocs
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2019-05-08 15:00:04 +01:00 |
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Richard Davey
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faa72add9b
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Removed ComputedSize component as we need the values read-only.
Fixed renderer for DOM Elements inside of Containers, or outside, or in a scaled canvas.
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2019-05-08 00:26:54 +01:00 |
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Richard Davey
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cdd9d85b8e
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DOM Elements set visible in preUpdate now. Fix #4486
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2019-05-07 16:39:46 +01:00 |
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Richard Davey
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18a924c39c
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Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511
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2019-05-07 16:17:28 +01:00 |
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Richard Davey
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63ddc0b07d
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Merge pull request #4279 from akuskis/Issue_#4256.Circles_collision
Fix circles collision #4256
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2019-05-04 12:44:29 +01:00 |
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Richard Davey
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acc5f92a8a
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Merge pull request #4503 from jcyuan/master
expose ParseXMLBitmapFont for combined XML font file
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2019-05-04 12:23:02 +01:00 |
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Richard Davey
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9672602c2f
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Merge pull request #4504 from rexrainbow/master
Constraints canvas size via object size
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2019-05-04 12:21:06 +01:00 |
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Richard Davey
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73d50071a8
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DOM Element will check if parent can render
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2019-05-03 19:01:02 +01:00 |
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Richard Davey
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fda7772d3f
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Fixed jsdocs to flag arguments as optional. Fix #4506
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2019-05-03 18:23:39 +01:00 |
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Richard Davey
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935a9814ca
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Check SoundManager exists before accessing it. Fix #4428
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2019-05-03 17:42:45 +01:00 |
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Richard Davey
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dcf2d44f4a
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Removed un-used properties
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2019-05-03 17:38:37 +01:00 |
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Richard Davey
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d75431fc2b
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lint fixes
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2019-05-03 17:38:27 +01:00 |
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Richard Davey
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bf741e962c
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Restored Arcade Physics v1 and merged in all the core changes
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2019-05-03 17:28:06 +01:00 |
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Richard Davey
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40b325accf
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A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position
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2019-05-02 10:51:46 +01:00 |
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Richard Davey
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f9482ef580
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BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys() .
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2019-05-02 02:27:29 +01:00 |
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Richard Davey
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abccac28f8
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Can pass in either a BaseShader or a string
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2019-05-01 17:04:53 +01:00 |
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Richard Davey
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8536049b65
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Fixed shaderType reference
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2019-05-01 14:12:06 +01:00 |
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Richard Davey
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b22f5ce5fd
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Improved jsdocs
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2019-05-01 12:59:05 +01:00 |
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Richard Davey
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8ef5e9789c
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Renamed from Shader to BaseShader to avoid confusion with the Shader Game Object
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2019-05-01 12:58:52 +01:00 |
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Richard Davey
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4edd77275a
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Removed funcmap and moved to renderer. Finished method jsdocs.
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2019-05-01 12:30:09 +01:00 |
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Richard Davey
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3d40a95a00
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Added glFuncMap
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2019-05-01 12:29:45 +01:00 |
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Richard Davey
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4c95d69711
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Added new SetValue function for property setting to any depth
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2019-05-01 12:28:21 +01:00 |
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Richard Davey
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3759714703
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Try catch the uniform json parse
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2019-05-01 11:12:42 +01:00 |
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Richard Davey
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2f48d68735
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A shader can now be used as a bitmap mask
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2019-05-01 11:12:31 +01:00 |
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Rex
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72df134571
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Constrains canvas sizer via game object size
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2019-05-01 11:48:08 +08:00 |
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Rex
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2a51bb8c3b
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Remove redundant code
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2019-05-01 10:10:05 +08:00 |
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Rex
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816eb6d677
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Remove redundant code
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2019-05-01 10:09:20 +08:00 |
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Rex
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b2a32a8e8f
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Constraints canvas size if using fixedWidth, fixedHeight style
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2019-05-01 10:06:04 +08:00 |
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Richard Davey
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08f4a0ccf4
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Tidying up
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2019-05-01 02:10:38 +01:00 |
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Richard Davey
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de7c804c47
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Shaders can now easily handle sampler2D uniforms
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2019-05-01 00:05:52 +01:00 |
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Richard Davey
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34fe7a8c50
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Better default checking
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2019-05-01 00:05:37 +01:00 |
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Richard Davey
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0ebdf7073c
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Optional texture key array
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2019-05-01 00:05:22 +01:00 |
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