phaser/src/gameobjects
2020-11-05 12:58:00 +00:00
..
bitmaptext All swapped to using renderer matrices to make pipelines smaller 2020-10-28 16:52:59 +00:00
blitter All swapped to using renderer matrices to make pipelines smaller 2020-10-28 16:52:59 +00:00
components Added all the handlers needed for the post pipeline feature 2020-11-04 18:00:50 +00:00
container Handle pre and post pipelines 2020-11-05 10:19:15 +00:00
domelement Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
events Expose the new events 2020-08-24 19:13:18 +01:00
extern Now uses GetCalcMatrix 2020-09-14 15:22:16 +01:00
graphics Removed Graphics.setTexture and related commands as no longer supported 2020-11-03 11:47:42 +00:00
group Group now extends EventEmitter, allowing you to emit custom events from within a Group. 2020-10-03 10:05:38 +01:00
image Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
lights All swapped to using renderer matrices to make pipelines smaller 2020-10-28 16:52:59 +00:00
mesh Added Mesh.ignoreDirtyCache flag. 2020-10-21 10:15:12 +01:00
particles All swapped to using renderer matrices to make pipelines smaller 2020-10-28 16:52:59 +00:00
pathfollower Correct texture type. Fix #5199 2020-07-13 13:29:01 +01:00
rendertexture No need to reference via game 2020-10-27 13:55:27 +00:00
rope Added missing ADDED_TO_SCENE handlers 2020-09-29 20:14:30 +01:00
shader Fixed shaders 2020-11-05 12:58:00 +00:00
shape Fixed all of the Shape WebGL rendering issues 2020-11-03 11:22:30 +00:00
sprite Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
text No need to reference via game 2020-10-27 13:55:27 +00:00
tilesprite No need to reference via game 2020-10-27 13:55:27 +00:00
typedefs New Face and Vertex typedefs 2020-09-21 15:56:21 +01:00
video JSDocs fix 2020-10-26 14:03:35 +00:00
zone Rename all setInteractive() arguments, and docs 2020-08-03 13:33:30 -07:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js Update BuildGameObjectAnimation.js 2020-09-04 17:16:51 +01:00
DisplayList.js Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
GameObject.js Fix #5308 2020-09-13 15:17:07 +01:00
GameObjectCreator.js GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:19:19 +01:00
GameObjectFactory.js Update GameObjectFactory.js 2020-09-30 16:30:12 +01:00
GetCalcMatrix.js GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
index.js Moved Text out of 'static' folder, as it doesn't need to be in there 2020-10-13 11:04:46 +01:00
UpdateList.js The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list. 2020-08-24 19:21:35 +01:00