Richard Davey
00a5ce9a03
Preparing for 3.3.0
2018-03-13 13:21:34 +00:00
José Maria
128691b50d
set default gamepad button threshold to 1
...
this.threshold = 0 was making all gamepad buttons to be always pressed down (this.pressed = true).
this.threshold = 1 will correct the issue and in the case of analogue buttons it will only emit the event when the 'pressure' is at max.
2018-03-12 14:04:04 -03:00
Richard Davey
247e8b9337
Text.setFixedSize was incorrectly setting the text
property instead of the parent
property. Fix #3375
2018-03-12 16:34:21 +00:00
Allan Reyes
a08c75bb06
Delegate Timeline#makeActive to TweenManager
...
This fixes a bug when calling Timeline#resetTweens() while the tweens
are pending removal or completed. Delegating the #makeActive method
here was chosen to:
- Follow "tell, don't ask" (pragprog.com/articles/tell-dont-ask)
- Prevent an additional branch conditional in Tween.js
- Prevent a Law of Demeter violation, e.g.
// src/tweens/tween/Tween.js
if (this.parentIsTimeline) // "asking"
{
this.parent.manager.makeActive(this); // LoD violation
}
else
{
this.parent.makeActive(this);
}
2018-03-12 09:31:00 -07:00
Richard Davey
1ebf639de3
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-12 16:30:16 +00:00
Felipe Alfonso
be81ddfd51
Fixed issue on RenderTexture canvas clear. The clearRect was affected by previous transformations
2018-03-12 13:30:05 -03:00
Richard Davey
267e8b4b84
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-12 16:27:49 +00:00
Felipe Alfonso
9585a1c78b
Fixed issue of render texture only rendering the first frame. It should've read the cut properties
2018-03-12 13:27:32 -03:00
Felipe Alfonso
e0a4577938
Fixed issue of TileSprite rendering pattern based on the power of 2 dimension on canvas.
2018-03-12 13:18:38 -03:00
Richard Davey
70d9c7d728
Always return the parent Text object, no matter the flow
2018-03-12 16:13:42 +00:00
Richard Davey
e2ad743b92
_this fix
2018-03-12 14:52:35 +00:00
Richard Davey
0368473b95
The SetFrame method now has two optional arguments: updateSize
and updateOrigin
(both true by default) which will update the size and origin of the Game Object respectively. Fix #3339
2018-03-12 14:45:18 +00:00
samme
4b25574d82
Expect v3.3.0
2018-03-12 07:29:49 -07:00
samme
c7fd31d3d2
Note samme
2018-03-12 07:29:04 -07:00
samme
f4e843038c
Expect v3.3.0
2018-03-12 07:23:20 -07:00
Richard Davey
33cbb067b4
Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372
2018-03-12 13:41:09 +00:00
Richard Davey
cb3e476d97
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-12 13:37:16 +00:00
Richard Davey
edf1aa7cc1
The onContextRestored
callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
2018-03-12 13:37:13 +00:00
Richard Davey
4e49a9b4c9
Merge pull request #3357 from delftswa2018/3268-object-based-atlas-loading
...
Fixed object based atlas loading
2018-03-12 13:11:19 +00:00
Richard Davey
063d30602e
The ForwardDiffuseLightPipeline now uses sys.lights
instead of the Scene variable to avoid errors due to injection removal.
2018-03-12 12:55:09 +00:00
samme
d7780aff64
Fix error when no Light Manager exists
2018-03-11 19:22:42 -07:00
samme
66e5a72dae
Add Phaser.Physics.Arcade.World#wrap and friends
...
- Phaser.Physics.Arcade.World#wrap
- Phaser.Physics.Arcade.World#wrapArray
- Phaser.Physics.Arcade.World#wrapObject
2018-03-10 13:36:18 -08:00
samme
add318491f
Add Phaser.Actions.WrapInRectangle
2018-03-10 13:35:02 -08:00
samme
aebce8a695
Add Phaser.GameObjects.TileSprite#setTilePosition
...
Both arguments are optional.
2018-03-10 11:41:22 -08:00
Richard Davey
935a89342d
Calling setText
on a BitmapText object will now recalculate its display origin values. Fix #3350
2018-03-09 17:08:12 +00:00
Richard Davey
87f2d0f831
Merge pull request #3335 from iamchristopher/fix-group-clear-from-scene
...
