phaser/src
2024-09-05 09:39:51 +01:00
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actions Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
animations Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
cache Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
cameras fix(typedefs): fixing some typo error 2024-08-22 21:49:51 -04:00
core Fix #6854 #6737 (PipelineConfig TS) 2024-09-03 14:35:02 +01:00
create Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
curves Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
data Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
device Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
display Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
dom Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
events Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
fx Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
gameobjects Fixed lint errors and lines redeclaration 2024-09-05 09:39:51 +01:00
geom Update GetLineToLine.js 2024-06-13 17:30:36 +08:00
input Fixed method names 2024-09-02 16:07:34 +01:00
loader LoaderPlugin.maxRetries is a new property that holds the number of times to retry loading a single file before it fails. 2024-08-07 15:43:43 +01:00
math Fixed call to lengthSq 2024-07-12 16:58:51 +01:00
physics lint fixes 2024-09-05 09:35:19 +01:00
plugins Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
polyfills The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues. 2024-06-06 15:49:06 +01:00
renderer Added prerenderclear event to canvas and webgl 2024-09-02 14:18:32 +01:00
scale Update ScaleManager.js 2024-09-02 22:31:01 +08:00
scene Fix getScene return type. Fix #6821 2024-09-02 14:26:00 +01:00
sound If you set a WebAudioSound to loop and set SoundManager.pauseOnBlur = false, then if you start the sound and tab away from Phaser, the sound wouldn't then loop on return to the game, if the loop _expired_ while the tab was out of focus. This was due to checking the audio source node target against the wrong internal property. Fix #6702 2024-09-02 18:27:10 +01:00
structs Docs: clarify moveAbove(), moveBelow() 2024-08-23 08:50:47 -07:00
textures Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever. 2024-08-06 18:58:31 +01:00
tilemaps Fixed jsdocs 2024-07-23 16:58:57 +01:00
time lint fixes 2024-09-05 09:35:19 +01:00
tweens Removed incorrect docs. Fix #6760 2024-09-02 21:20:41 +01:00
utils Docs: clarify moveAbove(), moveBelow() 2024-08-23 08:50:47 -07:00
const.js Update version number 2024-09-03 14:38:19 +01:00
phaser-arcade-physics.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
phaser-core.js Removed .js from require paths (not needed) 2024-05-15 15:02:31 +01:00
phaser-esm.js Updated copyright year, company and author 2024-02-19 17:12:24 +00:00
phaser-ie9.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00
phaser.js Revert define changes as they don't work 2024-02-21 13:23:52 +00:00