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actions
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
animations
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
cache
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
cameras
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BaseCamera.renderRoundPixels is a new read-only property that is set during the Camera preRender method every frame. It is true if the Camera is set to render round pixels and the zoom values are integers, otherwise it is false. This is then fed into the MultiPipeline when rendering sprites and textures.
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2024-10-11 00:08:00 +01:00 |
core
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Added LOG_VERSION
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2024-10-14 12:49:25 +01:00 |
create
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
curves
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
data
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
device
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
display
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
dom
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
events
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
fx
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
gameobjects
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Phaser.GameObjects.Container#tempTransformMatrix has been removed. This was an internal private Transform Matrix. It has been replaced by a global single matrix that is used instead. This removes the need for every Container to have its own instance of this temporary matrix, reducing object allocation and memory overhead.
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2024-10-10 19:00:58 +01:00 |
geom
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Update GetLineToLine.js
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2024-06-13 17:30:36 +08:00 |
input
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Fixed method names
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2024-09-02 16:07:34 +01:00 |
loader
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jsdoc link fix
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2024-10-08 17:46:51 +01:00 |
math
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Fixed call to lengthSq
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2024-07-12 16:58:51 +01:00 |
physics
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fix: edit JSDoc type for 'pairs' propterty of collision events, generate ts defs
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2024-10-31 13:30:12 +09:00 |
plugins
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |
polyfills
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The requestVideoFrame polyfill has been updated to the latest release, which should resolve some SSR framework issues.
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2024-06-06 15:49:06 +01:00 |
renderer
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The Canvas Renderer and WebGL Multi Pipeline now uses the new renderRoundPixels boolean to determine if it can render a Sprite or a Texture with rounded position values, or not. This fixes an issue where black lines would appear between tightly grouped sprites or tiles at non-integer Camera zoom values. Fix #6907
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2024-10-11 00:41:43 +01:00 |
scale
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The EXPAND Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors.
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2024-10-10 16:54:46 +01:00 |
scene
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Fix getScene return type. Fix #6821
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2024-09-02 14:26:00 +01:00 |
sound
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If you set a WebAudioSound to loop and set SoundManager.pauseOnBlur = false , then if you start the sound and tab away from Phaser, the sound wouldn't then loop on return to the game, if the loop _expired_ while the tab was out of focus. This was due to checking the audio source node target against the wrong internal property. Fix #6702
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2024-09-02 18:27:10 +01:00 |
structs
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Docs: clarify moveAbove(), moveBelow()
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2024-08-23 08:50:47 -07:00 |
textures
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Disable autoResize flag. The size a DynamicTexture is created at is the size it should remain forever.
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2024-08-06 18:58:31 +01:00 |
tilemaps
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The HexagonalTileToWorldXY function incorrectly used this instead of layer causing it to error in hex tilemaps with x axis staggering. Fix #6913
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2024-10-04 15:53:27 +01:00 |
time
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Fixed incorrect version numbers
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2024-09-05 09:50:39 +01:00 |
tweens
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Removed incorrect docs. Fix #6760
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2024-09-02 21:20:41 +01:00 |
utils
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Utils.String.RemoveAt would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character.
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2024-10-14 12:49:15 +01:00 |
const.js
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Added LOG_VERSION
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2024-10-14 12:49:25 +01:00 |
phaser-arcade-physics.js
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |
phaser-core.js
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Removed .js from require paths (not needed)
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2024-05-15 15:02:31 +01:00 |
phaser-esm.js
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
phaser-ie9.js
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |
phaser.js
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |