Richard Davey
315e3b757f
Merge pull request #6653 from PresentCreativeLLC/TextColorGradient
...
Extended color and stroke definitions
2023-11-08 15:27:23 +00:00
Richard Davey
d9f2891292
Merge pull request #6660 from neki-dev/master
...
Fixed jsdoc for GetRandom
2023-11-08 15:26:40 +00:00
Richard Davey
2c8b70e4f7
Respect the disable fx flags and only create the pipelines and render targets as needed
2023-11-08 12:35:19 +00:00
Richard Davey
cc931f869c
Added disablePreFX
and disablePostFX
flags
2023-11-08 12:34:46 +00:00
Richard Davey
eea31c7be8
Structs.Map.setAll
is a new method that allows you to pass an array of elements to be set into the Map. This is a chainable method.
2023-11-08 12:09:05 +00:00
Richard Davey
ec5a695a5c
PostFXPipeline.bootFX
is a new method, which is the previous boot
method but renamed. This is no longer called from the constructor, but instead when the Post FX Pipeline is activated by the Pipeline Manager. This means that the resources the Post FX requires, such as creating Render Targets and shaders, is delayed until the FX is actually used, saving on memory.
2023-11-07 23:42:04 +00:00
Richard Davey
d3050a05fc
The MultiPipeline.batchTexture
method has a new optional boolean parameter skipPrePost
that will force the call to ignore calling the preBatch
and postBatch
Pipeline Manager methods for the Game Object. This allows you to skip the overhead of calling them if you know you don't need them.
2023-11-07 22:53:14 +00:00
Richard Davey
52619b26f9
Set missing uniforms to get FX working again :)
2023-11-07 22:51:38 +00:00
Richard Davey
ed5c44a65e
Fixed an issue in the way the Tilemap WebGL Renderer would call batchTexture
that meant if you applied a PostFX to a Tilemap it would apply the fx for every single tile in the layer, instead of just once per layer. In a simple map this fix has reduced draw calls from over 12,000 to just 52, making it useable.
2023-11-07 22:51:11 +00:00
Richard Davey
94c810fd39
Remove false param to setQuad
2023-11-07 18:53:51 +00:00
Richard Davey
0431796d94
false is the default now
2023-11-07 18:52:46 +00:00
Richard Davey
89ceaa288a
Remove roundPixels
2023-11-07 18:52:30 +00:00
Richard Davey
755950760b
Remove rounding
2023-11-07 18:52:23 +00:00
Richard Davey
34f282397c
The TransformMatrix.setQuad
method signature has changed slightly. The roundPixels
parameter is now optional and defaults to false
. Previously, you always had to set it.
2023-11-07 18:50:42 +00:00
Richard Davey
71e9e517a8
The Game Config roundPixels
property is now true
by default. This means that all Game Objects will be positioned and rendered with pixel-perfect precision, which is by far the most common use-case for Phaser games. This will prevent sub-pixelation when rendering at non-integer offsets and smoother scrolling, especially at high Camera zoom scales. If you wish to disable this, you can do so via the Game Config, or by setting the roundPixels
property in the Game Config to false
.
2023-11-07 18:41:00 +00:00
Richard Davey
77deea9f23
Beta 5
2023-11-07 18:37:42 +00:00
Richard Davey
f96b557f4c
The MultiPipeline.batchSprite
method (which is also used by the Single Pipeline and Mobile Pipeline) will no longer use roundPixels
when calculating the quad vertex data. It also won't apply it to any of the sprite values. This is all now handled in the shader directly.
2023-11-07 18:37:34 +00:00
Richard Davey
7590600b5e
Camera.preRender
will no longer round the origin, follow coordinates or scrollX/Y coordinates. It will still round the World view.
2023-11-07 18:31:48 +00:00
Richard Davey
df846bdab3
CanvasRenderer.batchSprite
has been updated to correctly use the Camera roundPixels
property and apply it to the drawImage
call.
2023-11-07 18:30:02 +00:00
Richard Davey
a26f827650
Optimized setTextureFilter
2023-11-07 18:28:27 +00:00
Richard Davey
d799c06031
Update TransformMatrix.js
...
