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Update CHANGELOG-v3.80.md
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@ -51,6 +51,7 @@ The Phaser Input and related classes have been updated to be more consistent wit
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* The `Time.Timeline` class now supports looping via the `repeat` method. `Types.Time.TimelineEvent` now has a `loop` callback which will be called before its next iteration. Fix #6560 (thanks @micsun-al)
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* The `Curves.Path` methods `lineTo` and `moveTo` now support `Types.Math.Vector2Like` as the first parameter. Fix #6557 (thanks @wayfu)
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* The `BitmapText.setFont` method will now set the texture, size and alignment even if the same font key has been given as is already in use. Fix #6740 (thanks @AlvaroNeuronup)
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* `WebGLPipeline.resizeUniform` is a new property that is defined in the `WebGLPipelineConfig`. This is a string that defines a `uResolution` property, or similar, within the pipeline shader. If the WebGL Renderer resizes, this uniform will now be updated automatically as part of the pipeline resize method. It has been added to both the Multi and Mobile pipelines as default. This fixes issues where the pipelines were rendering with old resolution values, causing graphical glitches in mostly pixel-art games. Fix #6674 (thanks @Nerodon)
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# Bug Fixes
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