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Ensure TextureSource.setFlipY
always updates the texture.
When it's a Canvas or Video, at least.
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2 changed files with 4 additions and 0 deletions
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@ -5,3 +5,4 @@
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* Fix `RenderTexture` crashing in the presence of a light.
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* Fix failure to restore compressed textures after WebGL context loss.
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* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.
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* Ensure that `TextureSource.setFlipY` always updates the texture.
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@ -306,7 +306,10 @@ var TextureSource = new Class({
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{
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if (value === undefined) { value = true; }
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if (value === this.flipY) { return this; }
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this.flipY = value;
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this.update();
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return this;
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},
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