Fixed Group doesn't remove children from Scene when cleared
2018-03-09 15:54:44 +00:00
Richard Davey
3ed077a6d7
Merge pull request #3358 from delftswa2018/3231-CANVAS-tilesprite-rotation-flip-scaling
...
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
2018-03-09 15:51:35 +00:00
Richard Davey
9a88b5a163
Merge pull request #3354 from brandonvdongen/master
...
fixed camera offset when combining zoom+follow
2018-03-09 15:49:35 +00:00
Richard Davey
eb43249b8f
Merge pull request #3356 from migiyubi/fix-timerevent-remove
...
Fix TimerEvent.remove behaves opposite to what we expect
2018-03-09 15:48:33 +00:00
Richard Davey
2ee4f581f5
Merge pull request #3355 from rexrainbow/master
...
Add reference of GameObject class
2018-03-09 15:45:46 +00:00
Richard Davey
852e74721f
Merge branch 'master' into master
2018-03-09 15:44:19 +00:00
Richard Davey
7adcb66267
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-09 15:42:27 +00:00
Richard Davey
40818ba57b
Merge pull request #3349 from migiyubi/make-scene-restartable
...
Make scene restartable
2018-03-09 15:41:03 +00:00
Richard Davey
db3112de31
The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets.
2018-03-09 15:33:07 +00:00
Tom Catshoek
5c64404608
Fixed style issues
2018-03-09 15:31:07 +01:00
Tom Catshoek
74b18921e8
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
2018-03-09 15:16:34 +01:00
Tom Catshoek
57d82d9a28
Fixed object based atlas loading
2018-03-09 15:05:01 +01:00
migiyubi
174c982966
Fix TimerEvent.remove behaves opposite to what we expect
2018-03-09 19:47:45 +09:00
Hua
4719589382
Add reference of BuildGameObject, BuildGameObjectAnimation
2018-03-09 15:13:42 +08:00
brandonvdongen
143d598780
fixed lint issue
2018-03-09 07:26:09 +01:00
Hua
cf8d4703b3
Add reference of GameObject class
2018-03-09 12:31:37 +08:00
brandonvdongen
08a02c4675
fixed camera offset when combining zoom+follow
2018-03-09 00:07:42 +01:00
migiyubi
decbe18705
Make scene restartable
2018-03-08 20:27:22 +09:00
Samid\Sami
f5e471dad7
removed trailing space for JSHint validation.
2018-03-08 11:46:01 +01:00
Samid\Sami
84481da4d1
* Fix #3345 by adding beginPath and closePath when done drawing in postUpdate.
2018-03-08 11:16:04 +01:00
samme
b625cc1ff6
Remove extra assignment
2018-03-07 16:59:41 -08:00
samme
cad8a5ce64
Fix Phaser.Utils.String.Format
...
Replacements were lost.
2018-03-07 12:13:53 -08:00
Felipe Alfonso
9a21b4c7f4
Fixed issue with render texture tint
2018-03-06 15:56:33 -03:00
Richard Davey
0a9633cbd6
Preparing for 3.2.1.
2018-03-06 01:54:20 +00:00
iamchristopher
1d402a732e
Fixed Group doesn't remove children from Scene when cleared
2018-03-05 19:04:01 -05:00
Richard Davey
a712dea197
eslint fix
2018-03-05 22:25:55 +00:00
Richard Davey
acf88f5aa5
Merge pull request #3313 from samme/feature/playCatchPromise
...
Warn if HTML5AudioSound#audio fails to play
2018-03-05 21:58:16 +00:00
Richard Davey
9ad7aeef1d
Merge pull request #3304 from rexrainbow/master
...
Add destroy event of gameobject
2018-03-05 21:56:07 +00:00
Richard Davey
c2f25b3742
Merge pull request #3240 from Twilrom/arc-fix
...
Update WebGL Graphics.arc to work more like on Canvas
2018-03-05 21:54:46 +00:00
Richard Davey
6e92ff6b51
Merge pull request #3331 from rblopes/pass-game-instance-in-boot-callback-arguments
...
Pass game instance as boot callback arguments
2018-03-05 21:51:45 +00:00
Richard Davey
bfabe35cdf
eslint fixes
2018-03-05 21:49:08 +00:00
Richard Davey
f94ad4bbc6
InputPlugin.update now takes the totals from the drag and pointerup events into consideration when deciding to fall through to the Scene below. Fix #3333
2018-03-05 21:49:00 +00:00
Felipe Alfonso
ddc85cfdc7
Added support for tint and alpha to RenderTexture
2018-03-05 16:57:41 -03:00
Richard Davey
0538134a04
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 16:59:03 +00:00
Richard Davey
1e6bfe660f
Removed accidental overwrite of the object key #3185
2018-03-05 16:58:59 +00:00
Rafael Barbosa Lopes
61fbbdacd9
Removed a few blank lines along the way.
2018-03-05 13:15:16 -03:00
Rafael Barbosa Lopes
20e3825e1f
Pass game instance as boot callback arguments.
...
It may be useful to run some operations while the game is booting.
However, if a living instance of the game is necessary during this
process, only way possible is using a global variable at the moment.
This commit aims to amend that so whenever needed the game instance
reference is passed down and can be used inside the {pre,post}Boot
callbacks.
2018-03-05 13:09:12 -03:00
Felipe Alfonso
6e82760c99
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 12:32:29 -03:00
Felipe Alfonso
c1d482b593
Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
2018-03-05 12:28:59 -03:00
Richard Davey
6128b27402
Merge pull request #3329 from sftsk/master
...
Quick fix for missing lineSpacing
2018-03-05 14:51:16 +00:00
Richard Davey
5168300463
The SceneManager now employs a new queue for all pending Scenes, creating them and booting them in strict sequence. This should prevent errors where Scenes were unable to reference other Scenes further down the boot list in their create functions. Fix #3314
2018-03-05 14:48:30 +00:00
Lukas Jakob Hafner
97bfe2e752
Quick fix for missing lineSpacing
...
Reads lineSpacing if passed as attribute to `style` within text config.
2018-03-05 16:35:42 +02:00
Felipe Alfonso
38dc3bbd82
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-05 11:29:56 -03:00
Felipe Alfonso
98893e1bba
Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
2018-03-05 11:29:48 -03:00
Richard Davey
8d85a9bc72
Added jsdocs
2018-03-05 14:19:53 +00:00
Richard Davey
7c16368d3e
SceneManager uses new internal boot queue.
2018-03-05 14:11:42 +00:00
Richard Davey
23285896c0
The HTML5 Sound Manager would unlock the Sound API on a touch event but only if the audio files were loaded in the first Scene, if they were loaded in a subsequent Scene the audio system would never unlock. It now unlocks only if there are audio files in the cache. Fix #3311
2018-03-05 13:39:08 +00:00
Richard Davey
af212a1837
Merge pull request #3279 from squaresun/master
...
Fix KeyboardManager keydown events keeps firing
2018-03-05 12:21:39 +00:00
Richard Davey
c74ad8dee2
Merge pull request #3292 from CodeAndWeb/master
...
Support MultiAtlas with TexturePackers "Phaser 3" atlas format
2018-03-05 12:17:24 +00:00
Richard Davey
19eb931e0e
Merge pull request #3327 from patrickgalbraith/patch-1
...
Fix for collideGroupVsSelf is undefined
2018-03-05 12:12:27 +00:00
Patrick Galbraith
8eb82e4fcb
Fix for collideGroupVsSelf is undefined
...
This happens when you call collide with a single group as the first param.
Seems like the `collideGroupVsSelf` function was not implemented. I've changed it to just call the `collideGroupVsGroup` with the first object twice which worked when I tested it on my project.
2018-03-05 21:15:38 +10:30
samme
9234fd1d4f
Fix property name conflict in Phaser.Math.RandomDataGenerator#sign
...
Fixes #3323
2018-03-04 22:09:29 -08:00
Richard Davey
4c59d9a35d
Added jsdocs
2018-03-05 02:24:47 +00:00
Richard Davey
4d16b0c00a
eslint fixes
2018-03-05 01:45:28 +00:00
Richard Davey
ef3df149c6
Fixed RenderTexture flipY
2018-03-05 01:42:37 +00:00
Richard Davey
4f99228d60
Removed un-used var
2018-03-05 01:42:23 +00:00
Richard Davey
ae1c91cf6a
eslint fixes
2018-03-05 01:40:11 +00:00
Richard Davey
375db253f2
Quadratic Curve updates
...
* Quadratic Bezier Interpolation has been added to the Math.Interpolation functions
* A new Quadratic Bezier Curve class has been added, expanding the available Curve types
* Path.quadraticBezierTo allows you to add a Quadratic Bezier Curve into your Path.
2018-03-05 01:15:18 +00:00
Richard Davey
af8f8739ba
Merge pull request #3307 from RiCoTeRoX/curves-quadratic
...
Add quadraticBezier to API
2018-03-05 00:20:43 +00:00
Richard Davey
7d777f36e5
Merge pull request #3301 from migiyubi/fix-rnd
...
Fix RandomDataGenerator's randomness
2018-03-05 00:15:53 +00:00
samme
983772a2fa
Warn if HTML5AudioSound#audio fails to play
...
#3309
2018-03-03 14:29:14 -08:00
danny
af3e47ce4b
Fix on P0 vector
2018-03-02 20:16:11 -03:00
danny
db6039bf4f
Add quadraticBezier to API
2018-03-02 17:42:12 -03:00
Richard Davey
95d85576c9
SceneManager.moveAbove and moveBelow added.
...
SceneManager.moveAbove will move a Scene to be directly above another Scene in the Scenes list. This is also exposed in the ScenePlugin.
SceneManager.moveBelow will move a Scene to be directly below another Scene in the Scenes list. This is also exposed in the ScenePlugin.
2018-03-02 18:25:44 +00:00
Richard Davey
7341d7a6cf
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-02 17:49:01 +00:00
Richard Davey
9a6e6265e8
The SceneManager no longer renders a Scene unless it is visible AND either running or paused. This now skips Scenes that are in an init
state.
2018-03-02 17:48:45 +00:00
Richard Davey
a993251dea
ScenePlugin.swapPosition now allows you to use it to swap the positions of any two Scenes. Before the change it only allowed you to swap the position of the calling Scene and another one, but a new optional keyB
argument opens this up.
2018-03-02 17:47:01 +00:00
Richard Davey
4de9690f98
The setFrame
method of the Texture component has been updated so that it will now automatically reset the width
and height
of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
2018-03-02 16:23:43 +00:00
Felipe Alfonso
865f0a604e
Small fix on the MatrixStack rotation function
2018-03-02 11:29:04 -03:00
migiyubi
2f239de66a
Correct JSDoc
2018-03-02 19:35:01 +09:00
Richard Davey
98930de3a8
The SceneManager has a new method: remove
which allows you to remove and destroy a Scene, freeing up the Scene key for use by future scenes and potentially clearing the Scene from active memory for gc.
2018-03-02 03:50:55 +00:00
Hua
baeca90ae8
Add destroy event
...
Add destroy event of gameobject, also add a checking to prevent re-enter this destroy function.
2018-03-02 10:50:20 +08:00
migiyubi
fc1181970b
Fix RandomDataGenerator's randomness
2018-03-01 19:57:16 +09:00
Richard Davey
1f8d0c80f9
Fixed array access
2018-03-01 04:13:30 +00:00
Richard Davey
d8eeb3b760
Merge pull request #3300 from pixelpicosean/master
...
Bug fix: arcade body does not align with scaled parent object
2018-03-01 02:48:45 +00:00
Richard Davey
acc4922027
Fixes to the InputPlugin re: drop zones and addition of setInteractive argument.
2018-03-01 02:46:17 +00:00
Sean Bohan
3f2e63fc17
Fix arcade body does not align with scaled parent object.
...
When a game object scaled, arcade body still calculate its position based on its original size instead of scaled one.
2018-03-01 09:02:04 +08:00
Richard Davey
ee42432c74
Texture.get has been optimized to fail first, then error, with a new falsey check. This allows you to skip out specifying animation frames in the animation config without generating a console warning.
