Felipe Alfonso
c232642a52
Parent matrix is applied to canvas context on each draw function
2018-04-04 14:05:59 -03:00
Richard Davey
9f9c7dea61
Added setProgress
2018-04-04 17:19:02 +01:00
Felipe Alfonso
eafb488e25
Merge branch 'master' into containers
2018-04-04 13:15:42 -03:00
Felipe Alfonso
96b8db4685
Added parentMatrix to all canvas rendering functions
2018-04-04 13:14:55 -03:00
Richard Davey
9368c80922
getFrameByProgress will return the Animation Frame that is closest to the given progress value.
2018-04-04 17:14:43 +01:00
Richard Davey
9f85c0f61e
new optional argument key
which will allow you to scan a top-level property of any object in the given sorted array and get the closest match to it.
2018-04-04 17:11:41 +01:00
Felipe Alfonso
7b275e2c62
DrawImage works with parent matrix
2018-04-04 12:31:45 -03:00
Richard Davey
fa2320238e
More jsdocs fixes and staggerPlay fix
2018-04-04 16:27:33 +01:00
Felipe Alfonso
5026566084
Container Canvas Rendering function
2018-04-04 12:22:10 -03:00
Richard Davey
e734e7ef6b
Extensive Animation API changes to use milliseconds, improve docs and access to properties
2018-04-04 16:13:45 +01:00
Felipe Alfonso
bea7ca36ad
Merge branch 'master' into containers
...
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
2018-04-04 12:07:41 -03:00
Richard Davey
552cfe3c5e
Animation Component overhaul
2018-04-04 14:44:09 +01:00
Richard Davey
c251eceaf6
jsdoc fixes
2018-04-04 14:43:53 +01:00
Richard Davey
51d29b818d
Animation.updateFrame will now call setSizeToFrame
on the Game Object, which will adjust the Game Objects width
and height
properties to match the frame size. Fix #3473
2018-04-04 13:14:41 +01:00
Richard Davey
96507beda1
Added setLetterSpacing
method and exported value in toJSON
( #3480 )
2018-04-04 11:34:39 +01:00
Richard Davey
af12eaac77
Merge branch 'master' into FR3472
2018-04-04 11:28:58 +01:00
Richard Davey
67c0bb8059
Merge pull request #3502 from icbat/master
...
filling in docs for utils.object.clone, hasAll, and hasAny
2018-04-04 11:25:46 +01:00
Richard Davey
dac030dd3e
Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
2018-04-04 11:13:19 +01:00
Richard Davey
0c200054b6
LineCurve.getResolution was missing the divisions
argument and always returning 1, which made it fail when used as path of a Path. It now defaults to return 1 unless specified otherwise
2018-04-04 10:29:12 +01:00
Richard Davey
3589013af2
Not protected
2018-04-03 23:56:27 +01:00
Evan
ab004d1626
filling in docs for utils.object.clone, hasAll, and hasAny
2018-04-03 12:42:27 -05:00
Felipe Alfonso
3158d688ad
TileSprite batcher modulates tilePosition by the texture size to avoid scrolling uv coordinates to large values.
...
issue ref: https://github.com/photonstorm/phaser/issues/3402
2018-04-03 14:21:24 -03:00
Richard Davey
e29de6a9b3
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-03 17:30:26 +01:00
Richard Davey
a2535d4597
jsdoc fix
2018-04-03 17:30:15 +01:00
Felipe Alfonso
e50c42e0b8
Fixed issue with static tilemap layer not getting the real texture dimension
...
issue ref: https://github.com/photonstorm/phaser/issues/3407
2018-04-03 13:24:14 -03:00
Felipe Alfonso
8092e574dd
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-03 13:23:13 -03:00
Richard Davey
11512e1db2
Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update
loops. Fix #3490
2018-04-03 16:33:13 +01:00
Felipe Alfonso
198180fec6
Fixed issue https://github.com/photonstorm/phaser/issues/3475
2018-04-03 12:03:02 -03:00
Richard Davey
5fb57e13ec
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-03 15:41:07 +01:00
Richard Davey
d838097763
Game.destroy now checks to see if the renderer
exists before calling destroy on it. Fix #3498
2018-04-03 15:41:02 +01:00
Richard Davey
1049e76ca1
Merge pull request #3499 from orblazer/patch-1
...
