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https://github.com/photonstorm/phaser
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Fixed batchLight
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parent
ed756d16f1
commit
e7b85b08af
2 changed files with 14 additions and 15 deletions
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@ -177,13 +177,11 @@ var PointLight = new Class({
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renderWebGL: function (renderer, src, camera, parentTransformMatrix)
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{
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renderer.pipelines.set(src.pipeline);
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var pipeline = renderer.pipelines.set(src.pipeline);
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console.warn('temps removed');
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var camMatrix = renderer._tempMatrix1;
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var lightMatrix = renderer._tempMatrix2;
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var calcMatrix = renderer._tempMatrix3;
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var camMatrix = pipeline._tempMatrix1;
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var lightMatrix = pipeline._tempMatrix2;
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var calcMatrix = pipeline._tempMatrix3;
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var width = src.width;
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var height = src.height;
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@ -231,7 +229,7 @@ var PointLight = new Class({
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var tx3 = calcMatrix.getX(xw, y);
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var ty3 = calcMatrix.getY(xw, y);
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this.pipeline.batchLight(src, camera, tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, lightX, lightY);
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pipeline.batchLight(src, camera, tx0, ty0, tx1, ty1, tx2, ty2, tx3, ty3, lightX, lightY);
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}
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});
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@ -219,7 +219,7 @@ var LightPipeline = new Class({
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var vertexViewF32 = this.vertexViewF32;
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var vertexOffset = (this.vertexCount * this.vertexComponentCount) - 1;
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var vertexOffset = (this.vertexCount * this.currentShader.vertexComponentCount) - 1;
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vertexViewF32[++vertexOffset] = x0;
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vertexViewF32[++vertexOffset] = y0;
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@ -296,8 +296,9 @@ var LightPipeline = new Class({
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*/
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onBind: function ()
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{
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return this;
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this.set1i('uMainSampler', 0);
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this.set1i('uNormSampler', 1);
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this.set2f('uResolution', this.width / 2, this.height / 2);
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},
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/**
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@ -307,7 +308,6 @@ var LightPipeline = new Class({
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* @since 3.0.0
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*
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* @return {this} This WebGLPipeline instance.
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*/
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flush: function ()
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{
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var gl = this.gl;
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@ -332,6 +332,7 @@ var LightPipeline = new Class({
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return this;
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},
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*/
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/**
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* Called every time the pipeline is bound by the renderer.
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@ -344,22 +345,22 @@ var LightPipeline = new Class({
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* @param {boolean} [reset=false] - Should the pipeline be fully re-bound after a renderer pipeline clear?
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*
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* @return {this} This WebGLPipeline instance.
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*/
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bind: function (reset)
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{
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if (reset === undefined) { reset = false; }
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WebGLPipeline.prototype.bind.call(this, reset);
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var renderer = this.renderer;
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var program = this.program;
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// var renderer = this.renderer;
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// var program = this.program;
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// renderer.setInt1(program, 'uMainSampler', 0);
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// renderer.setInt1(program, 'uNormSampler', 1);
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renderer.setFloat2(program, 'uResolution', this.width / 2, this.height / 2);
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// renderer.setFloat2(program, 'uResolution', this.width / 2, this.height / 2);
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return this;
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},
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*/
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/**
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* This function sets all the needed resources for each camera pass.
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