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bitmaptext
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
blitter
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
components
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
container
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
domelement
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Removed use of _tempMatrix from all renderers
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2020-11-06 09:44:29 +00:00 |
events
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
extern
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Now uses GetCalcMatrix
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2020-09-14 15:22:16 +01:00 |
graphics
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
group
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
image
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
lights
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
mesh
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
particles
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
pathfollower
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
rendertexture
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
rope
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
shader
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
shape
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
sprite
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
text
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
tilesprite
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
typedefs
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
video
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
zone
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
DisplayList.js
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
GameObject.js
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
GameObjectCreator.js
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GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally.
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2020-08-24 19:19:19 +01:00 |
GameObjectFactory.js
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Update GameObjectFactory.js
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2020-09-30 16:30:12 +01:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Moved Text out of 'static' folder, as it doesn't need to be in there
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2020-10-13 11:04:46 +01:00 |
UpdateList.js
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |