Moving to v3.85

This commit is contained in:
Richard Davey 2024-05-15 15:37:36 +01:00
parent 9b49655e9c
commit 078c3662ef
4 changed files with 22 additions and 19 deletions

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@ -6,6 +6,7 @@ Please select a version to read that specific change log:
| Version | Name | Release Date |
| ------- | ---- | ------------ |
| [3.85.0](changelog/3.85/CHANGELOG-v3.85.md) | Itsuki | in development |
| [3.80.1](changelog/3.80.1/CHANGELOG-v3.80.1.md) | Nino | 27th February 2024 |
| [3.80](changelog/3.80/CHANGELOG-v3.80.md) | Nino | 21st February 2024 |
| [3.70](changelog/3.70/CHANGELOG-v3.70.md) | Yotsuba | 10th November 2023 |

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# Version 3.85.0 - Itsuki - in development
# New Features
# WebGL Rendering Updates
* `WebGLTextureWrapper.update` expanded:
* `source` parameter is now type `?object`, so it can be used for anything that is valid in the constructor.
* New `format` parameter can update the texture format.
# Updates
# Bug Fixes
* The method `TextureManager.checkKey` will now return `false` if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use (thanks Will Macfarlane).
## Examples, Documentation, Beta Testing and TypeScript
Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:

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# Version 3.90.0 - Itsuki - in development
# New Features
# WebGL Rendering Updates
* `WebGLTextureWrapper.update` expanded:
* `source` parameter is now type `?object`, so it can be used for anything that is valid in the constructor.
* New `format` parameter can update the texture format.
# Updates
# Bug Fixes
## Examples, Documentation, Beta Testing and TypeScript
Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:

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{
"name": "phaser",
"version": "3.85.0",
"release": "Nino",
"release": "Itsuki",
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.",
"author": "Richard Davey <rich@phaser.io> (https://www.phaser.io)",
"homepage": "https://phaser.io",