Update CHANGELOG-v3.80.md

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Richard Davey 2024-02-21 01:21:35 +00:00
parent 5ff0574385
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@ -65,7 +65,7 @@ The Phaser Input and related classes have been updated to be more consistent wit
* The `BitmapText.setFont` method will now set the texture, size and alignment even if the same font key has been given as is already in use. Fix #6740 (thanks @AlvaroNeuronup)
* `WebGLPipeline.resizeUniform` is a new property that is defined in the `WebGLPipelineConfig`. This is a string that defines a `uResolution` property, or similar, within the pipeline shader. If the WebGL Renderer resizes, this uniform will now be updated automatically as part of the pipeline resize method. It has been added to both the Multi and Mobile pipelines as default. This fixes issues where the pipelines were rendering with old resolution values, causing graphical glitches in mostly pixel-art games. Fix #6674 #6678 (thanks @Nerodon @LazeKer)
* `WebAudioSound` will now set `hasEnded = false` as part of `stopAndRemoveBufferSource`, after the source has been stopped and disconnected. This should prevent it from being left in a `true` state if the source `onended` callback fired late, after the sound had been re-played. Fix #6657 (thanks @Demeno)
* The `ScaleManager.orientationChange` event listener will now directly refresh the Scale Manager internals. This fixes an issue where the orientation change event would fire after the window resize event, causing the Scale Manager to incorrectly report the new orientation on Chrome on iOS. Fix #6484 (thanks @spayton)
* The `ScaleManager.orientationChange` event listener will now directly refresh the Scale Manager internals. This fixes an issue where the orientation change event would fire after the window resize event, causing the Scale Manager to incorrectly report the new orientation on Chrome on iOS. Fix #6484 #5762 (thanks @spayton @meetpatel1989)
* The `Tileset.updateTileData` method has two new optional parameters `offsetX` and `offsetY` which allow you to set the offset that the tile data starts from within the base source texture.
# Bug Fixes