Richard Davey
3154bf2e6f
Update Container.js
2020-12-07 13:11:49 +00:00
Richard Davey
79d252589f
Update Rope.js
2020-12-07 13:09:45 +00:00
Richard Davey
d6d5c09552
The Shader
Game Object now supports being able to use a Render Texture as a sampler2D
texture on the shader. Fix #5423
2020-12-07 12:19:42 +00:00
Richard Davey
15a6f50d2c
Fixed functions not appearing in the namespace. Fix #5432
2020-12-07 10:11:47 +00:00
Richard Davey
08b304372c
Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
2020-12-04 15:07:26 +00:00
Richard Davey
a7f246a241
Swap queue order
2020-12-04 12:55:26 +00:00
Richard Davey
e0ae7ef14e
Update TransformMatrix.js
2020-12-04 12:00:31 +00:00
Richard Davey
edc076674e
New Resize handler. Fix #5412
2020-12-04 11:59:47 +00:00
Richard Davey
4d872e2e9d
RenderTexture.erase
has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
2020-12-03 15:46:26 +00:00
Richard Davey
6bb6ff8ef4
Updated JSDocs to clarify issue. Fix #4692
2020-12-03 15:14:34 +00:00
Richard Davey
38b6d83462
Fixed Canvas Alpha RenderTexture issue. Fix #5426
2020-12-03 14:48:21 +00:00
Richard Davey
8ff62d40af
Moved event emitter. Fix #5427
2020-12-03 14:34:32 +00:00
Richard Davey
0d6d7848cd
No need for dirty property
2020-12-03 14:31:54 +00:00
Richard Davey
103b91a69d
Add attenuation parameter and fixed color divisor
2020-12-03 12:52:36 +00:00
Richard Davey
8174ec2daf
Fixed light distance and max test
2020-12-03 11:11:41 +00:00
Richard Davey
732b188691
Removed light pool, used RGB object, much better light culling.
2020-12-02 17:57:12 +00:00
Richard Davey
97fd175e73
Extends Circle, because it is! Removed loads of pointless setters.
2020-12-02 17:56:53 +00:00
Richard Davey
639b9bfc84
Added beginDraw
, batchDraw
, batchDrawFrame
and endDraw
methods for full batch control over the drawing.
2020-12-02 16:07:58 +00:00
Richard Davey
35146e72ed
Removed Light Layer and moved Point Light to its own Game Object
2020-12-02 13:48:38 +00:00
Richard Davey
375d6fa196
Updated docs
2020-12-02 13:15:27 +00:00
Richard Davey
361704f048
Only reset post pipeline if it has one. Fix #5421
2020-12-02 12:23:59 +00:00
Richard Davey
9f8f76c690
Removed unused property
2020-12-02 12:23:40 +00:00
Richard Davey
1868a749cb
Enable Lights Plugin again
2020-12-02 11:11:34 +00:00
Richard Davey
e29626ab2c
Testing Light Layer
2020-12-01 17:24:30 +00:00
Richard Davey
ce6a81c97d
Updated JSDocs
2020-12-01 17:23:53 +00:00
Richard Davey
c1bf08de70
New Point Light class
2020-12-01 17:23:42 +00:00
Richard Davey
35829bcf0d
Added removePostPipeline
. Fix #5419
2020-11-30 10:07:41 +00:00
Richard Davey
15b47e6a54
Testing new Light Layer
2020-11-30 09:46:28 +00:00
Rex
cdfee008ec
Typo
2020-11-29 20:29:38 +08:00
Richard Davey
41a0c192a4
Fix #5413
2020-11-28 15:42:23 +00:00
Richard Davey
6dd40df318
Update LayerCreator.js
2020-11-27 15:14:10 +00:00
Richard Davey
3ec63c6dec
Only remove from displayList if set. Fix #5413
2020-11-27 15:14:04 +00:00
Richard Davey
e96cbde8d6
Added new displayList
property and Layer documentation
2020-11-27 11:13:59 +00:00
Richard Davey
aa06070644
Added the new Layer Game Object
2020-11-26 16:21:21 +00:00
Richard Davey
fdae90089c
Use the new depthList property
2020-11-26 16:21:09 +00:00
Richard Davey
e5f9066072
GameObjects.Components.Depth.depthList
is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene.
