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actions
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Fix "object" types in Actions
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2018-03-20 23:36:41 +01:00 |
animations
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Fix many multiple types
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2018-03-20 15:58:02 +01:00 |
boot
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Added DeviceConf def
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2018-03-21 14:40:30 +00:00 |
cache
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Fix "any" types
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2018-03-20 17:15:49 +01:00 |
cameras
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Fix wrong types
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2018-03-22 13:51:30 +01:00 |
create
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Add callbacks on Boot, Actions and Create
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2018-03-19 22:37:47 +01:00 |
curves
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Fix many multiple types
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2018-03-20 15:58:02 +01:00 |
data
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Fix "any" types
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2018-03-20 17:15:49 +01:00 |
device
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Added DeviceConf def
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2018-03-21 14:40:30 +00:00 |
display
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Fix wrong types
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2018-03-22 13:51:30 +01:00 |
dom
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Fix many multiple types
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2018-03-20 15:58:02 +01:00 |
events
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Updated EventEmitter reference
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2018-03-21 14:09:58 +00:00 |
gameobjects
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Base container rendering + sprite batching with parent matrix
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2018-03-23 14:15:52 -03:00 |
geom
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Fix multiple types on Geom
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2018-03-20 16:01:08 +01:00 |
input
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Merge branch 'pr/3439'
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2018-03-21 16:06:56 +00:00 |
loader
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Fix wrong types
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2018-03-22 13:51:30 +01:00 |
math
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Fix wrong types
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2018-03-22 13:51:30 +01:00 |
physics
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A new property was added to Matter.World, correction which is used in the Engine.update call and allows you to adjust the time being passed to the simulation. The default value is 1 to remain consistent with previous releases.
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2018-03-23 02:19:18 +00:00 |
polyfills
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jsdoc fixes and additions
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2018-03-19 13:45:00 +00:00 |
renderer
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Base container rendering + sprite batching with parent matrix
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2018-03-23 14:15:52 -03:00 |
scene
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Fix wrong types
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2018-03-22 13:51:30 +01:00 |
sound
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eslint fixes
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2018-03-22 13:22:23 +00:00 |
structs
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Fix "any" types
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2018-03-20 17:15:49 +01:00 |
textures
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Removed FilterMode and swapped for const
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2018-03-21 15:18:07 +00:00 |
tilemaps
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Removed duplicate parameters
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2018-03-21 15:17:40 +00:00 |
time
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Fix wrong types
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2018-03-22 13:51:30 +01:00 |
tweens
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Added TweenData type def
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2018-03-21 16:23:48 +00:00 |
utils
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Fix "object" types on Sound and Time
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2018-03-21 15:02:10 +01:00 |
const.js
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Preparing for 3.3.1
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2018-03-22 14:39:29 +00:00 |
phaser-arcade-physics.js
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Added Arcade Physics entry point.
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2018-02-13 03:43:12 +00:00 |
phaser.js
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Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
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2018-03-05 11:29:48 -03:00 |
plugins.js
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Added jsdocs.
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2018-02-12 23:13:16 +00:00 |