Fixed issue with static tilemap layer not getting the real texture dimension

issue ref: https://github.com/photonstorm/phaser/issues/3407
This commit is contained in:
Felipe Alfonso 2018-04-03 13:24:14 -03:00
parent 8092e574dd
commit e50c42e0b8

View file

@ -220,8 +220,8 @@ var StaticTilemapLayer = new Class({
var tileset = this.tileset;
var mapWidth = this.layer.width;
var mapHeight = this.layer.height;
var width = tileset.image.get().width;
var height = tileset.image.get().height;
var width = tileset.image.source[0].width;
var height = tileset.image.source[0].height;
var mapData = this.layer.data;
var renderer = this.renderer;
var tile;