Remove generic on type
2018-04-03 15:37:15 +01:00
Richard Davey
d93e8ab919
Make sure debug layer remains on the top
2018-04-03 15:30:46 +01:00
Richard Davey
8ffe3e3aaf
Small formatting fixes
2018-04-03 15:28:51 +01:00
orblazer
e3b0c3e4d2
Remove generic on type
2018-04-03 16:24:48 +02:00
Richard Davey
7f1723ca4f
Merge pull request #3458 from OmarShehata/master
...
Added joint debug rendering to Matter Physics postUpdate
2018-04-03 15:22:49 +01:00
Richard Davey
c1e5aa72ef
Added jsdocs for TS defs export
2018-04-03 15:08:48 +01:00
Richard Davey
eca3c09df1
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-03 14:08:26 +01:00
Richard Davey
316da3f2d9
jsdocs update. Fix #3477
2018-04-03 14:08:22 +01:00
Richard Davey
6c3618fa12
Merge pull request #3494 from erd0s/master
...
JSdoc, changed properties marked with [?...] to just be [...]
2018-04-03 13:56:44 +01:00
Richard Davey
18b29d9104
Merge pull request #3496 from hexus/docs
...
Documentation for DataManager, SceneManager and ScenePlugin
2018-04-03 13:55:31 +01:00
Chris Andrew
f3675b6085
Added a missing full stop. 🚀
2018-04-02 18:43:41 +01:00
Chris Andrew
e047977f52
Documented the ScenePlugin class.
2018-04-02 18:29:23 +01:00
Chris Andrew
7eb0342663
Documented the SceneManager.
2018-04-02 18:01:17 +01:00
Evan Cobb
6d7b28db04
Fleshing out docs
2018-04-02 11:03:23 -05:00
Evan Cobb
7153548c36
Update LinearInterpolation.js
2018-04-02 10:54:46 -05:00
Chris Andrew
381784d58f
Documented the DataManager class.
2018-04-02 16:32:21 +01:00
Travis O'Neal
2ec70cac48
Added a letterSpacing property to BitmapText
2018-04-02 09:42:24 -04:00
Dirk
d32af81411
UPDATED: JSdoc, changed properties marked with [?...] to just be [...]
2018-04-02 21:03:05 +10:00
jdotrjs
562402e440
[ fixes #3482 ] HueToComponent was not correctly exporting itself
...
Pretty self explanatory -- `module.export` is a typo, needed to be `exports`. Filed associated bug #3482 .
2018-03-30 16:25:59 -07:00
Travis O'Neal
43ea5f239c
Updated @since to the appropriate version
2018-03-30 14:07:28 -04:00
Travis O'Neal
d6265a59dd
Initial Commit
2018-03-30 13:46:44 -04:00
Richard Davey
d8e378b052
Updated comments
2018-03-30 17:01:29 +01:00
Travis O'Neal
edb81c9096
Tween.Restart adds Tween back to the active list for the TweenManager to properly process and replay
2018-03-30 11:24:36 -04:00
Felipe Alfonso
749a69c387
Merge branch 'master' into containers
2018-03-30 11:50:54 -03:00
Richard Davey
89c963c19c
Ignore consts
2018-03-30 14:38:58 +01:00
Richard Davey
0868d69fb6
Added memberOf
2018-03-30 14:24:18 +01:00
Richard Davey
2a35a20fcb
Swapped for enum
2018-03-30 14:16:42 +01:00
Richard Davey
a86fc19d3c
jsdoc fix
2018-03-30 14:12:09 +01:00
Richard Davey
1a73f22780
Removed braces
2018-03-30 13:57:17 +01:00
Richard Davey
51eec113a9
jsdoc tweak
2018-03-30 13:56:53 +01:00
Richard Davey
29089a329b
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-30 13:51:45 +01:00
Richard Davey
66c2c7a359
change types
2018-03-30 13:51:32 +01:00
Antriel
630732f9fc
jsdoc generics fix
2018-03-30 14:43:58 +02:00
Richard Davey
71045265ae
The Gamepad Axis getValue
method now correctly applies the threshold and zeroes out the returned value.
2018-03-30 12:33:45 +01:00
Richard Davey
88a228e226
jsdoc fix
2018-03-30 12:33:31 +01:00
Richard Davey
4c116c0af2
Put Fixed and Smoothed aliases back in for now
2018-03-30 12:03:25 +01:00
Richard Davey
f6167f6fcf
The GamepadManager now extends EventEmitter directly, just like the KeyboardManager does.
