Removed Graphics.setTexture and related commands as no longer supported

This commit is contained in:
Richard Davey 2020-11-03 11:47:42 +00:00
parent f85eca14ac
commit 26421bde82
5 changed files with 6 additions and 68 deletions

View file

@ -23,8 +23,6 @@ module.exports = {
TRANSLATE: 16,
SCALE: 17,
ROTATE: 18,
SET_TEXTURE: 19,
CLEAR_TEXTURE: 20,
GRADIENT_FILL_STYLE: 21,
GRADIENT_LINE_STYLE: 22

View file

@ -368,62 +368,6 @@ var Graphics = new Class({
return this;
},
/**
* Sets the texture frame this Graphics Object will use when drawing all shapes defined after calling this.
*
* Textures are referenced by their string-based keys, as stored in the Texture Manager.
*
* Once set, all shapes will use this texture. Call this method with no arguments to clear it.
*
* The textures are not tiled. They are stretched to the dimensions of the shapes being rendered. For this reason,
* it works best with seamless / tileable textures.
*
* The mode argument controls how the textures are combined with the fill colors. The default value (0) will
* multiply the texture by the fill color. A value of 1 will use just the fill color, but the alpha data from the texture,
* and a value of 2 will use just the texture and no fill color at all.
*
* @method Phaser.GameObjects.Graphics#setTexture
* @since 3.12.0
* @webglOnly
*
* @param {string} [key] - The key of the texture to be used, as stored in the Texture Manager. Leave blank to clear a previously set texture.
* @param {(string|integer)} [frame] - The name or index of the frame within the Texture.
* @param {number} [mode=0] - The texture tint mode. 0 is multiply, 1 is alpha only and 2 is texture only.
*
* @return {this} This Game Object.
*/
setTexture: function (key, frame, mode)
{
if (mode === undefined) { mode = 0; }
if (key === undefined)
{
this.commandBuffer.push(
Commands.CLEAR_TEXTURE
);
}
else
{
var textureFrame = this.scene.sys.textures.getFrame(key, frame);
if (textureFrame)
{
if (mode === 2)
{
mode = 3;
}
this.commandBuffer.push(
Commands.SET_TEXTURE,
textureFrame,
mode
);
}
}
return this;
},
/**
* Start a new shape path.
*

View file

@ -229,10 +229,6 @@ var GraphicsCanvasRenderer = function (renderer, src, camera, parentMatrix, rend
case Commands.GRADIENT_LINE_STYLE:
index += 6;
break;
case Commands.SET_TEXTURE:
index += 2;
break;
}
}

View file

@ -1,5 +1,5 @@
/**
* Options for the Graphics game Object.
* Options for the Graphics Game Object.
*
* @typedef {object} Phaser.Types.GameObjects.Graphics.Options
* @extends Phaser.Types.GameObjects.Graphics.Styles

View file

@ -1,9 +1,9 @@
/**
* @typedef {object} Phaser.Types.GameObjects.Graphics.RoundedRectRadius
* @since 3.11.0
*
* @property {number} [tl=20] - Top left
* @property {number} [tr=20] - Top right
* @property {number} [br=20] - Bottom right
* @property {number} [bl=20] - Bottom left
*
* @property {number} [tl=20] - Top left corner radius.
* @property {number} [tr=20] - Top right corner radius.
* @property {number} [br=20] - Bottom right corner radius.
* @property {number} [bl=20] - Bottom left corner radius.
*/