.. |
actions
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
animations
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
cache
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
cameras
|
fix(typedefs): fixing some typo error
|
2024-08-22 21:49:51 -04:00 |
core
|
Fix #6854 #6737 (PipelineConfig TS)
|
2024-09-03 14:35:02 +01:00 |
create
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
curves
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
data
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
device
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
display
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
dom
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
events
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
fx
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
gameobjects
|
Fixed lint errors and lines redeclaration
|
2024-09-05 09:39:51 +01:00 |
geom
|
Update GetLineToLine.js
|
2024-06-13 17:30:36 +08:00 |
input
|
Fixed method names
|
2024-09-02 16:07:34 +01:00 |
loader
|
LoaderPlugin.maxRetries is a new property that holds the number of times to retry loading a single file before it fails.
|
2024-08-07 15:43:43 +01:00 |
math
|
Fixed call to lengthSq
|
2024-07-12 16:58:51 +01:00 |
physics
|
lint fixes
|
2024-09-05 09:35:19 +01:00 |
plugins
|
Revert define changes as they don't work
|
2024-02-21 13:23:52 +00:00 |
polyfills
|
The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues.
|
2024-06-06 15:49:06 +01:00 |
renderer
|
Added prerenderclear event to canvas and webgl
|
2024-09-02 14:18:32 +01:00 |
scale
|
Update ScaleManager.js
|
2024-09-02 22:31:01 +08:00 |
scene
|
Fix getScene return type. Fix #6821
|
2024-09-02 14:26:00 +01:00 |
sound
|
If you set a WebAudioSound to loop and set SoundManager.pauseOnBlur = false , then if you start the sound and tab away from Phaser, the sound wouldn't then loop on return to the game, if the loop _expired_ while the tab was out of focus. This was due to checking the audio source node target against the wrong internal property. Fix #6702
|
2024-09-02 18:27:10 +01:00 |
structs
|
Docs: clarify moveAbove(), moveBelow()
|
2024-08-23 08:50:47 -07:00 |
textures
|
Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever.
|
2024-08-06 18:58:31 +01:00 |
tilemaps
|
Fixed jsdocs
|
2024-07-23 16:58:57 +01:00 |
time
|
lint fixes
|
2024-09-05 09:35:19 +01:00 |
tweens
|
Removed incorrect docs. Fix #6760
|
2024-09-02 21:20:41 +01:00 |
utils
|
Docs: clarify moveAbove(), moveBelow()
|
2024-08-23 08:50:47 -07:00 |
const.js
|
Update version number
|
2024-09-03 14:38:19 +01:00 |
phaser-arcade-physics.js
|
Revert define changes as they don't work
|
2024-02-21 13:23:52 +00:00 |
phaser-core.js
|
Removed .js from require paths (not needed)
|
2024-05-15 15:02:31 +01:00 |
phaser-esm.js
|
Updated copyright year, company and author
|
2024-02-19 17:12:24 +00:00 |
phaser-ie9.js
|
Revert define changes as they don't work
|
2024-02-21 13:23:52 +00:00 |
phaser.js
|
Revert define changes as they don't work
|
2024-02-21 13:23:52 +00:00 |