Added jsdocs for TS defs export

This commit is contained in:
Richard Davey 2018-04-03 15:08:48 +01:00
parent eca3c09df1
commit c1e5aa72ef
2 changed files with 224 additions and 1 deletions

View file

@ -32,6 +32,226 @@ var Scene = new Class({
* @since 3.0.0
*/
this.sys = new Systems(this, config);
/**
* A reference to the Phaser.Game instance.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#game
* @type {Phaser.Game}
* @since 3.0.0
*/
this.game;
/**
* A reference to the global Animation Manager.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#anims
* @type {Phaser.Animations.AnimationManager}
* @since 3.0.0
*/
this.anims;
/**
* A reference to the global Cache.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#cache
* @type {Phaser.Cache.CacheManager}
* @since 3.0.0
*/
this.cache;
/**
* A reference to the game level Data Manager.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#registry
* @type {Phaser.Data.DataManager}
* @since 3.0.0
*/
this.registry;
/**
* A reference to the Sound Manager.
* This property will only be available if defined in the Scene Injection Map and the plugin is installed.
*
* @name Phaser.Scene#sound
* @type {Phaser.Sound.BaseSoundManager}
* @since 3.0.0
*/
this.sound;
/**
* A reference to the Texture Manager.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#textures
* @type {Phaser.Textures.TextureManager}
* @since 3.0.0
*/
this.textures;
/**
* A scene level Event Emitter.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#events
* @type {Phaser.Events.EventEmitter}
* @since 3.0.0
*/
this.events;
/**
* A scene level Camera System.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#cameras
* @type {Phaser.Cameras.Scene2D.CameraManager}
* @since 3.0.0
*/
this.cameras;
/**
* A scene level 3D Camera System.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#cameras3d
* @type {Phaser.Cameras.Sprite3D.CameraManager}
* @since 3.0.0
*/
this.cameras3d;
/**
* A scene level Game Object Factory.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#add
* @type {Phaser.GameObjects.GameObjectFactory}
* @since 3.0.0
*/
this.add;
/**
* A scene level Game Object Creator.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#make
* @type {Phaser.GameObjects.GameObjectCreator}
* @since 3.0.0
*/
this.make;
/**
* A reference to the Scene Manager Plugin.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#scene
* @type {Phaser.Scenes.ScenePlugin}
* @since 3.0.0
*/
this.scene;
/**
* A scene level Game Object Display List.
* This property will only be available if defined in the Scene Injection Map.
*
* @name Phaser.Scene#children
* @type {Phaser.GameObjects.DisplayList}
* @since 3.0.0
*/
this.children;
/**
* A scene level Lights Manager Plugin.
* This property will only be available if defined in the Scene Injection Map and the plugin is installed.
*
* @name Phaser.Scene#lights
* @type {Phaser.GameObjects.DisplayList}
* @since 3.0.0
*/
this.lights;
/**
* A scene level Data Manager Plugin.
* This property will only be available if defined in the Scene Injection Map and the plugin is installed.
*
* @name Phaser.Scene#data
* @type {Phaser.Data.DataManager}
* @since 3.0.0
*/
this.data;
/**
* A scene level Input Manager Plugin.
* This property will only be available if defined in the Scene Injection Map and the plugin is installed.
*
* @name Phaser.Scene#input
* @type {Phaser.Input.InputPlugin}
* @since 3.0.0
*/
this.input;
/**
* A scene level Loader Plugin.
* This property will only be available if defined in the Scene Injection Map and the plugin is installed.
*
* @name Phaser.Scene#load
* @type {Phaser.Loader.LoadPlugin}
* @since 3.0.0
*/
this.load;
/**
* A scene level Time and Clock Plugin.
* This property will only be available if defined in the Scene Injection Map and the plugin is installed.
*
* @name Phaser.Scene#time
* @type {Phaser.Time.Clock}
* @since 3.0.0
*/
this.time;
/**
* A scene level Tween Manager Plugin.
* This property will only be available if defined in the Scene Injection Map and the plugin is installed.
*
* @name Phaser.Scene#tweens
* @type {Phaser.Tweens.TweenManager}
* @since 3.0.0
*/
this.tweens;
/**
* A scene level Arcade Physics Plugin.
* This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured.
*
* @name Phaser.Scene#physics
* @type {Phaser.Physics.Arcade.ArcadePhysics}
* @since 3.0.0
*/
this.physics;
/**
* A scene level Impact Physics Plugin.
* This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured.
*
* @name Phaser.Scene#impact
* @type {Phaser.Physics.Impact.ImpactPhysics}
* @since 3.0.0
*/
this.impact;
/**
* A scene level Matter Physics Plugin.
* This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured.
*
* @name Phaser.Scene#matter
* @type {Phaser.Physics.Matter.MatterPhysics}
* @since 3.0.0
*/
this.matter;
},
/**
@ -40,6 +260,9 @@ var Scene = new Class({
* @method Phaser.Scene#update
* @override
* @since 3.0.0
*
* @param {number} time - [description]
* @param {number} delta - [description]
*/
update: function ()
{

View file

@ -167,7 +167,7 @@ var Systems = new Class({
* [description]
*
* @name Phaser.Scenes.Systems#displayList
* @type {null}
* @type {Phaser.GameObjects.DisplayList}
* @since 3.0.0
*/
this.displayList;