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Updating for 3.86
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# Version 3.85.3 - Itsuki - in development
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# Version 3.86 - Aoi - in development
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## Updates
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* `RenderTarget.init` is a new method that will create the underlying framebuffer and texture for a Render Target. This is called in the constructor only, avoiding the need to call the `resize` method.
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## Bug Fixes
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* `RenderTarget.resize` will now check the `autoResize` property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914 (thanks @mikaleerhart @DavidTalevski)
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* The `Array.MoveAbove` function didn't recalculate the baseIndex after the splice, meaning the item would end up in the wrong location.
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* The `HexagonalTileToWorldXY` function incorrectly used `this` instead of `layer` causing it to error in hex tilemaps with x axis staggering. Fix #6913 (thanks @jummy123)
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* The `Text` Game Object could truncate the length of the Text when `setLetterSpacing` was used. Fix #6915 (thanks @monteiz @rexrainbow)
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{
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"name": "phaser",
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"version": "3.85.3",
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"release": "Itsuki",
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"version": "3.86.0",
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"release": "Aoi",
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"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.",
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"author": "Richard Davey <rich@phaser.io> (https://www.phaser.io)",
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"homepage": "https://phaser.io",
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* @type {string}
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* @since 3.0.0
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*/
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VERSION: '3.85.3',
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VERSION: '3.86.0',
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BlendModes: require('./renderer/BlendModes'),
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