Added new FontFile file loader

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Richard Davey 2024-11-13 23:48:11 +00:00
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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var CONST = require('../const');
var File = require('../File');
var FileTypesManager = require('../FileTypesManager');
var GetFastValue = require('../../utils/object/GetFastValue');
var GetURL = require('../GetURL');
var IsPlainObject = require('../../utils/object/IsPlainObject');
/**
* @classdesc
* A single Font File suitable for loading by the Loader.
*
* These are created when you use the Phaser.Loader.LoaderPlugin#font method and are not typically created directly.
*
* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#font.
*
* @class FontFile
* @extends Phaser.Loader.File
* @memberof Phaser.Loader.FileTypes
* @constructor
* @since 3.87.0
*
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
* @param {(string|Phaser.Types.Loader.FileTypes.FontFileConfig)} key - The key to use for this file, or a file configuration object.
* @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.ttf`, i.e. if `key` was "alien" then the URL will be "alien.ttf".
* @param {string} [format='truetype'] - The font type. Should be a string, like 'truetype' or 'opentype'.
* @param {object} [descriptors] - An optional object containing font descriptors for the Font Face. See https://developer.mozilla.org/en-US/docs/Web/API/FontFace/FontFace#descriptors for more details.
* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file.
*/
var FontFile = new Class({
Extends: File,
initialize:
function FontFile (loader, key, url, format, descriptors, xhrSettings)
{
var extension = 'ttf';
if (IsPlainObject(key))
{
var config = key;
key = GetFastValue(config, 'key');
url = GetFastValue(config, 'url');
format = GetFastValue(config, 'format', 'truetype');
descriptors = GetFastValue(config, 'descriptors', null);
xhrSettings = GetFastValue(config, 'xhrSettings');
extension = GetFastValue(config, 'extension', extension);
}
else if (format === undefined)
{
format = 'truetype';
}
var fileConfig = {
type: 'font',
cache: false,
extension: extension,
responseType: 'text',
key: key,
url: url,
xhrSettings: xhrSettings
};
File.call(this, loader, fileConfig);
this.data = {
format: format,
descriptors: descriptors
};
this.state = CONST.FILE_POPULATED;
},
/**
* Called automatically by Loader.nextFile.
* This method controls what extra work this File does with its loaded data.
*
* @method Phaser.Loader.FileTypes.FontFile#onProcess
* @since 3.87.0
*/
onProcess: function ()
{
this.state = CONST.FILE_PROCESSING;
this.src = GetURL(this, this.loader.baseURL);
var font;
var key = this.key;
var source = 'url(' + this.src + ') format("' + this.data.format + '")';
if (this.data.descriptors)
{
font = new FontFace(key, source, this.data.descriptors);
}
else
{
font = new FontFace(key, source);
}
var _this = this;
font.load().then(function ()
{
document.fonts.add(font);
document.body.classList.add("fonts-loaded");
_this.onProcessComplete();
}).catch(function ()
{
console.warn('Font failed to load', source);
_this.onProcessComplete();
});
}
});
/**
* Adds a Font file, or array of Font files, to the current load queue.
*
* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
*
* ```javascript
* function preload ()
* {
* this.load.font('Nokia', 'assets/nokia.ttf', 'truetype');
* }
* ```
*
* If the font file is open type, you can specify the format:
*
* ```javascript
* function preload ()
* {
* this.load.font('Nokia', 'assets/nokia.otf', 'opentype');
* }
* ```
*
* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
* or if it's already running, when the next free load slot becomes available. This happens automatically if you
* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
* loaded.
*
* The key must be a unique String and not already in-use by another file in the Loader.
*
* Instead of passing arguments you can pass a configuration object, such as:
*
* ```javascript
* this.load.font({
* key: 'Nokia',
* url: 'assets/nokia.ttf',
* format: 'truetype',
* descriptors: { style: 'normal', weight: '400' }
* });
* ```
*
* See the documentation for `Phaser.Types.Loader.FileTypes.FontFileConfig` for more details.
*
* See the MDN documentation at https://developer.mozilla.org/en-US/docs/Web/API/FontFace/FontFace#descriptors for details about the descriptors.
*
* When this file is handled by the Loader, it will create a new Font Face DOM element for it and add it to the document.
*
* You should use the same key given for the font in your Text objects, such as:
*
* ```javascript
* this.add.text(x, y, 'Hello World', { fontFamily: 'Nokia', fontSize: 48 });
* ```
*
* See https://developer.mozilla.org/en-US/docs/Web/API/FontFace for more details.
*
* The URL can be relative or absolute. If the URL is relative the `Loader.baseURL` and `Loader.path` values will be prepended to it.
*
* If the URL isn't specified the Loader will take the key and create a filename from that. For example if the key is "alien"
* and no URL is given then the Loader will set the URL to be "alien.ttf". It will always add `.ttf` as the extension, although
* this can be overridden if using an object instead of method arguments. If you do not desire this action then provide a URL.
*
* Note: The ability to load this type of file will only be available if the Font File type has been built into Phaser.
* It is available in the default build but can be excluded from custom builds.
*
* @method Phaser.Loader.LoaderPlugin#font
* @fires Phaser.Loader.Events#ADD
* @since 3.87.0
*
* @param {(string|Phaser.Types.Loader.FileTypes.FontFileConfig|Phaser.Types.Loader.FileTypes.FontFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
* @param {string} [url] - The absolute or relative URL to load this file from. If undefined or `null` it will be set to `<key>.ttf`, i.e. if `key` was "alien" then the URL will be "alien.ttf".
* @param {string} [format='truetype'] - The font type. Should be a string, like 'truetype' or 'opentype'.
* @param {object} [descriptors] - An optional object containing font descriptors for the Font Face. See https://developer.mozilla.org/en-US/docs/Web/API/FontFace/FontFace#descriptors for more details.
* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings.
*
* @return {this} The Loader instance.
*/
FileTypesManager.register('font', function (key, url, format, descriptors, xhrSettings)
{
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
// If it's an array it has to be an array of Objects, so we get everything out of the 'key' object
this.addFile(new FontFile(this, key[i]));
}
}
else
{
this.addFile(new FontFile(this, key, url, format, descriptors, xhrSettings));
}
return this;
});
module.exports = FontFile;

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@ -20,6 +20,7 @@ module.exports = {
BitmapFontFile: require('./BitmapFontFile'),
CompressedTextureFile: require('./CompressedTextureFile'),
CSSFile: require('./CSSFile'),
FontFile: require('./FontFile'),
GLSLFile: require('./GLSLFile'),
HTML5AudioFile: require('./HTML5AudioFile'),
HTMLFile: require('./HTMLFile'),

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/**
* @typedef {object} Phaser.Types.Loader.FileTypes.FontFileConfig
*
* @property {string} key - The key of the file. Must be unique within the Loader.
* @property {string} [url] - The absolute or relative URL to load the file from.
* @property {string} [extension='js'] - The default file extension to use if no url is provided.
* @property {string} [type='script'] - The script type. Should be either 'script' for classic JavaScript, or 'module' if the file contains an exported module.
* @property {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file.
*/