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https://github.com/photonstorm/phaser
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The EXPAND
Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors.
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1 changed files with 7 additions and 7 deletions
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@ -431,12 +431,14 @@ var ScaleManager = new Class({
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this.fullscreen = game.device.fullscreen;
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if ((this.scaleMode !== CONST.SCALE_MODE.RESIZE) && (this.scaleMode !== CONST.SCALE_MODE.EXPAND))
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var scaleMode = this.scaleMode;
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if (scaleMode !== CONST.SCALE_MODE.RESIZE && scaleMode !== CONST.SCALE_MODE.EXPAND)
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{
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this.displaySize.setAspectMode(this.scaleMode);
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this.displaySize.setAspectMode(scaleMode);
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}
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if (this.scaleMode === CONST.SCALE_MODE.NONE)
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if (scaleMode === CONST.SCALE_MODE.NONE)
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{
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this.resize(this.width, this.height);
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}
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@ -1104,18 +1106,16 @@ var ScaleManager = new Class({
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style.width = styleWidth + 'px';
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style.height = styleHeight + 'px';
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// Expand canvas size to fit game size's width or height
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var scaleX = this.parentSize.width / baseWidth;
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var scaleY = this.parentSize.height / baseHeight;
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if (scaleX < scaleY)
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if (scaleX < scaleY && scaleX !== 0)
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{
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this.baseSize.setSize(baseWidth, this.parentSize.height / scaleX);
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}
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else
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else if (scaleY !== 0)
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{
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this.baseSize.setSize(this.displaySize.width / scaleY, baseHeight);
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}
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