2018-03-30 12:03:06 +01:00
Richard Davey
19f7e2589a
jsdoc fix
2018-03-30 12:02:08 +01:00
pixelhijack
e728f3a1b9
[ISSUE #3363 ] Phaser Scene - passing data to scene init & create methods
2018-03-29 21:40:32 +02:00
Richard Davey
2d6251a1e9
Swapping to enums
2018-03-29 16:42:20 +01:00
Felipe Alfonso
4f8ddd73bb
Merge branch 'master' into containers
2018-03-29 12:35:40 -03:00
Felipe Alfonso
0186e122a6
If a container is nested the parentContainer property is setted
2018-03-29 12:34:23 -03:00
Richard Davey
9f36b5e8b4
const / enum
2018-03-29 15:50:48 +01:00
Richard Davey
37589ffe00
jsdoc updates
2018-03-29 15:12:32 +01:00
Omar Shehata
b18530741d
Replaced all uses of 'let' with 'var' to support older browsers
2018-03-29 08:53:38 -05:00
Richard Davey
cef9050627
jsdoc fixes
2018-03-29 14:53:06 +01:00
Richard Davey
d5fd3e20d9
Renamed namespace
2018-03-29 14:24:51 +01:00
Richard Davey
ce75947dac
Swap to module
2018-03-29 14:02:25 +01:00
Richard Davey
e7191e9d8e
jsdoc updates
2018-03-29 13:48:14 +01:00
Richard Davey
f5373b2dee
jsdoc fixes
2018-03-29 13:23:44 +01:00
Richard Davey
4ddd9d2e8c
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-29 13:12:12 +01:00
Richard Davey
91008232ad
jsdoc fixes
2018-03-29 13:12:07 +01:00
Richard Davey
562344fed0
The ComputedSize Component now has setSize
and setDisplaySize
methods. This component is used for Game Objects that have a non-texture based size.
2018-03-29 12:55:28 +01:00
Richard Davey
fba8183d94
Fixed docs order
2018-03-29 12:54:33 +01:00
Richard Davey
aec64c635e
Removed floats
2018-03-29 12:54:12 +01:00
orblazer
e10a10b3b1
Fix usage of @genericUse
2018-03-29 12:58:18 +02:00
Felipe Alfonso
e0f678d1ff
Merge branch 'master' into containers
2018-03-28 20:49:00 -03:00
Felipe Alfonso
88ed9bd3b8
transform to container space
2018-03-28 20:47:57 -03:00
orblazer
1f5c5b1f77
Remove unused import
2018-03-28 21:30:03 +02:00
Richard Davey
88b02a5e35
Renamed the Camera Controls module exports for Fixed
to FixedKeyControl
and Smoothed
to SmoothedKeyControl
to match the class names. Fix #3463
2018-03-28 16:24:06 +01:00
Richard Davey
06998276ec
Removed stict mode warning
2018-03-28 16:00:19 +01:00
Richard Davey
f1e646c9ee
jsdoc fixes
2018-03-28 15:39:57 +01:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Richard Davey
2b533d9870
Renamed file
2018-03-28 15:03:54 +01:00
Richard Davey
2096729095
Missing require
2018-03-28 14:15:32 +01:00
Richard Davey
2868b8b588
Added new chainable methods: setRate, setMute, setVolume, setSeek, setDune
2018-03-28 14:14:07 +01:00
Richard Davey
cfab72aef4
Tidying up formatting
2018-03-28 14:13:40 +01:00
Richard Davey
ff9dfc1f9d
Fixed event names
2018-03-28 14:13:30 +01:00
Richard Davey
a76b9a1827
BaseSoundManager.rate and BaseSoundManager.detune would incorrectly called setRate
on its sounds, instead of calculateRate
.
2018-03-28 14:12:37 +01:00
Richard Davey
dcbc81e6b2
Remove un-used properties and setters
2018-03-28 14:12:16 +01:00
Richard Davey
15c4334dc7
jsdoc fixes
2018-03-28 14:11:46 +01:00
Richard Davey
f10efda8f0
font
is non-optional, so removed coordinates as optional
2018-03-28 12:05:03 +01:00
Richard Davey
2a2ba91eed
Merge pull request #3461 from orblazer/genericTypes
...
