Update CHANGELOG-v3.85.md

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Richard Davey 2024-06-06 15:49:02 +01:00
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# New Features
* `BaseSoundManager.isPlaying` is a new method that will return a boolean if the given sound key is playing. If you don't provide a key, it will return a boolean if any sound is playing (thanks @samme)
# WebGL Rendering Updates
* `WebGLTextureWrapper.update` expanded:
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* Calling `Timeline.clear` and `Timeline.destroy` will now destroy any currently active Tweens that the Timeline had created. Previously, active tweens would continue to play to completion (thanks @monteiz)
* `TimelineEvent` has a new property called `tweenInstance`. If the Timeline event has a tween that has been activated, this will hold a reference to it.
* If you create a BitmapText with an invalid key it will now throw a runtime error. Previously it just issued a console warning and then crashed (thanks @samme)
* The console warnings when Audio files are missing/incorrect have been improved (thanks @samme)
* The `requestVideoFrame` polyfill has been updated to the latest release, which should resolve some SSR framework issues.
# Bug Fixes
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* The method `TextureManager.checkKey` will now return `false` if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use (thanks Will Macfarlane).
* Added all of the missing Loader Config values (such as `imageLoadType`) to LoaderConfig, so they now appear in the TypeScript defs.
* The `EXPAND` scale mode had a bug that prevented it from using the world bounds cameras, cutting rendering short. Fix #6767 (thanks @Calcue-dev @rexrainbow)
* Calling `getPipelineName()` on a Game Object would cause a runtime error if running under Canvas. It now simply returns `null`. Fix #6799 (thanks @samme)
## Examples, Documentation, Beta Testing and TypeScript
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@lgtome
@samme
@AlbertMontagutCasero