phaser/src/gameobjects
2020-11-23 16:22:11 +00:00
..
bitmaptext Updated accessor 2020-11-23 16:22:11 +00:00
blitter Updated accessor 2020-11-23 16:22:11 +00:00
components More integer to number changes 2020-11-23 10:32:00 +00:00
container Updated accessor 2020-11-23 16:22:11 +00:00
domelement Removed use of _tempMatrix from all renderers 2020-11-06 09:44:29 +00:00
events Replace integer with number 2020-11-23 10:22:13 +00:00
extern Now uses GetCalcMatrix 2020-09-14 15:22:16 +01:00
graphics Updated accessor 2020-11-23 16:22:11 +00:00
group More integer to number changes 2020-11-23 10:32:00 +00:00
image More integer to number changes 2020-11-23 10:32:00 +00:00
lights Replace integer with number 2020-11-23 10:22:13 +00:00
mesh Updated accessor 2020-11-23 16:22:11 +00:00
particles Updated accessor 2020-11-23 16:22:11 +00:00
pathfollower More integer to number changes 2020-11-23 10:32:00 +00:00
rendertexture Updated accessor 2020-11-23 16:22:11 +00:00
rope Updated accessor 2020-11-23 16:22:11 +00:00
shader Replace integer with number 2020-11-23 10:22:13 +00:00
shape Updated accessor 2020-11-23 16:22:11 +00:00
sprite More integer to number changes 2020-11-23 10:32:00 +00:00
text Updated accessor 2020-11-23 16:22:11 +00:00
tilesprite Updated accessor 2020-11-23 16:22:11 +00:00
typedefs More integer to number changes 2020-11-23 10:32:00 +00:00
video Replace integer with number 2020-11-23 10:22:13 +00:00
zone Replace integer with number 2020-11-23 10:22:13 +00:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js More integer to number changes 2020-11-23 10:32:00 +00:00
DisplayList.js Replace integer with number 2020-11-23 10:22:13 +00:00
GameObject.js More integer to number changes 2020-11-23 10:32:00 +00:00
GameObjectCreator.js GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:19:19 +01:00
GameObjectFactory.js Update GameObjectFactory.js 2020-09-30 16:30:12 +01:00
GetCalcMatrix.js GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
index.js Moved Text out of 'static' folder, as it doesn't need to be in there 2020-10-13 11:04:46 +01:00
UpdateList.js Replace integer with number 2020-11-23 10:22:13 +00:00