2020-11-26 16:20:54 +00:00
Richard Davey
a2f0a815d6
Reset textures before draw
2020-11-26 14:20:01 +00:00
Richard Davey
c8cdf9fde2
Fixed Render Texture crop
2020-11-26 11:28:25 +00:00
Richard Davey
0ee1338765
Better post pipeline call (less code)
2020-11-26 09:51:40 +00:00
Richard Davey
09c49ac288
Fixed emitter mask pipeline
2020-11-24 14:52:57 +00:00
Richard Davey
d2e2e86ef1
Updated accessor
2020-11-23 16:22:11 +00:00
Richard Davey
2e4cfde102
Updated post pipeline
2020-11-23 16:18:30 +00:00
Richard Davey
ec5da6930c
Added post pipeline support to all Game Objects
2020-11-23 16:17:13 +00:00
Richard Davey
28d925b875
JSDoc fixes
2020-11-23 15:06:45 +00:00
Richard Davey
417f7684c3
More integer to number changes
2020-11-23 10:32:00 +00:00
Richard Davey
3f511a73cd
Replace integer[] with number[]
2020-11-23 10:23:10 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
5ca5a63038
Testing new Lights
2020-11-23 10:19:31 +00:00
Richard Davey
30c2eb5d0e
Ability to link Post Pipeline to owner object
2020-11-20 17:29:42 +00:00
Richard Davey
78b75efb8c
JSDoc fix
2020-11-20 16:03:03 +00:00
Richard Davey
df3b7d5f79
JSDoc fixes
2020-11-20 15:47:35 +00:00
Richard Davey
ebf6b254dd
Fixed JSDocs
2020-11-20 15:31:43 +00:00
Richard Davey
b64f2cc4d0
Added ability to skip post pipeline per object
2020-11-20 15:18:19 +00:00
Richard Davey
e7b85b08af
Fixed batchLight
2020-11-20 13:05:32 +00:00
Richard Davey
c603db23ce
Fix docs and lint errors #5374
2020-11-20 11:43:45 +00:00
Richard Davey
5233366190
Merge pull request #5374 from pirateksh/patch-2
...
Added loadMediaStream method
2020-11-20 11:41:10 +00:00
Richard Davey
401487d4b1
Merge pull request #5367 from rexrainbow/bugfix-text.basicWordWrap
...
Don't add white space when measure last word of a line
2020-11-20 11:37:21 +00:00
Richard Davey
299e105f6e
Update RenderTexture.js
2020-11-20 10:05:33 +00:00
Richard Davey
951b284c6e
Fixed RenderTexture.fill
2020-11-20 10:05:19 +00:00
Richard Davey
e2f7ca40b2
Fixed camera zoom and origin. draw and drawFrame work now.
2020-11-19 23:04:25 +00:00
Richard Davey
c33a5598ab
Trying to align drawFrame
2020-11-19 18:16:18 +00:00
Richard Davey
500d33f6b9
Set camera zoom
2020-11-19 18:07:33 +00:00
Richard Davey
91924be2ee
Update RenderTextureWebGLRenderer.js
2020-11-19 16:40:35 +00:00
Richard Davey
7562683cfb
Lots of tiny fixes and updates
2020-11-19 16:40:31 +00:00
Richard Davey
216f74bb58
Use Single Pipeline and force texture refresh
2020-11-19 11:43:55 +00:00
Richard Davey
d848a5e2ba
Now using new Render Target. Removed lots of out-dated properties and tidied up methods.
2020-11-19 11:38:09 +00:00
Richard Davey
7ad580dd29
Using new Render Target
2020-11-19 11:37:49 +00:00
Richard Davey
e36a086e5d
Updated data types
2020-11-17 16:50:36 +00:00
Richard Davey
00c7b1d79e
Destroy on reset!
2020-11-17 16:34:52 +00:00
Richard Davey
782a841eeb
Added getPostPipeline method
2020-11-17 16:19:40 +00:00
Richard Davey
0658820b79
Clear post pipelines
2020-11-17 16:19:30 +00:00
Richard Davey
26a1d0185a
Update RenderTexture.js
2020-11-17 16:19:18 +00:00
Richard Davey
080677f28c
Set on creation, not in the component
2020-11-17 14:08:09 +00:00
Richard Davey
dfabaac634
Allow Rope to have post-pipeline
2020-11-10 16:27:12 +00:00
Richard Davey
cccf9bb163
Fixed Rope
2020-11-10 16:17:28 +00:00
Richard Davey
f02325fff0
Merge pull request #5386 from PhaserEditor2D/patch-1
...
Updates geom, width and height of the Ellipse GO
2020-11-09 17:03:56 +00:00
Richard Davey
eee3feb667
Pass Game Object to batchQuad
2020-11-09 13:19:31 +00:00
Richard Davey
39b381d6cc
Clearer responsibility via method parameters
2020-11-09 11:50:41 +00:00
Phaser Editor 2D
60541e861b
Updates geom, width and height of the Ellipse GO
...