2018-03-01 00:36:50 +00:00
Richard Davey
9a561ff385
Added roundPixels support to BitmapText canvas
2018-02-28 23:07:30 +00:00
Richard Davey
fdc1f3cab3
Added canvas roundPixels support for Text, Particles and TileSprites
2018-02-28 22:40:08 +00:00
Richard Davey
2c10ac328c
Added roundPixels
support for the Canvas renderer
2018-02-28 22:32:59 +00:00
Richard Davey
252a76f416
The Headless render mode has been implemented. You can now set HEADLESS as the renderType
in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256
2018-02-28 21:57:32 +00:00
Richard Davey
a223b35ccf
Rectangle.top wouldn't reset the y
position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus)
2018-02-28 21:25:55 +00:00
Richard Davey
70eca02ce6
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-28 21:15:22 +00:00
Richard Davey
3a1a9ea700
If you set transparent
in the Game Config but didn't provide a backgroundColor
then it would render as black. It will now be properly transparent. If you do provide a color value then it must include an alpha component.
2018-02-28 21:15:18 +00:00
Richard Davey
a89be7abc5
Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
...
Fix #3280
2018-02-28 21:14:56 +00:00
Richard Davey
1cae348300
Merge pull request #3278 from nkholski/arcadeGroups
...
Groups arcade collision
2018-02-28 20:56:11 +00:00
Richard Davey
de9cfb6ee2
Merge pull request #3234 from nkholski/master
...
load.plugin now accepts class as an argument besides an url-string
2018-02-28 20:50:32 +00:00
Richard Davey
218b4e4a52
Merge pull request #3285 from samme/docs/onWorldBounds
...
Describe Arcade.Body#onWorldBounds
2018-02-28 20:48:31 +00:00
Richard Davey
63e5681073
Merge pull request #3287 from gaudeon/master
...
BugFix for ScenePlugin.launch, data now passed to queued scenes
2018-02-28 20:47:51 +00:00
srobertson421
66e881c7eb
swapped queue loop to use _queue prop rather than queueLength var
2018-02-28 12:25:43 -08:00
Felipe Alfonso
14399d6910
TileSprite can now set frame of the pattern texture
2018-02-28 17:04:57 -03:00
Felipe Alfonso
4a103f91ad
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-28 15:08:35 -03:00
Felipe Alfonso
6a114fc07a
Added roundPixels to the texture pipeline
2018-02-28 15:08:08 -03:00
Richard Davey
31f331de98
Added CameraManager.resize method.
2018-02-28 17:19:10 +00:00
Richard Davey
e6059f65cd
SceneManager invokes resize method on all Systems.
2018-02-28 17:18:55 +00:00
Richard Davey
e44ce76214
Scene.Systems resize handler added.
2018-02-28 17:18:40 +00:00
Richard Davey
cf01056913
Game.resize now resizes the SceneManager and emits an event.
2018-02-28 17:18:25 +00:00
Richard Davey
c9d3c1a279
Added missing autoResize property to Game.Config
2018-02-28 17:17:37 +00:00
Richard Davey
550e53b81b
Fixed InputManager.updateBounds
so it factors in the document element position.
...
Also added `InputManager.resize` method, as the scale wouldn't ever be updated in the update loop if no interactive objects exist.
2018-02-28 14:27:28 +00:00
Richard Davey
d4d2b21d6c
Added Game.resize to help with resizing the game config, renderer and input in one
2018-02-28 14:26:24 +00:00
Richard Davey
0144badd94
Added roundPixels
boolean to config
2018-02-28 14:26:02 +00:00
Richard Davey
8ae3493296
setText updates
...
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so.
BitmapText.setText will now cast the given value to a string before setting.
BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
2018-02-27 15:14:03 +00:00
Richard Davey
b447665533
Text.setText will check if the value given is falsey but not a zero and set to an empty string if so.
2018-02-27 15:13:39 +00:00
Joachim Grill
22ecd23f09
fixed multiatlas loader to support new TexturePacker atlas format introduced for Phaser 3
2018-02-27 14:48:45 +01:00
Travis Chase
ca0366bfc8
launching a scene that is not running will now pass data through when start op is called for this scene in the scene process queue
2018-02-26 22:04:58 -07:00
Richard Davey
34e5a282d2
AnimationComponent.play now calls setSizeToFrame()
and updateDisplayOrigin()
on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame.
2018-02-27 01:09:09 +00:00
Richard Davey
921d7e317a
Arcade Physics Bodies didn't apply the results of allowRotation
to the parent Game Object.
