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Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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v3.80.1
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Ben Richards
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Remove unsynced flipY
from Shader
and DynamicTexture
textures.
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This might be causing some issues with context restore,
and seems entirely unnecessary.
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Ben Richards
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Ensure TextureSource.setFlipY
always updates the texture.
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When it's a Canvas or Video, at least.
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Ben Richards
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Prepare 3.80.1 bugfix release.
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Ben Richards
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Fix RenderTexture crashing in the presence of a light.
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More generally, anything with a default/no normal map should be fixed.
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Ben Richards
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Standardise texture update in Shader.initSampler2D
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Ben Richards
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Fix failure to restore compressed textures after WebGL context loss.
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Ben Richards
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Fix new WebGLTextures remaining bound after creation.
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This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
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Richard Davey
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Preparing for v3.80 release
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Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Ben Richards
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Ben Richards
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Fix rare text sizes failing to render.
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If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Robert Kowalski
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Richard Davey
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Ben Richards
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Fix spritesheet from atlas from compressed texture.
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Ben Richards
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Fix MIPMaps being disabled for compressed textures.
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Robert Kowalski
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Use GetFastValue so all children are added to the container via GameObjectCreator Fix #6743
2024-02-19 12:09:07 -05:00
Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Richard Davey
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Ben Richards
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Change S3TCRGB to S3TCSRGB.
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Ben Richards
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Verify compressed texture compatibility with WebGL and improve warnings.
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Ben Richards
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