Updates the `width`, `height`, and geometric position of the Ellipse in the `setSize()` method.
This code shows the wrong positioning of the Ellipse: https://codepen.io/phasereditor2d/pen/jOrvexM
To fix it, uncomment lines `21`, `24`, and `25`.
2020-11-07 11:25:30 -05:00
Richard Davey
06c90137c8
Empty parameter means reset pipeline
2020-11-06 15:35:18 +00:00
Richard Davey
d3c70002ea
Removed use of _tempMatrix
from all renderers
2020-11-06 09:44:29 +00:00
Richard Davey
19f3ae5a81
Testing RT mini refactor
2020-11-05 18:06:33 +00:00
Richard Davey
2b92e95735
Testing new RT draw
2020-11-05 18:06:23 +00:00
Richard Davey
fc84b19d3d
Update MeshWebGLRenderer.js
2020-11-05 13:03:36 +00:00
Richard Davey
c65e516e94
Fixed shaders
2020-11-05 12:58:00 +00:00
Richard Davey
e29fc62a98
Handle pre and post pipelines
2020-11-05 10:19:15 +00:00
Richard Davey
fb47d2f9e8
Added Pipeline component
2020-11-05 10:18:53 +00:00
Richard Davey
a00e169400
Added all the handlers needed for the post pipeline feature
2020-11-04 18:00:50 +00:00
Richard Davey
26421bde82
Removed Graphics.setTexture
and related commands as no longer supported
2020-11-03 11:47:42 +00:00
Richard Davey
6af80708d0
Fixed all of the Shape WebGL rendering issues
2020-11-03 11:22:30 +00:00
Richard Davey
e0295e8521
Make use of GetCalcMatrix and remove texture related stuff
2020-11-02 22:40:12 +00:00
Richard Davey
881019e55d
No longer requires temp matrices
2020-11-02 22:39:42 +00:00
Richard Davey
47ec3d33c7
Remove texture setters
2020-11-02 16:20:22 +00:00
Richard Davey
bf7e7f352a
Container can how set a pipeline that overrides all children
2020-10-29 17:22:16 +00:00
Richard Davey
ce69c22e86
Added new private forcePipeline
property and pipeline methods
2020-10-29 17:22:04 +00:00
Richard Davey
60c834e2c8
Use the new Graphics Pipeline
2020-10-28 17:39:06 +00:00
Richard Davey
4ba2b0eb7b
All swapped to using renderer matrices to make pipelines smaller
2020-10-28 16:52:59 +00:00
Richard Davey
4b3cc7145e
Testing new pipelineData object.
2020-10-27 18:06:53 +00:00
Richard Davey
ba9b837739
You can now pass a pipeline instance to the GameObject.setPipeline
method, as well as a string.
2020-10-27 14:05:37 +00:00
Richard Davey
d670edd708
No need to reference via game
2020-10-27 13:55:27 +00:00
Richard Davey
371425a5d2
Use new pipeline resize method
2020-10-26 14:04:55 +00:00
Richard Davey
af01b23696
JSDocs fix
2020-10-26 14:03:35 +00:00
Kshitiz Srivastava
4941ca3b64
Added loadMediaStream method
2020-10-25 01:24:55 +05:30
Richard Davey
6ed84e2f34
Added Mesh.ignoreDirtyCache
flag.
2020-10-21 10:15:12 +01:00
Rex
34635c582e
Don't add white space when measure last word
2020-10-20 14:52:20 +08:00
Richard Davey
8bb1151aca
Fixed RenderTexture.fill rgb order. Fix #5364
2020-10-20 00:50:49 +01:00
Richard Davey
48d9eb6321
The GameObjects.Graphics.fillGradientStyle
method can now accept a different alpha value for each of the fill colors. The default is still 1. If you only provide a single alpha, it'll be used for all colors. Fix #5044
2020-10-16 18:08:31 +01:00
Richard Davey
85a284d095
Particles.EmitterOp
now cleanly separates between the different types of property configuration options. start | end
will now ease between the two values, min | max
will pick a random value between them and random: []
will pick a random element. They no longer get mixed together. Fix #3608
2020-10-16 17:52:59 +01:00
Richard Davey
1aaecbe703
Particles.EmitterOp.setMethods
will now reset both onEmit
and onUpdate
to their default values. This allows you to reconfigure an emitter op with a new type of value and not have it stuck on the previous one. Fix #3663
2020-10-16 17:32:22 +01:00
Richard Davey
ae6112297a
Default tint value should now be 0xffffff. Fix #5358
2020-10-15 12:19:17 +01:00
Richard Davey
0f87981f47
Improved docs
2020-10-15 11:07:22 +01:00
Richard Davey
f17743dadf
Changed updateProjectionMatrix
to setPerspective
and added setOrtho
counterpart
2020-10-14 16:32:29 +01:00
Richard Davey
cc167e158f
Much better effect from the light shader
2020-10-14 11:57:58 +01:00
Richard Davey
b1a5ce7f55
Testing new batched lights
2020-10-13 18:17:30 +01:00
Richard Davey
61c0e1c499
Moved Text out of 'static' folder, as it doesn't need to be in there
2020-10-13 11:04:46 +01:00
Richard Davey
8708255948
Removed Layer3D Game Object and old MeshPipeline
2020-10-13 10:56:21 +01:00
Richard Davey
9d23735a23
Lint fix
2020-10-13 10:51:17 +01:00
Richard Davey
19f581327e
Removed Animation component because it would reset the UV coords every frame, so makes things overly complex
2020-10-13 10:50:42 +01:00
Richard Davey
caa69b673d
Better debug rendering
2020-10-09 14:57:07 +01:00
Richard Davey
65e4a7734a
Updated docs
2020-10-09 12:07:37 +01:00
Richard Davey
abdd62dd57
Will no longer render Faces it cannot see in the Camera
2020-10-09 11:54:37 +01:00
Richard Davey
88feadb577
Fixed JSDocs, added totalRendered
property.
