Update CHANGELOG-v3.85.md

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Richard Davey 2024-07-18 20:38:00 +01:00
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@ -34,6 +34,8 @@ In this release we have removed the shader uniform and branching and also made `
* Added Default Image Handling in `TextureManager`. In the game `config`, set `defaultImage` to `null` to ignore loading the `defaultImage`.
* Added Missing Image Handling in `TextureManager`. In the game `config`, set `missingImage` to `null` to ignore loading the `missingImage`.
* Added White Image Support in `TextureManager`. In the game `config`, set `whiteImage` to `null` to ignore loading the `whiteImage`.
* `Phaser.Core.TimeStep#pauseDuration` is a new property that holds the duration of the most recent game pause, if any, in ms (thanks @samme)
* The Game `Events#RESUME` event now contains a new parameter `pauseDuration` which is the duration, in ms, that the game was paused for (thanks @samme)
# WebGL Rendering Updates