Remove dead code in GetBitmapTextSize

This commit is contained in:
Attila Bágyoni 2024-10-12 10:22:39 +02:00
parent 773dc8a2b9
commit 21efdc57e7

View file

@ -176,80 +176,9 @@ var GetBitmapTextSize = function (src, round, updateOrigin, out)
text = wrappedLines.join('\n');
// Loop through the words array and see if we've got any > maxWidth
var prev;
var offset = 0;
var crs = [];
for (i = 0; i < words.length; i++)
{
var entry = words[i];
var left = entry.x;
var right = entry.x + entry.w;
if (left === 0)
{
offset = 0;
prev = null;
}
if (prev)
{
var diff = left - (prev.x + prev.w);
offset = left - (diff + prev.w);
prev = null;
}
var checkLeft = left - offset;
var checkRight = right - offset;
if (checkLeft > maxWidth || checkRight > maxWidth)
{
crs.push(entry.i - 1);
if (entry.cr)
{
crs.push(entry.i + entry.word.length);
offset = 0;
prev = null;
}
else
{
prev = entry;
}
}
else if (entry.cr)
{
crs.push(entry.i + entry.word.length);
offset = 0;
prev = null;
}
}
var stringInsert = function (str, index, value)
{
return str.substr(0, index) + value + str.substr(index + 1);
};
for (i = crs.length - 1; i >= 0; i--)
{
if (crs[i] > -1)
{
text = stringInsert(text, crs[i], '\n');
}
}
out.wrappedText = text;
textLength = text.length;
// Recalculated in the next loop
words = [];
current = null;
}
var charIndex = 0;