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https://github.com/photonstorm/phaser
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RenderTarget.resize
will now check the autoResize
property before applying the change. Textures that have been locked to a fixed size, such as FX POT buffers, will no longer be resized to the full canvas dimensions, causing Out of Memory errors on some mobile devices. Fix #6914
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parent
22bd58599c
commit
509de6ae51
1 changed files with 27 additions and 15 deletions
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@ -160,7 +160,7 @@ var RenderTarget = new Class({
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*/
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this.forceClamp = forceClamp;
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this.resize(width, height);
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this.init(width, height);
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if (autoResize)
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{
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@ -173,6 +173,28 @@ var RenderTarget = new Class({
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}
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},
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/**
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* Sets up this Render Target to the given width and height, creating a new
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* frame buffer and texture. This method is called automatically by the constructor
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* and at no other time.
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*
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* @method Phaser.Renderer.WebGL.RenderTarget#init
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* @since 3.86.0
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*
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* @param {number} width - The new width of this Render Target.
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* @param {number} height - The new height of this Render Target.
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*/
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init: function (width, height)
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{
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var renderer = this.renderer;
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this.texture = renderer.createTextureFromSource(null, width, height, this.minFilter, this.forceClamp);
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this.framebuffer = renderer.createFramebuffer(width, height, this.texture, this.hasDepthBuffer);
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this.width = width;
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this.height = height;
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},
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/**
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* Sets if this Render Target should automatically resize when the WebGL Renderer
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* emits a resize event.
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@ -210,9 +232,6 @@ var RenderTarget = new Class({
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* them using the new sizes.
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*
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* This method is called automatically by the pipeline during its resize handler.
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*
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* Previous to Phaser v3.85 this method would only run if `autoResize` was `true`,
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* it will now run regardless.
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*
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* @method Phaser.Renderer.WebGL.RenderTarget#resize
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* @since 3.50.0
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@ -224,7 +243,7 @@ var RenderTarget = new Class({
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*/
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resize: function (width, height)
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{
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if (this.willResize(width, height))
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if (this.autoResize && this.willResize(width, height))
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{
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var renderer = this.renderer;
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@ -264,16 +283,9 @@ var RenderTarget = new Class({
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width = Math.round(width * this.scale);
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height = Math.round(height * this.scale);
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if (width <= 0)
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{
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width = 1;
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}
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if (height <= 0)
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{
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height = 1;
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}
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width = Math.max(width, 1);
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height = Math.max(height, 1);
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return (width !== this.width || height !== this.height);
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},
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