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JSDoc fixes
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3 changed files with 6 additions and 6 deletions
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@ -20,8 +20,8 @@ var GameObjectFactory = require('../GameObjectFactory');
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* @param {number} [y] - The vertical position of this Game Object in the world.
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* @param {string|Phaser.Textures.Texture} [texture] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {string|integer} [frame] - An optional frame from the Texture this Game Object is rendering with.
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* @param {number[]} vertices - The vertices array. Either `xy` pairs, or `xyz` if the `containsZ` parameter is `true`.
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* @param {number[]} uvs - The UVs pairs array.
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* @param {number[]} [vertices] - The vertices array. Either `xy` pairs, or `xyz` if the `containsZ` parameter is `true`.
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* @param {number[]} [uvs] - The UVs pairs array.
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* @param {number[]} [indicies] - Optional vertex indicies array. If you don't have one, pass `null` or an empty array.
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* @param {boolean} [containsZ=false] - Does the vertices data include a `z` component?
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* @param {number[]} [normals] - Optional vertex normals array. If you don't have one, pass `null` or an empty array.
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@ -266,7 +266,7 @@ var Face = new Class({
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/**
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* Loads the data from this Vertex into the given Typed Arrays.
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*
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* @method Phaser.Geom.Mesh.Vertex#load
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* @method Phaser.Geom.Mesh.Face#load
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* @since 3.50.0
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*
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* @param {Float32Array} F32 - A Float32 Array to insert the position, UV and unit data in to.
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@ -79,7 +79,7 @@ var Vertex = new Class({
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/**
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* The projected x coordinate of this vertex.
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*
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* @name Phaser.Geom.Mesh.Vertex#vx
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* @name Phaser.Geom.Mesh.Vertex#nx
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* @type {number}
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* @since 3.50.0
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*/
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@ -88,7 +88,7 @@ var Vertex = new Class({
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/**
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* The projected y coordinate of this vertex.
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*
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* @name Phaser.Geom.Mesh.Vertex#vy
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* @name Phaser.Geom.Mesh.Vertex#ny
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* @type {number}
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* @since 3.50.0
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*/
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@ -97,7 +97,7 @@ var Vertex = new Class({
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/**
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* The projected z coordinate of this vertex.
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*
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* @name Phaser.Geom.Mesh.Vertex#vz
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* @name Phaser.Geom.Mesh.Vertex#nz
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* @type {number}
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* @since 3.50.0
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*/
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