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bitmaptext
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Pass Game Object to batchQuad
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2020-11-09 13:19:31 +00:00 |
blitter
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Pass Game Object to batchQuad
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2020-11-09 13:19:31 +00:00 |
components
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Clearer responsibility via method parameters
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2020-11-09 11:50:41 +00:00 |
container
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Handle pre and post pipelines
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2020-11-05 10:19:15 +00:00 |
domelement
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Removed use of _tempMatrix from all renderers
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2020-11-06 09:44:29 +00:00 |
events
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Expose the new events
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2020-08-24 19:13:18 +01:00 |
extern
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Now uses GetCalcMatrix
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2020-09-14 15:22:16 +01:00 |
graphics
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Removed Graphics.setTexture and related commands as no longer supported
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2020-11-03 11:47:42 +00:00 |
group
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Group now extends EventEmitter , allowing you to emit custom events from within a Group.
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2020-10-03 10:05:38 +01:00 |
image
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
lights
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Removed use of _tempMatrix from all renderers
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2020-11-06 09:44:29 +00:00 |
mesh
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Update MeshWebGLRenderer.js
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2020-11-05 13:03:36 +00:00 |
particles
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Pass Game Object to batchQuad
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2020-11-09 13:19:31 +00:00 |
pathfollower
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
rendertexture
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Testing RT mini refactor
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2020-11-05 18:06:33 +00:00 |
rope
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Fixed Rope
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2020-11-10 16:17:28 +00:00 |
shader
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Fixed shaders
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2020-11-05 12:58:00 +00:00 |
shape
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Updates geom, width and height of the Ellipse GO
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2020-11-07 11:25:30 -05:00 |
sprite
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
text
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No need to reference via game
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2020-10-27 13:55:27 +00:00 |
tilesprite
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No need to reference via game
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2020-10-27 13:55:27 +00:00 |
typedefs
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New Face and Vertex typedefs
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2020-09-21 15:56:21 +01:00 |
video
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JSDocs fix
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2020-10-26 14:03:35 +00:00 |
zone
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Rename all setInteractive() arguments, and docs
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2020-08-03 13:33:30 -07:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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Update BuildGameObjectAnimation.js
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2020-09-04 17:16:51 +01:00 |
DisplayList.js
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
GameObject.js
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Fix #5308
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2020-09-13 15:17:07 +01:00 |
GameObjectCreator.js
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GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally.
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2020-08-24 19:19:19 +01:00 |
GameObjectFactory.js
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Update GameObjectFactory.js
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2020-09-30 16:30:12 +01:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Moved Text out of 'static' folder, as it doesn't need to be in there
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2020-10-13 11:04:46 +01:00 |
UpdateList.js
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The Update List now uses the new checkQueue property to ensure no duplicate objects are on the active list.
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2020-08-24 19:21:35 +01:00 |