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https://github.com/photonstorm/phaser
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Phaser.GameObjects.Container#tempTransformMatrix
has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead.
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1 changed files with 4 additions and 13 deletions
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@ -16,6 +16,8 @@ var Render = require('./ContainerRender');
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var Union = require('../../geom/rectangle/Union');
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var Vector2 = require('../../math/Vector2');
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var tempTransformMatrix = new Components.TransformMatrix();
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/**
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* @classdesc
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* A Container Game Object.
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@ -160,16 +162,6 @@ var Container = new Class({
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*/
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this.localTransform = new Components.TransformMatrix();
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/**
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* Internal temporary Transform Matrix used to avoid object creation.
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*
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* @name Phaser.GameObjects.Container#tempTransformMatrix
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* @type {Phaser.GameObjects.Components.TransformMatrix}
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* @private
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* @since 3.4.0
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*/
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this.tempTransformMatrix = new Components.TransformMatrix();
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/**
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* The property key to sort by.
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*
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@ -504,7 +496,7 @@ var Container = new Class({
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output.y = source.y;
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}
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var tempMatrix = this.tempTransformMatrix;
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var tempMatrix = tempTransformMatrix;
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// No need to loadIdentity because applyITRS overwrites every value anyway
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tempMatrix.applyITRS(this.x, this.y, this.rotation, this.scaleX, this.scaleY);
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@ -528,7 +520,7 @@ var Container = new Class({
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*/
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getBoundsTransformMatrix: function ()
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{
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return this.getWorldTransformMatrix(this.tempTransformMatrix, this.localTransform);
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return this.getWorldTransformMatrix(tempTransformMatrix, this.localTransform);
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},
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/**
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@ -1451,7 +1443,6 @@ var Container = new Class({
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this.removeAll(!!this.exclusive);
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this.localTransform.destroy();
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this.tempTransformMatrix.destroy();
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this.list = [];
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},
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