Ben Richards
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6e3ef2a155
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Allow Filters to force compositing.
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2024-12-12 17:21:56 +13:00 |
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Ben Richards
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66dd543510
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Add Filters component.
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2024-12-12 16:25:13 +13:00 |
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Ben Richards
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6a26ba011c
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Add RenderSteps component for customizing WebGL render steps.
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2024-12-12 15:40:34 +13:00 |
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Ben Richards
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0a0aa0281d
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Improve RenderFilters.Replace static function.
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2024-11-21 16:35:23 +13:00 |
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Ben Richards
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db76e501f1
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Facilitate easier use of RenderFilters child as primary interface.
Add `autoFocus` and `autoTransfer` parameters to creation.
Add `filters` and `filtersWrapper` properties to GameObject.
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2024-11-21 16:28:22 +13:00 |
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Ben Richards
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7411a4b244
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Merge remote-tracking branch 'origin/v4.0.0' into v4.0.0
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2024-11-21 12:33:32 +13:00 |
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Ben Richards
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1ff1ec64d6
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Add auto child property transfer option to RenderFilters.
Also add game config settings to RenderFilters cameras.
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2024-11-21 12:32:58 +13:00 |
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Richard Davey
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e3d0eedba2
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Merge pull request #6958 from samme/fix/scene-game-config
Fix TypeError when using scene injection map
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2024-11-20 23:32:17 +00:00 |
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Richard Davey
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e0b8ac2080
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Merge pull request #6959 from samme/fix/matter-image-sprite-submitter
Fix error rendering Matter Image/Sprite
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2024-11-20 23:31:20 +00:00 |
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samme
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b1e3fd9901
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Fix TypeError rendering Matter Image/Sprite
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2024-11-20 10:32:58 -08:00 |
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samme
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f17d859049
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Fix TypeError when using scene injection map
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2024-11-20 07:50:39 -08:00 |
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Ben Richards
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4df1c19b49
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Add RenderFilters.replace for better display list management.
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2024-11-20 18:52:04 +13:00 |
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Ben Richards
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1a0ab2ab88
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Allow RenderFilters to assume display list index of set child.
But not on creation, as it's not yet fully initialized.
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2024-11-20 11:44:55 +13:00 |
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Richard Davey
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6149767988
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Merge pull request #6957 from samme/fix/arcade-body-destroy
Fix Arcade Physics Body destroy
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2024-11-19 17:44:29 +00:00 |
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Richard Davey
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8df02a57e8
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Preparing for beta 3
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2024-11-19 16:19:07 +00:00 |
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Richard Davey
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6bd18a8fb0
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Update README.md
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2024-11-19 15:22:36 +00:00 |
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Richard Davey
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135efa1de0
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v4.0.0 Beta 2
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2024-11-19 15:20:35 +00:00 |
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Ben Richards
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1abe613cd6
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Fix BaseFilterShader GLSL cache key access.
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2024-11-19 15:08:51 +13:00 |
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samme
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29d690126d
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Fix error destroying Arcade Bodies
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2024-11-18 16:35:14 -08:00 |
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Ben Richards
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e71811e40c
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Fix TileSprite ignoring dimension when other dimension is 0.
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2024-11-19 12:14:42 +13:00 |
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Ben Richards
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736c0b0cbd
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Provide DrawingContext to Extern#render.
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2024-11-19 12:11:53 +13:00 |
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Ben Richards
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3df7470110
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Fix Extern stencil handling.
(Don't handle stencil, as we don't use it.)
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2024-11-19 11:30:11 +13:00 |
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Ben Richards
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af90c85460
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Fix WebGLVAOWrapper failing when it can't find an expected attribute.
This can happen on systems with different GLSL compilers,
which optimize entire unused attributes.
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2024-11-19 10:44:34 +13:00 |
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Ben Richards
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6979e7b96b
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Fix precision in Flat.vert shader.
It must match the fragment shader if they share uniforms.
This addresses #6951 and #6949.
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2024-11-18 19:14:35 +13:00 |
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Ben Richards
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9612b0a08d
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Remove unmanaged GL state changes.
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2024-11-18 19:12:11 +13:00 |
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Ben Richards
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7b4df69cec
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Fix DynamicTexture not resizing immediately after creation.
This addresses #6953.
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2024-11-18 18:09:30 +13:00 |
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Ben Richards
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08606d934c
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Use UUID names for dynamic textures.
This resolves tighter requirements for texture names.
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2024-11-18 16:01:49 +13:00 |
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Ben Richards
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63ba370c97
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Implement better roundPixels handling.
This bias ensures that vertex coordinates at or close to 0.5
behave predictably, and don't create unexpected 1px distortions.
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2024-11-18 14:53:47 +13:00 |
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Ben Richards
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136e35099e
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Revert "Fix reversion of roundPixels handling."
This reverts commit f9d42fe768 .
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2024-11-18 10:07:11 +13:00 |
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Ben Richards
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a4871ea319
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Revert "Further fix roundPixels regression."
This reverts commit 79bcca03d8 .
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2024-11-18 10:07:01 +13:00 |
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Ben Richards
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79bcca03d8
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Further fix roundPixels regression.
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2024-11-15 19:20:05 +13:00 |
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Ben Richards
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f9d42fe768
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Fix reversion of roundPixels handling.
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2024-11-15 18:08:48 +13:00 |
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Richard Davey
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4216d8def5
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Preparing for beta2
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2024-11-14 23:16:39 +00:00 |
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Richard Davey
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6ede39b033
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v4.0.0-beta.1
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2024-11-14 23:08:51 +00:00 |
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Richard Davey
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f0ad396974
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type errors fixed
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2024-11-14 23:06:27 +00:00 |
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Richard Davey
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a6f8dc8b25
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Fix for output.txt
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2024-11-14 22:55:10 +00:00 |
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Ben Richards
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4bfa3fa7bf
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Fix camera scissor.
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2024-11-15 11:37:02 +13:00 |
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Richard Davey
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b00ba89317
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Final removal of Point objects
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2024-11-14 21:37:49 +00:00 |
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Richard Davey
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e6331d8cfc
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Triangle geom to Vector2 conversion
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2024-11-14 21:30:04 +00:00 |
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Richard Davey
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a23887f73c
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Rectangle point to vector2 update
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2024-11-14 20:58:30 +00:00 |
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Richard Davey
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af4429acc6
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Polygon updated from Point to Vector2
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2024-11-14 20:44:38 +00:00 |
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Richard Davey
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7119b5d419
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Updated Line geom functions to use Vector2
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2024-11-14 20:40:24 +00:00 |
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Richard Davey
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6bf387e1cc
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Ellipse done
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2024-11-14 18:45:04 +00:00 |
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Richard Davey
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64074fa001
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Working through Point deprecation
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2024-11-14 18:37:14 +00:00 |
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Richard Davey
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bb8f9be617
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Updated Circle functions
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2024-11-14 18:23:50 +00:00 |
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Richard Davey
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20f1f6df7b
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Update README.md
|
2024-11-14 18:21:45 +00:00 |
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Richard Davey
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d012c1a953
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Working through Point replacement with Vec2
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2024-11-14 18:21:43 +00:00 |
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Richard Davey
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4527ec67ca
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Removed PI2 and swapped TAU to it. Added PI_OVER_2.
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2024-11-14 18:21:25 +00:00 |
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Richard Davey
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1e649e8a43
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Update const.js
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2024-11-14 18:06:57 +00:00 |
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Richard Davey
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d7bee12614
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Removed Point class and functions
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2024-11-14 18:06:53 +00:00 |
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