* `TransformMatrix.setToContext` will now use `setTransform(this)` as 'this' is an equivalent object that this method can natively take.
* `TransformMatrix.setQuad` no longer uses an anonymous function for `roundPixels`, which will help with performance.
2023-11-07 18:27:47 +00:00
Richard Davey
4564216c54
Set the context from the CanvasTexture
2023-11-07 18:25:36 +00:00
Richard Davey
b0c2dcf463
Remove the gx/gy rounding (un-needed) and pass the roundPixels value to setQuad
2023-11-07 15:26:58 +00:00
Richard Davey
1b12993898
Updated jsdocs
2023-11-07 15:26:07 +00:00
Richard Davey
e36d43533c
Updated shaders to use 'round' glsl instead of 'floor'
2023-11-07 15:23:57 +00:00
Richard Davey
91b145915c
Don't use the anonymous function, just a boolean check
2023-11-06 18:54:11 +00:00
Richard Davey
5812b4b7a7
Fixed issue with Dynamic Textures and Render Textures not displaying until resized. Fix #6662
2023-11-03 19:02:52 +00:00
Richard Davey
5aa409e8f3
RenderTarget.willResize
is a new method that will return true
if the Render Target will be resized as a result of the new given width and height values.
2023-11-03 19:02:20 +00:00
Richard Davey
d589637b21
Beta 4
2023-10-27 16:38:24 +01:00
neki-dev
5f02636daa
Fixed jsdoc for GetRandom
2023-10-27 17:22:39 +02:00
Richard Davey
4d555958de
Added setDirectControl to allow a body to calculate velocity from position changes
...
Also added component method and internal autoFrame vec2.
2023-10-26 23:03:08 +01:00
Richard Davey
fbec8aebc9
Working through auto update optimizations
2023-10-26 22:03:18 +01:00
Richard Davey
fd1f0b3d68
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-10-26 21:07:41 +01:00
Richard Davey
d66a4e7b65
Updated jsdocs
2023-10-26 21:07:39 +01:00
Richard Davey
f4a9b993cc
Testing Body.autoUpdate
2023-10-26 19:02:19 +01:00
Richard Davey
6dd1017fd9
Docs update
2023-10-26 19:02:02 +01:00
Alvaro Estrada
dedd6c3438
Added missing property definitions
...
* Added missing parenthesis in the previous additions
* Added the definitions missing in the Text class
2023-10-16 15:59:33 -06:00
Alvaro Estrada
625981e57a
Update TextStyle.js
...
Updated the setFill method to match the setColor method
2023-10-16 15:50:09 -06:00
Alvaro Estrada
ffad6f6d90
Extended color and stroke definitions
...
Declared that the color and stroke properties can also be CanvasGradient or CanvasPattern
2023-10-16 15:43:38 -06:00
Richard Davey
f20963c04f
Fixed jsdocs
2023-10-15 17:24:21 +01:00
Richard Davey
b52221316b
Update DynamicTexture.js
...
See. Never deploy on Friday the 13th.
2023-10-13 18:37:22 +01:00
Richard Davey
b28ad7f3d3
The BitmapMask
wouldn't correctly set the gl viewport when binding, which caused the mask to distort in games where the canvas resizes from its default. Fix #6527
2023-10-13 17:53:55 +01:00
Richard Davey
bae26a5205
When a framebuffer is deleted, it now sets its renderTexture
property to undefined
to ensure the reference is cleared.
2023-10-13 17:15:21 +01:00
Richard Davey
3333fa39e7
Fixed DynamicTexture memory leak on WebGL
...
* The `DynamicTexture` was leaking memory by leaving a WebGLTexture in memory when its `setSize` method was called. This happens automatically on instantiation, meaning that if you created DynamicTextures and then destroyed them frequently, memory would continue to increase (thanks David)
* `DynamicTexture.width` and `height` were missing from the class definition, even though they were set and used internally. They're now exposed as read-only properties.
* `DynamicTexture.setFromRenderTarget` is a new method that syncs the internal Frame and TextureSource GL textures with the Render Target GL textures.
