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https://github.com/photonstorm/phaser
synced 2024-11-22 12:43:26 +00:00
addGrid
now takes config object and works with texture frames, with or without repeating
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440c33deb8
commit
1f1edd3742
1 changed files with 65 additions and 32 deletions
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@ -317,8 +317,8 @@ var Mesh = new Class({
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var height = GetFastValue(config, 'height', width);
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var widthSegments = GetFastValue(config, 'widthSegments', 1);
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var heightSegments = GetFastValue(config, 'heightSegments', 1);
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var posX = GetFastValue(config, 'posX', 0);
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var posY = GetFastValue(config, 'posY', 0);
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var posX = GetFastValue(config, 'x', 0);
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var posY = GetFastValue(config, 'y', 0);
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var colors = GetFastValue(config, 'colors', 0xffffff);
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var alphas = GetFastValue(config, 'alphas', 1);
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var tile = GetFastValue(config, 'tile', false);
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@ -326,8 +326,8 @@ var Mesh = new Class({
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var halfWidth = width / 2;
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var halfHeight = height / 2;
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var gridX = Math.floor(widthSegments) || 1;
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var gridY = Math.floor(heightSegments) || 1;
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var gridX = Math.floor(widthSegments);
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var gridY = Math.floor(heightSegments);
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var gridX1 = gridX + 1;
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var gridY1 = gridY + 1;
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@ -335,20 +335,26 @@ var Mesh = new Class({
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var segmentWidth = width / gridX;
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var segmentHeight = height / gridY;
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var vertices = [];
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var uvs = [];
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var vertices = [];
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var indices = [];
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var ix;
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var iy;
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var frameU0 = this.frame.u0;
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var frameU1 = this.frame.u1;
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var frameV0 = this.frame.v0;
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var frameV1 = this.frame.v1;
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var frame = this.frame;
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var frameU0 = frame.u0;
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var frameU1 = frame.u1;
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var frameV0 = frame.v0;
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var frameV1 = frame.v1;
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var frameU = frameU1 - frameU0;
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var frameV = frameV1 - frameV0;
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console.log('u', frameU0, 'to', frameU1, 'size', frameU);
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console.log('v', frameV0, 'to', frameV1, 'size', frameV);
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var tv;
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var tu;
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for (iy = 0; iy < gridY1; iy++)
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{
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@ -360,29 +366,17 @@ var Mesh = new Class({
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vertices.push(x, -y);
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if (tile)
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if (!tile)
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{
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var tu = frameU0 + (ix / frameU);
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var tv = frameV0 + -(iy / frameV);
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tu = frameU0 + frameU * (ix / gridX);
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tv = frameV0 + frameV * (1 - (iy / gridY));
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uvs.push(
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tu,
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tv
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);
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console.log(ix, iy, '=>', tu, tv, 'vs', ix / gridX, 1 - (iy / gridY));
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}
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else
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{
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uvs.push(
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ix / gridX,
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1 - (iy / gridY)
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);
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uvs.push(tu, tv);
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}
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}
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}
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var indices = [];
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var tiledVertices = [];
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for (iy = 0; iy < gridY; iy++)
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{
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@ -393,12 +387,49 @@ var Mesh = new Class({
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var c = (ix + 1) + gridX1 * (iy + 1);
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var d = (ix + 1) + gridX1 * iy;
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indices.push(a, b, d);
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indices.push(b, c, d);
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if (!tile)
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{
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indices.push(a, b, d);
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indices.push(b, c, d);
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}
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else
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{
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a *= 2;
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b *= 2;
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c *= 2;
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d *= 2;
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tiledVertices.push(
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vertices[a], vertices[a + 1],
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vertices[b], vertices[b + 1],
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vertices[d], vertices[d + 1],
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vertices[b], vertices[b + 1],
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vertices[c], vertices[c + 1],
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vertices[d], vertices[d + 1]
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);
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uvs.push(
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frameU0, frameV1,
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frameU0, frameV0,
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frameU1, frameV1,
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frameU0, frameV0,
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frameU1, frameV0,
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frameU1, frameV1
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);
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}
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}
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}
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return this.addVertices(vertices, uvs, indices, colors, alphas);
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if (tile)
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{
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return this.addVertices(tiledVertices, uvs, null, colors, alphas);
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}
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else
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{
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return this.addVertices(vertices, uvs, indices, colors, alphas);
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}
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},
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/**
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@ -708,7 +739,9 @@ var Mesh = new Class({
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if (vertices.length !== uvs.length)
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{
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throw new Error('Mesh - vertices and uv count not equal');
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console.warn('Mesh vertices and uv count not equal');
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return this;
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}
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var i;
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