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bitmaptext
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You can now use setMaxWidth on DynamicBitmapText , which wasn't previously possible. Fix #4997
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2020-09-22 16:52:36 +01:00 |
blitter
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
components
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Creating a Bitmap Mask from a texture atlas that was then used to mask another Game Object also using that same texture atlas would throw the error GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same. . It now renders as expected. Fix #4675
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2020-09-23 18:10:12 +01:00 |
container
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Container doesn't need to be on the updateList, so remove the handler.
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2020-09-30 09:20:16 +01:00 |
domelement
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
events
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Expose the new events
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2020-08-24 19:13:18 +01:00 |
extern
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Now uses GetCalcMatrix
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2020-09-14 15:22:16 +01:00 |
graphics
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The GameObjects.Graphics.fillGradientStyle method can now accept a different alpha value for each of the fill colors. The default is still 1. If you only provide a single alpha, it'll be used for all colors. Fix #5044
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2020-10-16 18:08:31 +01:00 |
group
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Group now extends EventEmitter , allowing you to emit custom events from within a Group.
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2020-10-03 10:05:38 +01:00 |
image
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
lights
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Much better effect from the light shader
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2020-10-14 11:57:58 +01:00 |
mesh
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Added Mesh.ignoreDirtyCache flag.
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2020-10-21 10:15:12 +01:00 |
particles
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Particles.EmitterOp now cleanly separates between the different types of property configuration options. start | end will now ease between the two values, min | max will pick a random value between them and random: [] will pick a random element. They no longer get mixed together. Fix #3608
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2020-10-16 17:52:59 +01:00 |
pathfollower
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
rendertexture
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Fixed RenderTexture.fill rgb order. Fix #5364
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2020-10-20 00:50:49 +01:00 |
rope
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Added missing ADDED_TO_SCENE handlers
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2020-09-29 20:14:30 +01:00 |
shader
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
shape
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Don't set OutlineStyle if undefined
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2020-10-05 13:53:11 +01:00 |
sprite
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
text
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Moved Text out of 'static' folder, as it doesn't need to be in there
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2020-10-13 11:04:46 +01:00 |
tilesprite
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
typedefs
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New Face and Vertex typedefs
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2020-09-21 15:56:21 +01:00 |
video
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JSDocs fix
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2020-10-26 14:03:35 +00:00 |
zone
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Rename all setInteractive() arguments, and docs
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2020-08-03 13:33:30 -07:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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Update BuildGameObjectAnimation.js
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2020-09-04 17:16:51 +01:00 |
DisplayList.js
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
GameObject.js
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Fix #5308
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2020-09-13 15:17:07 +01:00 |
GameObjectCreator.js
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GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally.
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2020-08-24 19:19:19 +01:00 |
GameObjectFactory.js
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Update GameObjectFactory.js
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2020-09-30 16:30:12 +01:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Moved Text out of 'static' folder, as it doesn't need to be in there
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2020-10-13 11:04:46 +01:00 |
UpdateList.js
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The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list.
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2020-08-24 19:21:35 +01:00 |