Fix many types and add many generics type
2018-03-28 11:53:12 +01:00
Felipe Alfonso
b23ad3b130
Fixed issue with creating containers and graphics with scene.make.
2018-03-27 17:32:33 -03:00
Felipe Alfonso
3741b9ea6d
Added nested support to graphics rendering
2018-03-27 16:57:49 -03:00
Felipe Alfonso
d544701495
parentMatrix added to individual game object render function
2018-03-27 14:49:09 -03:00
Felipe Alfonso
5d7e910f5b
Merge branch 'master' into containers
2018-03-27 12:26:27 -03:00
Richard Davey
d0fc334225
Swapped to 3.4.0 because of public-facing API changes
2018-03-27 15:15:22 +01:00
Richard Davey
e7a1e3190a
Matter Physics timestep adjustments (getDelta, step, set60Hz, etc)
...
* Matter Physics now has a new config property `getDelta` which allows you to specify your own function to calculate the delta value given to the Matter Engine when it updates.
* Matter Physics has two new methods: `set60Hz` and `set30Hz` which will set an Engine update rate of 60Hz and 30Hz respectively. 60Hz being the default.
* Matter Physics has a new config and run-time property `autoUpdate`, which defaults to `true`. When enabled the Matter Engine will update in sync with the game step (set by Request Animation Frame). The delta value given to Matter is now controlled by the `getDelta` function.
* Matter Physics has a new method `step` which manually advances the physics simulation by one iteration, using whatever delta and correction values you pass in to it. When used in combination with `autoUpdate=false` you can now explicitly control the update frequency of the physics simulation and unbind it from the game step.
2018-03-27 15:15:05 +01:00
orblazer
d0e1320cbe
Add generic types and fix types on Input and Structs
2018-03-27 15:59:49 +02:00
orblazer
e9e16a7b10
Add generic types on Geom
2018-03-27 15:27:08 +02:00
orblazer
ae0b3b841b
Fix types on GameObjects
2018-03-27 14:52:58 +02:00
orblazer
b1d83188ef
Add generic type and fix types on Data and Display
2018-03-27 14:19:42 +02:00
orblazer
1ded1d12a8
Fix types and add generic in Curves
2018-03-27 14:06:24 +02:00
orblazer
7a33233013
Fix types in Cache and Cameras
2018-03-27 13:51:45 +02:00
orblazer
0d58832e5f
Fix types on Animations and Boot
2018-03-27 13:30:00 +02:00
orblazer
bdf373b6e8
Add generic type on Actions
2018-03-27 13:14:08 +02:00
Felipe Alfonso
9a2ec4225a
Merge branch 'master' into containers
2018-03-26 21:17:07 -03:00
Felipe Alfonso
161f258f60
Parent transform applied to all texture tint pipeline object rendering functions
2018-03-26 21:16:36 -03:00
Richard Davey
1f44366bc7
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-27 01:09:34 +01:00
Richard Davey
933e193ccf
Group.destroy has a new optional argument destroyChildren
which will automatically call destroy
on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246
2018-03-27 01:09:30 +01:00
Richard Davey
3aa95b4f20
Formatting fix.
2018-03-27 01:09:23 +01:00
Richard Davey
25cbb320a5
Merge pull request #3453 from orblazer/genericTypes
...
Change structs for generic types
2018-03-27 00:37:34 +01:00
Richard Davey
72eca92e4d
Merge pull request #3448 from jamierocks/no-eval
...
Remove string-generated Functions for CSP policies
2018-03-27 00:08:44 +01:00
Felipe Alfonso
f6eef58608
Merge branch 'master' into containers
2018-03-26 19:57:11 -03:00
Felipe Alfonso
48b8e7c704
parentTransformMatrix mulitplication
2018-03-26 19:55:38 -03:00
Richard Davey
33edbfcefe
Merge pull request #3457 from samid737/master
...
Fix: PathFollower.setPath was still using PathFollower.start instead of PathFollower.startFollow
2018-03-26 23:49:09 +01:00
Richard Davey
f74f733576
Just because.
