Update CHANGELOG-v3.85.md

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Richard Davey 2024-06-06 15:09:17 +01:00
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# Updates
* Calling `Timeline.pause` will now pause any currently active Tweens that the Timeline had started (thanks @monteiz)
* Calling `Timeline.resume` will now resume any currently paused Tweens that the Timeline had started (thanks @monteiz)
* Calling `Timeline.clear` and `Timeline.destroy` will now destroy any currently active Tweens that the Timeline had created. Previously, active tweens would continue to play to completion (thanks @monteiz)
* `TimelineEvent` has a new property called `tweenInstance`. If the Timeline event has a tween that has been activated, this will hold a reference to it.
# Bug Fixes
* The `activePointers` game config option is now the correct amount of touch input pointers set. Fix #6783 (thanks @samme)
* The method `TextureManager.checkKey` will now return `false` if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use (thanks Will Macfarlane).
* Added all of the missing Loader Config values (such as `imageLoadType`) to LoaderConfig, so they now appear in the TypeScript defs.
* The `EXPAND` scale mode had a bug that prevented it from using the world bounds cameras, cutting rendering short. Fix #6767 (thanks @Calcue-dev @rexrainbow)
## Examples, Documentation, Beta Testing and TypeScript