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Update CHANGELOG-v3.80.md
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@ -60,6 +60,7 @@ The Phaser Input and related classes have been updated to be more consistent wit
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* The `Curves.Path` methods `lineTo` and `moveTo` now support `Types.Math.Vector2Like` as the first parameter. Fix #6557 (thanks @wayfu)
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* The `BitmapText.setFont` method will now set the texture, size and alignment even if the same font key has been given as is already in use. Fix #6740 (thanks @AlvaroNeuronup)
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* `WebGLPipeline.resizeUniform` is a new property that is defined in the `WebGLPipelineConfig`. This is a string that defines a `uResolution` property, or similar, within the pipeline shader. If the WebGL Renderer resizes, this uniform will now be updated automatically as part of the pipeline resize method. It has been added to both the Multi and Mobile pipelines as default. This fixes issues where the pipelines were rendering with old resolution values, causing graphical glitches in mostly pixel-art games. Fix #6674 #6678 (thanks @Nerodon @LazeKer)
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* `WebAudioSound` will now set `hasEnded = false` as part of `stopAndRemoveBufferSource`, after the source has been stopped and disconnected. This should prevent it from being left in a `true` state if the source `onended` callback fired late, after the sound had been re-played. Fix #6657 (thanks @Demeno)
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# Bug Fixes
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