2018-02-27 01:08:55 +00:00
samme
36d91e9955
Describe Arcade.Body#onWorldBounds
2018-02-26 11:27:57 -08:00
dominic
af7d619dc3
Simplify global key down emit check
2018-02-25 21:16:05 +08:00
squaresun
9af8cdcea6
Fix key.repeats not increased when key holding down
2018-02-25 21:03:58 +08:00
squaresun
c5514bcab7
Fix KeyboardManager keydown events keeps firing #3239
2018-02-24 18:20:36 +08:00
Niklas Berg
b87d71ab73
single out groups without physics
2018-02-24 08:44:38 +01:00
Felipe Alfonso
7c96e93c47
Canvas RenderTexture rendering added
2018-02-23 21:05:15 -03:00
Niklas Berg
a50eaae727
Arcade groups collider
2018-02-24 00:04:12 +01:00
Niklas Berg
456faf400c
Arcade groups collider
2018-02-24 00:02:19 +01:00
Niklas Berg
b9e4d15efb
Groups arcade collisions
2018-02-23 23:49:12 +01:00
Niklas Berg
25aa3263ed
Merge remote-tracking branch 'upstream/master'
2018-02-23 23:45:11 +01:00
Richard Davey
f6210905ae
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-23 17:48:05 +00:00
Richard Davey
13863eca30
Preparing for 3.2.0.
2018-02-23 17:48:00 +00:00
Felipe Alfonso
9dbb4db4c6
Added inverted alpha to bitmap mask
2018-02-23 14:09:27 -03:00
Pavle Goloskokovic
e0b85dd3f2
Updated forEachActiveSound method docs to make scope param optional
2018-02-23 15:27:40 +01:00
Felipe Alfonso
ef8e92dc01
RenderTexture base webgl implementation
2018-02-23 00:44:22 -03:00
Richard Davey
4043fa2925
Merge branch 'master' into Phaser#3180
2018-02-22 23:58:38 +00:00
Richard Davey
6581f301c4
Merge pull request #3273 from samme/feature/load-data-uri-warning
...
Elevate console message for loading data URIs
2018-02-22 23:53:03 +00:00
Felipe Alfonso
57333ea492
Fixed issue with null texture on particle emitter batch generation
2018-02-22 20:36:25 -03:00
samme
2b309c06e5
Elevate console message for loading data URIs
2018-02-22 09:28:02 -08:00
AleBles
697d096221
Added data to ScenePlugin, fixes #3180
2018-02-22 12:34:19 +01:00
Felipe Alfonso
6293233488
Implemented static tilemap layer scale and tilemap alpha
2018-02-22 01:16:10 -03:00
Felipe Alfonso
a218cd5f4a
Fixed issue with vertex buffer creation on Static Tilemap Layer
2018-02-22 01:07:43 -03:00
Richard Davey
11d77de4ab
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-22 01:59:41 +00:00
Richard Davey
b57ab091c1
The KeyCode FORWAD_SLASH
had a typo and has been changed to FORWAD_SLASH
. Fix #3271 (thanks @josedarioxyz)
2018-02-22 01:59:32 +00:00
Richard Davey
0fdeb64ad1
Merge pull request #3269 from samme/docs/load-spritesheet
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Correct method name in LoaderPlugin#spritesheet
2018-02-22 01:56:43 +00:00
Richard Davey
997338c35b
jsdoc fixes
2018-02-22 01:52:11 +00:00
Richard Davey
9b37a123e2
Updated version number and change log
2018-02-22 01:50:46 +00:00
Richard Davey
147dec11ab
Tween.updateTweenData will now check to see if the Tween target still exists before trying to update its properties.
2018-02-22 01:50:36 +00:00
Richard Davey
7126f80615
Fixed jsdocs
2018-02-22 01:38:19 +00:00
Richard Davey
df341be520
Removed local properties that were overwritten by the getters / setters
2018-02-22 01:26:36 +00:00
Richard Davey
4b96ed4d6e
jsdoc fixes
2018-02-22 01:17:54 +00:00
Richard Davey
26f0578261
jsdoc fixes
2018-02-22 01:07:30 +00:00
Richard Davey
fe5bd7e6bb
Fixed jsdoc errors
2018-02-21 22:51:05 +00:00
samme
bb23b19ef7
Correct method name in LoaderPlugin#spritesheet
2018-02-21 09:43:49 -08:00
Richard Davey
193ac6bfed
Updated for 3.1.1 Release.