2018-03-26 23:17:06 +01:00
Felipe Alfonso
eac2b8338e
parentTransformMatrix argument added to texture pipeline
2018-03-26 17:23:18 -03:00
Omar Shehata
4fa109d2db
Added joint debug rendering to Matter Physics postUpdate
2018-03-25 22:44:32 -05:00
Samid\Sami
20b9930335
Fix calling non existing start() instead of startFollow() in setPath(config)
2018-03-25 10:44:24 +02:00
Felipe Alfonso
5bcd12fcb7
Base container rendering + sprite batching with parent matrix
2018-03-23 14:15:52 -03:00
orblazer
f42f1bf132
Change structs for generic types
2018-03-23 16:54:12 +01:00
Richard Davey
2cd7da0126
The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451
2018-03-23 10:00:25 +00:00
Richard Davey
574221d6cf
A new property was added to Matter.World, correction
which is used in the Engine.update call and allows you to adjust the time being passed to the simulation. The default value is 1 to remain consistent with previous releases.
2018-03-23 02:19:18 +00:00
Jamie Mansfield
88647a4879
Remove string-generated Functions for CSP policies - Resolves #3441
2018-03-22 22:32:46 +00:00
Richard Davey
04b5985724
Merge pull request #3445 from delftswa2018/3385-Rendertexture-alpha-not-changing-in-WEBGL-mode
...
Fix changing alpha in RenderTextureWebGLRenderer
2018-03-22 14:52:14 +00:00
Richard Davey
6fe6a165be
Preparing for 3.3.1
2018-03-22 14:39:29 +00:00
Gerard van Alphen
78c1e86021
Fix changing alpha in RenderTextureWebGLRenderer
2018-03-22 14:58:41 +01:00
Richard Davey
d78a9d097f
eslint fixes
2018-03-22 13:22:23 +00:00
Richard Davey
5816b863fa
Removed TransformNode so it doesn't break the 3.3 CI build
2018-03-22 13:19:52 +00:00
orblazer
ed1f2a7011
Fix wrong types
2018-03-22 13:51:30 +01:00
Richard Davey
32d9b82f93
Spacing
2018-03-21 17:22:09 +00:00
Richard Davey
c0ec42dc2b
Added setRate, setDetune and renamed setRate to calculateRate
2018-03-21 16:43:08 +00:00
Richard Davey
b3965fb5a2
Added TweenData type def
2018-03-21 16:23:48 +00:00
Richard Davey
0ef92e1172
Merge branch 'pr/3439'
2018-03-21 16:06:56 +00:00
Richard Davey
63d2b49154
Removed FilterMode and swapped for const
2018-03-21 15:18:07 +00:00
Richard Davey
a2352f2049
Renamed tween config defaults
2018-03-21 15:17:53 +00:00
Richard Davey
eebe58f1c9
Removed duplicate parameters
2018-03-21 15:17:40 +00:00
Richard Davey
eb10a0121a
Added new methods to NoAudio
2018-03-21 14:56:08 +00:00
Richard Davey
2433844cd3
Added setVolume and setMute
2018-03-21 14:54:23 +00:00
Richard Davey
4c75c48a77
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-21 14:41:56 +00:00
Richard Davey
2182511b1d
Image swap
2018-03-21 14:41:51 +00:00
Richard Davey
c6fc61e470
Fixed class names
2018-03-21 14:41:45 +00:00
Richard Davey
72690734c3
Fixed exposure
2018-03-21 14:41:34 +00:00
Richard Davey
0899c135d6
Fixed types
2018-03-21 14:41:16 +00:00
Richard Davey
13f5608cbe
Added XHRSettings Conf
2018-03-21 14:41:04 +00:00
Richard Davey
f500f5509b
Added DeviceConf def
2018-03-21 14:40:30 +00:00
Richard Davey
645c03f2e9
Added setRate and setDetune methods
2018-03-21 14:40:07 +00:00
Richard Davey
8e7944a1b4
Updated EventEmitter reference
2018-03-21 14:09:58 +00:00
Richard Davey
3f0ee709f0
Renamed methods to avoid confliction with Animation component
2018-03-21 14:09:30 +00:00
orblazer
90cf919b10
Fix "object" types on Sound and Time
2018-03-21 15:02:10 +01:00
orblazer
dcd80375c0
Fix "object" types on Renderer and Scene
2018-03-21 14:41:17 +01:00
orblazer
11845f9d6d
Fix "object" types on Physics and Math
2018-03-21 14:15:25 +01:00
Richard Davey
d62dd0aa62
Merge pull request #3438 from jmcriat/patch-2
...
