phaser/src
2018-03-23 14:15:52 -03:00
..
actions Fix "object" types in Actions 2018-03-20 23:36:41 +01:00
animations Fix many multiple types 2018-03-20 15:58:02 +01:00
boot Added DeviceConf def 2018-03-21 14:40:30 +00:00
cache Fix "any" types 2018-03-20 17:15:49 +01:00
cameras Fix wrong types 2018-03-22 13:51:30 +01:00
create Add callbacks on Boot, Actions and Create 2018-03-19 22:37:47 +01:00
curves Fix many multiple types 2018-03-20 15:58:02 +01:00
data Fix "any" types 2018-03-20 17:15:49 +01:00
device Added DeviceConf def 2018-03-21 14:40:30 +00:00
display Fix wrong types 2018-03-22 13:51:30 +01:00
dom Fix many multiple types 2018-03-20 15:58:02 +01:00
events Updated EventEmitter reference 2018-03-21 14:09:58 +00:00
gameobjects Base container rendering + sprite batching with parent matrix 2018-03-23 14:15:52 -03:00
geom Fix multiple types on Geom 2018-03-20 16:01:08 +01:00
input Merge branch 'pr/3439' 2018-03-21 16:06:56 +00:00
loader Fix wrong types 2018-03-22 13:51:30 +01:00
math Fix wrong types 2018-03-22 13:51:30 +01:00
physics A new property was added to Matter.World, correction which is used in the Engine.update call and allows you to adjust the time being passed to the simulation. The default value is 1 to remain consistent with previous releases. 2018-03-23 02:19:18 +00:00
polyfills jsdoc fixes and additions 2018-03-19 13:45:00 +00:00
renderer Base container rendering + sprite batching with parent matrix 2018-03-23 14:15:52 -03:00
scene Fix wrong types 2018-03-22 13:51:30 +01:00
sound eslint fixes 2018-03-22 13:22:23 +00:00
structs Fix "any" types 2018-03-20 17:15:49 +01:00
textures Removed FilterMode and swapped for const 2018-03-21 15:18:07 +00:00
tilemaps Removed duplicate parameters 2018-03-21 15:17:40 +00:00
time Fix wrong types 2018-03-22 13:51:30 +01:00
tweens Added TweenData type def 2018-03-21 16:23:48 +00:00
utils Fix "object" types on Sound and Time 2018-03-21 15:02:10 +01:00
const.js Preparing for 3.3.1 2018-03-22 14:39:29 +00:00
phaser-arcade-physics.js Added Arcade Physics entry point. 2018-02-13 03:43:12 +00:00
phaser.js Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine 2018-03-05 11:29:48 -03:00
plugins.js Added jsdocs. 2018-02-12 23:13:16 +00:00