Starting to add materials

This commit is contained in:
Richard Davey 2020-10-07 18:06:33 +01:00
parent 90824e1485
commit 8f67ffca5f

View file

@ -320,6 +320,11 @@ var Layer3D = new Class({
var results = [];
// if (material)
// {
// material = this.parseOBJMaterial(material);
// }
for (var m = 0; m < data.models.length; m++)
{
var modelData = data.models[m];
@ -361,6 +366,13 @@ var Layer3D = new Class({
var uv2 = (t2 === -1) ? defaultUV2 : textureCoords[t2];
var uv3 = (t3 === -1) ? defaultUV3 : textureCoords[t3];
// var color = 0xffffff;
// if (material && face.material !== '' && material[face.material])
// {
// color = material[face.material];
// }
model.addVertex(originX + m1.x * scale, originY + m1.y * scale, originZ + m1.z * scale, uv1.u, uv1.v, n1.x, n1.y, n1.z);
model.addVertex(originX + m2.x * scale, originY + m2.y * scale, originZ + m2.z * scale, uv2.u, uv2.v, n2.x, n2.y, n2.z);
model.addVertex(originX + m3.x * scale, originY + m3.y * scale, originZ + m3.z * scale, uv3.u, uv3.v, n3.x, n3.y, n3.z);