(WebGL) updating currentScissor on game.resize
2018-03-21 12:52:06 +00:00
orblazer
0c1ced8d86
Fix "object" types on Loader
2018-03-21 13:03:14 +01:00
orblazer
439df07fd5
Fix "object" type on GameObjects and Input
2018-03-21 12:19:31 +01:00
Richard Davey
db613c793a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-21 03:17:00 +00:00
Richard Davey
8a3f06c898
Todo note
2018-03-21 03:16:55 +00:00
Richard Davey
786d181a91
Sorted the components
2018-03-21 03:16:49 +00:00
Richard Davey
2f86100f87
MatterGameObject is a new function, available via the Matter Factory in this.matter.add.gameObject
, that will inject a Matter JS Body into any Game Object, such as a Text object.
2018-03-21 03:16:36 +00:00
Richard Davey
5cae6d38b3
Matter.SetBody and SetExistingBody will now set the origin of the Game Object to be the Matter JS sprite.xOffset and yOffset values, which will auto-center the Game Object to the origin of the body, regardless of shape.
2018-03-21 03:16:01 +00:00
José Maria
f9e978a2bd
(WebGL) updating currentScissor on game.resize
...
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
2018-03-20 23:38:00 -03:00
orblazer
4f7f2b8981
Fix RemoveCallback call on Group
2018-03-21 00:32:13 +01:00
orblazer
c5d4c0a9d2
Fix Vector2 types
2018-03-20 23:51:54 +01:00
orblazer
e60d573912
Fix "object" types in Actions
2018-03-20 23:36:41 +01:00
orblazer
5a518f2e5f
Fix "object" types on Camera and GameObjecs
2018-03-20 23:28:26 +01:00
Richard Davey
d329724ae5
Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
2018-03-20 19:00:48 +00:00
Richard Davey
28206e872f
Merge pull request #3433 from orblazer/fix-types
...
Fix "any" types
2018-03-20 16:28:43 +00:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
Richard Davey
31bf979eb2
Merge pull request #3432 from orblazer/fix-types
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Fix nullable and multiple types
2018-03-20 15:31:17 +00:00
Felipe Alfonso
701d43b3c3
TransformNode Implemented for nested transformations
2018-03-20 12:15:14 -03:00
orblazer
44103dc475
Fix remaining multiple types
2018-03-20 16:12:42 +01:00
orblazer
9375bb0530
Fix multiple types on Tilemaps
2018-03-20 16:11:33 +01:00
orblazer
dca7996179
Fix multiple types on Physics, Texture and Input
2018-03-20 16:10:19 +01:00
orblazer
7e05b333a0
Fix multiple types on Math
2018-03-20 16:06:30 +01:00
orblazer
8a9223811f
Fix multiple types on Geom
2018-03-20 16:01:08 +01:00
orblazer
37b6fc5862
Fix many multiple types
2018-03-20 15:58:02 +01:00
orblazer
3cb00c85c9
Fix multiple types on Actions
2018-03-20 15:57:12 +01:00
orblazer
87633fdfad
Fix multiple types on GameObjects
2018-03-20 15:56:31 +01:00
orblazer
4cff464555
Fix nullable types
2018-03-20 15:36:03 +01:00
orblazer
30f410d1d3
Fix types in Tilemaps
2018-03-20 12:36:35 +01:00
Richard Davey
b6f2c80ae6
Groups will now listen for a destroy
event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
2018-03-20 01:08:45 +00:00
Richard Davey
cb5b12e9d3
The GameObject destroy
event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process.
2018-03-20 01:05:53 +00:00
Richard Davey
8d7ed97d38
Removed const because already merged into namespace ( #3417 )
2018-03-20 00:37:10 +00:00
Richard Davey
3591edcb73
Merge pull request #3417 from rexrainbow/master
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Bug fix: font might not sync to context
2018-03-20 00:34:51 +00:00
Richard Davey
64fdbc3040
Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426
2018-03-20 00:27:39 +00:00
Richard Davey
75bb9d92a9
Camera.fadeIn is a new method that will fade the camera in from a given color (black by default) and then optionally invoke a callback. This is the same as using Camera.flash but with an easier to grok method name. Fix #3412
2018-03-20 00:10:55 +00:00
Richard Davey
00a3f71859
Modified camera effect durations and prevented callbacks from being overwritten
2018-03-19 23:53:03 +00:00
Richard Davey
18c327e743
Effect callbacks now pass the camera. Tidied up potential infinity divides.
2018-03-19 23:29:15 +00:00