Commit graph

13035 commits

Author SHA1 Message Date
Richard Davey
72158813e2
Merge pull request #6937 from hatchling13/fix-matter-collision-events-type
fix type definitions for Matter CollisionActiveEvent | CollisionStartEvent | CollisionEnd
2024-11-14 12:31:37 +00:00
Richard Davey
f9d1b4d5cf
Optimized TweenData.update to achieve the same result with my less repetition. Also fixes an issue where a Tween that used a custom ease callback would glitch when the final value was set, as it would be set outside of the ease callback. It's now passed through it, no matter what. Fix #6939 2024-11-14 00:27:57 +00:00
Richard Davey
1749b38932
Added new FontFile file loader 2024-11-13 23:48:11 +00:00
Richard Davey
37a6dc6f9f
Merge pull request #6930 from samme/major/particle-anims-optional
Make particle animation state optional
2024-11-13 22:27:47 +00:00
Richard Davey
fd7a6ae780
Merge pull request #6938 from BenAfonso/master
Fix getScene, getScenes return types.
2024-11-13 22:26:06 +00:00
Richard Davey
4018be0bd3
Merge pull request #6941 from drakang4/master
Fix stream parameter type of video.loadMediaStream
2024-11-13 22:23:39 +00:00
Richard Davey
a6bffcdf26
Merge pull request #6920 from bagyoni/bitmaptext-idx
Fix calculation of idx in GetBitmapTextSize
2024-11-13 22:21:27 +00:00
Richard Davey
9e0af3afab
Merge branch 'master' of https://github.com/phaserjs/phaser 2024-11-13 22:20:32 +00:00
Richard Davey
c2cddcb5b0
Updating for v3.87 2024-11-13 22:20:24 +00:00
Heeryong Kang
0123081aa9
Fix stream parameter type of video.loadMediaStream 2024-11-13 12:08:22 +09:00
Ben Afonso
2295d4c5e5
Fix getScene, getScenes return types. 2024-11-04 12:56:55 +01:00
Jung Wook Park
84dcbd63a5
fix: edit JSDoc type for 'pairs' propterty of collision events, generate ts defs 2024-10-31 13:30:12 +09:00
Jessime Kirk
0f6e37ebfd
loose -> lose typo in Container.js 2024-10-29 13:58:28 -07:00
samme
fbdfdb884c Make particle animation state optional 2024-10-23 14:33:11 -07:00
Richard Davey
833802c6e5
Added LOG_VERSION 2024-10-14 12:49:25 +01:00
Richard Davey
eb7f17c387
Utils.String.RemoveAt would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character. 2024-10-14 12:49:15 +01:00
Attila Bágyoni
95254316b3 Fix calculation of idx in GetBitmapTextSize 2024-10-12 10:39:02 +02:00
Attila Bágyoni
21efdc57e7 Remove dead code in GetBitmapTextSize 2024-10-12 10:22:39 +02:00
Richard Davey
79de922e5d
The Canvas Renderer and WebGL Multi Pipeline now uses the new renderRoundPixels boolean to determine if it can render a Sprite or a Texture with rounded position values, or not. This fixes an issue where black lines would appear between tightly grouped sprites or tiles at non-integer Camera zoom values. Fix #6907 2024-10-11 00:41:43 +01:00
Richard Davey
8e432aee8d
BaseCamera.renderRoundPixels is a new read-only property that is set during the Camera preRender method every frame. It is true if the Camera is set to render round pixels and the zoom values are integers, otherwise it is false. This is then fed into the MultiPipeline when rendering sprites and textures. 2024-10-11 00:08:00 +01:00
Richard Davey
10c342c5cb Phaser.GameObjects.Container#tempTransformMatrix has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead. 2024-10-10 19:00:58 +01:00
Richard Davey
e440887fb8 Updating for 3.86 2024-10-10 18:37:43 +01:00
Richard Davey
509de6ae51 RenderTarget.resize will now check the autoResize property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914 2024-10-10 18:37:00 +01:00
Richard Davey
72e2857882 The EXPAND Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors. 2024-10-10 16:54:46 +01:00
Richard Davey
c6caba7598 The RenderTarget.willResize method will now check if the values given to it are actually numbers. If not it will return false. 2024-10-10 16:54:34 +01:00
Richard Davey
acc96c74a5 Format fix 2024-10-10 16:25:43 +01:00
Richard Davey
2d01f5d3ae
Merge pull request #6916 from rexrainbow/bug-text-measure-width
Fix rendering bug when using letterSpacing
2024-10-10 16:24:13 +01:00
Richard Davey
7988f4dc5d jsdoc link fix 2024-10-08 17:46:51 +01:00
Richard Davey
7b2eb11366 jsdoc link fix 2024-10-08 16:49:00 +01:00
Richard Davey
40fafa4d4e Invalid link fixed 2024-10-08 16:08:56 +01:00
Rex
cbca9ecf1f Fix bug 2024-10-08 05:56:33 +08:00
Rex
03ce4cecad Twist logic 2024-10-07 20:39:28 +08:00
Rex
0105a20afe Fix bug 2024-10-07 13:29:15 +08:00
Richard Davey
c066ffef1b The HexagonalTileToWorldXY function incorrectly used this instead of layer causing it to error in hex tilemaps with x axis staggering. Fix #6913 2024-10-04 15:53:27 +01:00
Richard Davey
574760186d The Array.MoveAbove function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location. 2024-10-04 15:47:35 +01:00
Richard Davey
af31ca2b97 3.85.3 prep 2024-10-04 15:47:29 +01:00
Richard Davey
3a74008e30 TransformMatrix.setQuad has been fixed so it no longer rounds the quad dimensions, only the x/y coordinates. This fixes a bug where it could give slightly different (+- 1px) sized textures based on how the dimensions were rounded when using roundPixels on the camera. Fix #6874 2024-09-17 19:01:10 +01:00
Richard Davey
3057998965 TS defs issue fix #6904 2024-09-17 15:12:00 +01:00
Richard Davey
ad5b38b1cb WebGLRenderer.setExtensions is a new method that queries the GL context to get the list of supported extensions. Which it then sets into the class properties. This method is called internally as part of the init and restore process.
When the WebGL context was restored it would incorrectly try to call `init.setupExtensions()` which didn't exist. It now calls the correct method, `WebGLRenderer.setExtensions`. Fix #6905
2024-09-17 15:08:20 +01:00
Richard Davey
e41b3be8ff v3.85.2 version 2024-09-17 15:07:34 +01:00
Richard Davey
6d68565b51 v3.85.1 2024-09-05 18:44:25 +01:00
Richard Davey
556847750e Updated Layer jsdocs, which resolves a TypeScript extends error. 2024-09-05 17:37:50 +01:00
Richard Davey
b12f3bbaa0
Renamed methods to avoid Container conflicts 2024-09-05 11:29:29 +01:00
Richard Davey
4c2f2ed899
Added getDisplayList method 2024-09-05 11:29:18 +01:00
Richard Davey
7bd23db219 Fixed incorrect version numbers 2024-09-05 09:50:39 +01:00
Richard Davey
3c29f694ed Removed unused var 2024-09-05 09:46:55 +01:00
Richard Davey
57df739a68 Removed unused imports 2024-09-05 09:45:56 +01:00
Richard Davey
f5b4691166 Fixed illegal use of destructuring. 2024-09-05 09:44:54 +01:00
Richard Davey
dfe3ec3aba Fixed lint errors and lines redeclaration 2024-09-05 09:39:51 +01:00
Richard Davey
45d2d6f939 Tidied up and renamed the new depth ordering functions 2024-09-05 09:37:37 +01:00