mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 21:53:59 +00:00
Updated Layer jsdocs, which resolves a TypeScript extends error.
This commit is contained in:
parent
65f53d85e2
commit
556847750e
1 changed files with 126 additions and 6 deletions
|
@ -72,7 +72,6 @@ var StableSort = require('../../utils/array/StableSort');
|
|||
* @extends Phaser.GameObjects.Components.Mask
|
||||
* @extends Phaser.GameObjects.Components.PostPipeline
|
||||
* @extends Phaser.GameObjects.Components.Visible
|
||||
* @extends Phaser.Events.EventEmitter
|
||||
*
|
||||
* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
|
||||
* @param {Phaser.GameObjects.GameObject[]} [children] - An optional array of Game Objects to add to this Layer.
|
||||
|
@ -816,14 +815,14 @@ var Layer = new Class({
|
|||
},
|
||||
|
||||
/**
|
||||
* Returns an array which contains all Game Objects within this Layer.
|
||||
* Returns a reference to the array which contains all Game Objects in this Layer.
|
||||
*
|
||||
* This is a reference to the main list array, not a copy of it, so be careful not to modify it.
|
||||
* This is a reference, not a copy of it, so be very careful not to mutate it.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#getChildren
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @return {Phaser.GameObjects.GameObject[]} The group members.
|
||||
* @return {Phaser.GameObjects.GameObject[]} An array of Game Objects within this Layer.
|
||||
*/
|
||||
getChildren: function ()
|
||||
{
|
||||
|
@ -853,7 +852,7 @@ var Layer = new Class({
|
|||
*
|
||||
* @param {(Phaser.GameObjects.DisplayList|Phaser.GameObjects.Layer)} [displayList] - The Display List to add to. Defaults to the Scene Display List.
|
||||
*
|
||||
* @return {this} This Layer.
|
||||
* @return {this} This Layer instance.
|
||||
*/
|
||||
addToDisplayList: function (displayList)
|
||||
{
|
||||
|
@ -897,7 +896,7 @@ var Layer = new Class({
|
|||
* @fires Phaser.GameObjects.Events#REMOVED_FROM_SCENE
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {this} This Layer.
|
||||
* @return {this} This Layer instance.
|
||||
*/
|
||||
removeFromDisplayList: function ()
|
||||
{
|
||||
|
@ -984,6 +983,127 @@ var Layer = new Class({
|
|||
this.events = undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return an array listing the events for which the emitter has registered listeners.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#eventNames
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @return {Array.<string|symbol>}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Return the listeners registered for a given event.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#listeners
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {(string|symbol)} event - The event name.
|
||||
*
|
||||
* @return {Function[]} The registered listeners.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Return the number of listeners listening to a given event.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#listenerCount
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {(string|symbol)} event - The event name.
|
||||
*
|
||||
* @return {number} The number of listeners.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Calls each of the listeners registered for a given event.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#emit
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {(string|symbol)} event - The event name.
|
||||
* @param {...*} [args] - Additional arguments that will be passed to the event handler.
|
||||
*
|
||||
* @return {boolean} `true` if the event had listeners, else `false`.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Add a listener for a given event.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#on
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {(string|symbol)} event - The event name.
|
||||
* @param {function} fn - The listener function.
|
||||
* @param {*} [context=this] - The context to invoke the listener with.
|
||||
*
|
||||
* @return {this} This Layer instance.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Add a listener for a given event.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#addListener
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {(string|symbol)} event - The event name.
|
||||
* @param {function} fn - The listener function.
|
||||
* @param {*} [context=this] - The context to invoke the listener with.
|
||||
*
|
||||
* @return {this} This Layer instance.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Add a one-time listener for a given event.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#once
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {(string|symbol)} event - The event name.
|
||||
* @param {function} fn - The listener function.
|
||||
* @param {*} [context=this] - The context to invoke the listener with.
|
||||
*
|
||||
* @return {this} This Layer instance.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Remove the listeners of a given event.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#removeListener
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {(string|symbol)} event - The event name.
|
||||
* @param {function} [fn] - Only remove the listeners that match this function.
|
||||
* @param {*} [context] - Only remove the listeners that have this context.
|
||||
* @param {boolean} [once] - Only remove one-time listeners.
|
||||
*
|
||||
* @return {this} This Layer instance.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Remove the listeners of a given event.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#off
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {(string|symbol)} event - The event name.
|
||||
* @param {function} [fn] - Only remove the listeners that match this function.
|
||||
* @param {*} [context] - Only remove the listeners that have this context.
|
||||
* @param {boolean} [once] - Only remove one-time listeners.
|
||||
*
|
||||
* @return {this} This Layer instance.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Remove all listeners, or those of the specified event.
|
||||
*
|
||||
* @method Phaser.GameObjects.Layer#removeAllListeners
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {(string|symbol)} [event] - The event name.
|
||||
*
|
||||
* @return {this} This Layer instance.
|
||||
*/
|
||||
|
||||
});
|
||||
|
||||
module.exports = Layer;
|
||||
|
|
Loading…
Reference in a new issue