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https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
Documented the ScenePlugin class.
This commit is contained in:
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7eb0342663
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e047977f52
2 changed files with 57 additions and 48 deletions
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@ -890,7 +890,7 @@ var SceneManager = new Class({
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* @method Phaser.Scenes.SceneManager#sleep
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* @since 3.0.0
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*
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* @param {string} key - The Scene to sleep.
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* @param {string} key - The Scene to put to sleep.
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*
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* @return {Phaser.Scenes.SceneManager} This SceneManager.
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*/
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@ -935,7 +935,7 @@ var SceneManager = new Class({
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* @since 3.0.0
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*
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* @param {string} key - The Scene to start.
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* @param {object} [data] - Scene config data.
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* @param {object} [data] - The Scene data.
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*
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* @return {Phaser.Scenes.SceneManager} This SceneManager.
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*/
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@ -1091,7 +1091,7 @@ var SceneManager = new Class({
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* @method Phaser.Scenes.SceneManager#bringToTop
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* @since 3.0.0
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*
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* @param {(string|Phaser.Scene)} key - The Scene to affect.
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* @param {(string|Phaser.Scene)} key - The Scene to move.
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*
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* @return {Phaser.Scenes.SceneManager} This SceneManager.
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*/
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@ -1125,7 +1125,7 @@ var SceneManager = new Class({
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* @method Phaser.Scenes.SceneManager#sendToBack
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* @since 3.0.0
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*
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* @param {(string|Phaser.Scene)} key - The Scene to affect.
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* @param {(string|Phaser.Scene)} key - The Scene to move.
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*
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* @return {Phaser.Scenes.SceneManager} This SceneManager.
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*/
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@ -1157,7 +1157,7 @@ var SceneManager = new Class({
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* @method Phaser.Scenes.SceneManager#moveDown
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* @since 3.0.0
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*
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* @param {(string|Phaser.Scene)} key - The Scene to affect.
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* @param {(string|Phaser.Scene)} key - The Scene to move.
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*
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* @return {Phaser.Scenes.SceneManager} This SceneManager.
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*/
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@ -1191,7 +1191,7 @@ var SceneManager = new Class({
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* @method Phaser.Scenes.SceneManager#moveUp
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* @since 3.0.0
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*
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* @param {(string|Phaser.Scene)} key - The Scene to affect.
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* @param {(string|Phaser.Scene)} key - The Scene to move.
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*
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* @return {Phaser.Scenes.SceneManager} This SceneManager.
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*/
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@ -17,7 +17,7 @@ var PluginManager = require('../boot/PluginManager');
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* @constructor
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* @since 3.0.0
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*
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* @param {Phaser.Scene} scene - [description]
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* @param {Phaser.Scene} scene - The Scene that this ScenePlugin belongs to.
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*/
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var ScenePlugin = new Class({
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@ -26,7 +26,7 @@ var ScenePlugin = new Class({
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function ScenePlugin (scene)
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{
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/**
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* [description]
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* The Scene that this ScenePlugin belongs to.
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*
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* @name Phaser.Scenes.ScenePlugin#scene
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* @type {Phaser.Scene}
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@ -35,7 +35,7 @@ var ScenePlugin = new Class({
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this.scene = scene;
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/**
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* [description]
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* The Scene Systems instance of the Scene that this ScenePlugin belongs to.
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*
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* @name Phaser.Scenes.ScenePlugin#systems
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* @type {Phaser.Scenes.Systems}
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@ -49,7 +49,7 @@ var ScenePlugin = new Class({
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}
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/**
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* [description]
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* The settings of the Scene this ScenePlugin belongs to.
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*
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* @name Phaser.Scenes.ScenePlugin#settings
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* @type {SettingsObject}
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@ -58,7 +58,7 @@ var ScenePlugin = new Class({
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this.settings = scene.sys.settings;
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/**
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* [description]
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* The key of the Scene this ScenePlugin belongs to.
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*
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* @name Phaser.Scenes.ScenePlugin#key
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* @type {string}
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@ -67,7 +67,7 @@ var ScenePlugin = new Class({
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this.key = scene.sys.settings.key;
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/**
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* [description]
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* The Game's SceneManager.
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*
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* @name Phaser.Scenes.ScenePlugin#manager
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* @type {Phaser.Scenes.SceneManager}
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@ -77,7 +77,9 @@ var ScenePlugin = new Class({
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},
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/**
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* [description]
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* Boot the ScenePlugin.
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*
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* Registers event handlers.
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*
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* @method Phaser.Scenes.ScenePlugin#boot
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* @since 3.0.0
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@ -96,8 +98,8 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#start
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {object} [data] - [description]
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* @param {string} key - The Scene to start.