2020-10-09 11:54:19 +01:00
Richard Davey
bf8cd60aab
Added ability to rotate data on import
2020-10-08 15:53:13 +01:00
Richard Davey
af0a4dbd37
Updated Mesh to include new functions and docs
2020-10-08 13:24:23 +01:00
Richard Davey
e3f7048e22
Removed moved defs
2020-10-08 13:23:44 +01:00
Richard Davey
2e988801ce
Made obj material parsing external
2020-10-08 10:45:03 +01:00
Richard Davey
324fa6a3b2
Removed MeshCamera, updated Mesh to focus on ortho projections
2020-10-07 22:27:04 +01:00
Richard Davey
8f67ffca5f
Starting to add materials
2020-10-07 18:06:33 +01:00
Richard Davey
90824e1485
Removed normalMatrix
2020-10-07 18:06:22 +01:00
Richard Davey
dda4431366
Merged the Layer3D Game Object and pipeline back in for now
2020-10-07 17:44:36 +01:00
Richard Davey
75fd64ace7
Modified cam layout
2020-10-07 13:16:24 +01:00
Richard Davey
f6a0a8d96b
Transform based on z value
2020-10-07 13:16:10 +01:00
Richard Davey
55d7b36217
Pass in the z value
2020-10-07 13:16:01 +01:00
Richard Davey
8ff78ef08a
Fixed addVerts face addition
2020-10-07 12:45:31 +01:00
Richard Davey
caf545d042
Added position, rotation and scale vectors, caching and removed old methods
2020-10-07 12:04:46 +01:00
Richard Davey
7a0b056fef
Trying out MeshCamera
2020-10-06 18:05:14 +01:00
Richard Davey
4b7c344497
Added parseOBJMaterial
method and set default texture to __WHITE
2020-10-06 16:00:22 +01:00
Richard Davey
dff414fe82
Added Grid Config typedefs
2020-10-06 13:47:49 +01:00
Richard Davey
1f1edd3742
addGrid
now takes config object and works with texture frames, with or without repeating
2020-10-06 13:42:44 +01:00
Richard Davey
440c33deb8
Use config object
2020-10-06 11:11:28 +01:00
Richard Davey
7287a760ae
Added ParseOBJ type defs
2020-10-06 10:38:21 +01:00
Richard Davey
816c45937d
Removed the Quad Game Object. Mesh can do it better now.
2020-10-06 10:16:46 +01:00
Richard Davey
a0020b2ad4
Fixed paths and addGrid
2020-10-05 17:40:42 +01:00
Richard Davey
b774df9426
More documentation
2020-10-05 17:25:24 +01:00
Richard Davey
57974c120a
Updated docs
2020-10-05 17:12:18 +01:00
Richard Davey
7aaf77a2c6
Merged the Mesh Game Object back in
2020-10-05 16:52:01 +01:00
Richard Davey
8091f09c10
Don't set OutlineStyle if undefined
2020-10-05 13:53:11 +01:00
Richard Davey
2b99623cdc
Group
now extends EventEmitter
, allowing you to emit custom events from within a Group.
2020-10-03 10:05:38 +01:00
Richard Davey
3baecb19d4
Moved old mesh pipeline and code into own folder
2020-10-01 17:56:49 +01:00
Richard Davey
1907bda5ee
Update GameObjectFactory.js
2020-09-30 16:30:12 +01:00