2018-02-20 14:23:21 +00:00
Richard Davey
73da8608e0
Fixed lint errors
2018-02-19 23:14:57 +00:00
Felipe Alfonso
4b9b4c91a3
Dynamic BitmapText's origin is used on rendering the text
2018-02-19 18:20:30 -03:00
Felipe Alfonso
41bcaba43a
Dynamic BitmapText now uses origin component to render the text.
2018-02-19 18:16:57 -03:00
Felipe Alfonso
0c895db8a0
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-19 17:57:26 -03:00
Felipe Alfonso
abfe7536e9
Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context.
2018-02-19 17:49:17 -03:00
Richard Davey
337d07a1ab
Merge pull request #3254 from yupaul/master
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Bugfixes in Structs.Set
2018-02-19 20:48:31 +00:00
Richard Davey
8bf38d6ac3
Merge pull request #3255 from samme/fix/keyword-static
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Fix 'static is a reserved word in strict mode'
2018-02-19 20:41:31 +00:00
Richard Davey
3b70819f4f
Merge pull request #3260 from rblopes/remove-unused-scene-plugin-property
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Removed unused queue property in `ScenePlugin`.
2018-02-19 20:39:21 +00:00
Felipe Alfonso
50c79c14af
Removed double rounding to pixel on rendering routines.
...
Fixed rounding pixel issue when camera is shaking
2018-02-19 17:38:40 -03:00
Felipe Alfonso
cdc4359fd7
Fixed issue with tint being set on the incorrect vertex
2018-02-19 17:06:08 -03:00
Pavle Goloskokovic
b39f4fcfa1
Fixes #3238
2018-02-19 16:17:06 +01:00
Rafael Barbosa Lopes
7d64c12e66
Removed unused queue property in ScenePlugin
.
2018-02-19 10:00:52 -03:00
Pavle Goloskokovic
fe9951216b
Calling base class destroy method only after cleaning up all Web Audio related stuff
2018-02-18 21:52:51 +01:00
Pavle Goloskokovic
ae89750610
Removed redundant docs
2018-02-18 21:38:04 +01:00
Pavle Goloskokovic
812cbbff9f
Removed redundant docs
2018-02-18 21:37:23 +01:00
Pavle Goloskokovic
7b9af8691a
Fixed add method docs
2018-02-18 21:36:39 +01:00
Pavle Goloskokovic
c3313ef6e5
Fixed class docs
2018-02-18 21:35:39 +01:00
Pavle Goloskokovic
631e6cdf59
Removed redundant docs
2018-02-18 21:24:49 +01:00
Pavle Goloskokovic
1046991e66
Removed redundant docs
2018-02-18 21:24:29 +01:00
Pavle Goloskokovic
81bebfd8c1
Removed redundant docs
2018-02-18 21:24:05 +01:00
Pavle Goloskokovic
ae890eca8a
Removed redundant docs
2018-02-18 21:23:30 +01:00
Pavle Goloskokovic
94859c6f99
Removed redundant docs
2018-02-18 21:23:15 +01:00
Pavle Goloskokovic
0b377a34d6
Fixed update method docs, ESLint fix
2018-02-18 21:22:49 +01:00
Pavle Goloskokovic
a08dc5ef64
ESLint fix for playCatchPromise method
2018-02-18 21:21:42 +01:00
Pavle Goloskokovic
1e08945173
Fixed pickAudioTag method docs
2018-02-18 21:20:49 +01:00
Pavle Goloskokovic
c745e096ad
Fixed pickAndPlayAudioTag method docs
2018-02-18 21:20:21 +01:00
Pavle Goloskokovic
b607251e77
Fixed stop method docs
2018-02-18 21:20:00 +01:00
Pavle Goloskokovic
5010755aea
Fixed resume method docs
2018-02-18 21:19:44 +01:00
Pavle Goloskokovic
7fd6ce95c3
Fixed pause method docs
2018-02-18 21:19:16 +01:00
Pavle Goloskokovic
ebd23f9ae2
Fixed play method docs
2018-02-18 21:18:45 +01:00
Pavle Goloskokovic
0d20a413a7
Fixed class docs
2018-02-18 21:18:09 +01:00
Pavle Goloskokovic
735394bc84
ESLint fix
2018-02-18 21:13:55 +01:00