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* @param {object} [data] - The Scene data.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -125,9 +127,9 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#add
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {object} sceneConfig - [description]
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* @param {boolean} autoStart - [description]
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* @param {string} key - The Scene key.
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* @param {(Phaser.Scene|SettingsConfig|function)} sceneConfig - The config for the Scene.
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* @param {boolean} autoStart - Whether to start the Scene after it's added.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -144,8 +146,8 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#launch
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {object} [data] - [description]
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* @param {string} key - The Scene to launch.
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* @param {object} [data] - The Scene data.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -172,7 +174,7 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#pause
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to pause.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -191,7 +193,7 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#resume
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to resume.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -210,7 +212,7 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#sleep
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to put to sleep.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -229,7 +231,7 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#wake
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to wake up.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -248,7 +250,7 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#switch
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to start.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -275,7 +277,7 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#stop
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to stop.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -294,7 +296,7 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#setActive
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* @since 3.0.0
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*
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* @param {boolean} value - [description]
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* @param {boolean} value - The Scene to set the active state for.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -311,7 +313,7 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#setVisible
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* @since 3.0.0
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*
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* @param {boolean} value - [description]
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* @param {boolean} value - The Scene to set the visible state for.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -328,9 +330,9 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#isSleeping
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to check.
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*
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* @return {boolean} [description]
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* @return {boolean} Whether the Scene is sleeping.
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*/
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isSleeping: function (key)
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{
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@ -345,9 +347,9 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#isActive
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to check.
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*
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* @return {boolean} [description]
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* @return {boolean} Whether the Scene is active.
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*/
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isActive: function (key)
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{
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@ -362,9 +364,9 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#isVisible
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to check.
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*
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* @return {boolean} [description]
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* @return {boolean} Whether the Scene is visible.
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*/
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isVisible: function (key)
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{
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@ -375,6 +377,7 @@ var ScenePlugin = new Class({
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/**
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* Swaps the position of two scenes in the Scenes list.
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*
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* This controls the order in which they are rendered and updated.
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*
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* @method Phaser.Scenes.ScenePlugin#swapPosition
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@ -399,6 +402,7 @@ var ScenePlugin = new Class({
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/**
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* Swaps the position of two scenes in the Scenes list, so that Scene B is directly above Scene A.
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*
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* This controls the order in which they are rendered and updated.
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*
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* @method Phaser.Scenes.ScenePlugin#moveAbove
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@ -423,6 +427,7 @@ var ScenePlugin = new Class({
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/**
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* Swaps the position of two scenes in the Scenes list, so that Scene B is directly below Scene A.
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*
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* This controls the order in which they are rendered and updated.
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*
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* @method Phaser.Scenes.ScenePlugin#moveBelow
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@ -457,7 +462,7 @@ var ScenePlugin = new Class({
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* @method Phaser.Scenes.ScenePlugin#remove
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* @since 3.2.0
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*
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* @param {(string|Phaser.Scene)} scene - The Scene to be removed.
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* @param {(string|Phaser.Scene)} key - The Scene to be removed.
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*
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* @return {Phaser.Scenes.SceneManager} This SceneManager.
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*/
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@ -471,12 +476,12 @@ var ScenePlugin = new Class({
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},
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/**
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* [description]
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* Moves a Scene up one position in the Scenes list.
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*
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* @method Phaser.Scenes.ScenePlugin#moveUp
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to move.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -490,12 +495,12 @@ var ScenePlugin = new Class({
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},
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/**
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* [description]
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* Moves a Scene down one position in the Scenes list.
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*
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* @method Phaser.Scenes.ScenePlugin#moveDown
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to move.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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@ -509,12 +514,14 @@ var ScenePlugin = new Class({
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},
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/**
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* [description]
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* Brings a Scene to the top of the Scenes list.
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*
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* This means it will render above all other Scenes.
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*
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* @method Phaser.Scenes.ScenePlugin#bringToTop
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to move.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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},
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/**
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* [description]
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* Sends a Scene to the back of the Scenes list.
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*
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* This means it will render below all other Scenes.
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*
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* @method Phaser.Scenes.ScenePlugin#sendToBack
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to move.
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*
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* @return {Phaser.Scenes.ScenePlugin} This ScenePlugin object.
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*/
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},
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/**
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* [description]
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* Retrieve a Scene.
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*
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* @method Phaser.Scenes.ScenePlugin#get
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {string} key - The Scene to retrieve.
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*
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* @return {Phaser.Scene} [description]
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* @return {Phaser.Scene} The Scene.
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*/
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get: function (key)
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{
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},
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/**
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* [description]
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* Shut down the given Scene.
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*
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* @method Phaser.Scenes.ScenePlugin#shutdown
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* @since 3.0.0
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},
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/**
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* [description]
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* Destroy the given Scene.
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*
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* @method Phaser.Scenes.ScenePlugin#destroy
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* @since 3.0.0
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