2023-10-13 17:14:22 +01:00
Richard Davey
059ff984a2
JSDocs fix
2023-10-13 14:45:49 +01:00
Richard Davey
4ef3c58caa
Updated jsdocs
2023-10-13 13:09:28 +01:00
Richard Davey
389f510719
Update GetAdvancedValue.js
2023-10-12 18:49:10 +01:00
Richard Davey
d74e767050
Delete color attachment
2023-10-12 18:49:06 +01:00
Richard Davey
1935119141
Array Remove and unbind before deleting the framebuffer
2023-10-12 15:22:26 +01:00
Richard Davey
2d364f08c4
Clear stamp texture if current
2023-10-12 15:22:26 +01:00
Richard Davey
e5b04be760
Reset stamp texture
2023-10-12 15:22:26 +01:00
Richard Davey
aec66eea78
2nd parameter not required
2023-10-12 15:22:26 +01:00
Richard Davey
6fcee8fe8f
No need to null the source glTexture
2023-10-12 15:22:26 +01:00
Richard Davey
758db68d1a
Remove event handler first
2023-10-12 15:22:26 +01:00
Richard Davey
4748edf908
Use the new tile.tintFill boolean
2023-10-11 20:53:40 +01:00
Richard Davey
c04c61ad1a
TilemapLayer.setTintFill
is a new method that will apply a fill-based tint to the tiles in the given area, rather than an additive-based tint, which is what the setTint
method uses.
2023-10-11 20:53:31 +01:00
Richard Davey
641276c625
Tile.tintFill
is a new boolean property that controls if the tile tint is additive or fill based. This is used in the TilemapLayerWebGLRenderer function.
2023-10-11 20:53:12 +01:00
Richard Davey
181a022348
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-10-10 20:22:31 +01:00
Richard Davey
b958123dad
Fixed typedefs
2023-10-10 20:22:28 +01:00
samme
034a24b74b
Fix TypeError in PutTileAt()
...
Fixes #6622
2023-10-10 11:36:23 -07:00
Richard Davey
0e145756bb
Added new uniforms and handle rounding in the shader
2023-10-10 18:50:17 +01:00
Richard Davey
6360d76515
Removed use of roundPixels
for now
2023-10-10 18:49:59 +01:00
Richard Davey
4bb2807627
Added uRoundPixels and uResolution to the core shaders
2023-10-10 18:49:49 +01:00
Richard Davey
cd1854630e
Testing round pixels on shader
2023-10-05 14:39:21 +01:00
Richard Davey
ae24bc9d03
Updated GetCollidesWith
2023-10-04 21:31:54 +01:00
Richard Davey
f7f070eedf
Merge all the functions into the component
2023-10-04 21:30:50 +01:00
Richard Davey
6bfaa94c4d
Add Collision Component mixin
2023-10-04 21:30:41 +01:00
Richard Davey
07620231e5
Add Collision Component and properties
2023-10-04 21:30:27 +01:00
Richard Davey
3268650dcb
Make Collision Component capable of working with Groups and Tilemap Layers
2023-10-04 17:09:37 +01:00
Richard Davey
0cb99a7ecf
Added canCollide
method and used it in all collision checks
2023-10-04 16:29:07 +01:00
Richard Davey
fd899c03e8
Update SetCollisionObject.js
2023-10-04 16:28:29 +01:00
Richard Davey
2461bf076a
Added collision category, collision mask and related methods
2023-10-04 16:28:22 +01:00
Richard Davey
922b756503
Added collision category marker and nextCategory
method
2023-10-04 16:27:37 +01:00
Richard Davey
eda08c20f5
Exposed Collision Component
2023-10-04 16:26:20 +01:00
Richard Davey
a08c25fd35
Added Collision component
2023-10-04 16:26:11 +01:00
Richard Davey
279a25ca88
Create Collision.js
2023-10-04 16:23:23 +01:00
Richard Davey
4e61b9fd13
Create ArcadeCollider.js
2023-10-04 16:23:17 +01:00
Richard Davey
9121ea527d
Create SetCollidesWith.js
2023-10-04 16:23:13 +01:00
Richard Davey
e25e2489c4
Update SetCollisionObject.js
2023-10-04 12:49:27 +01:00
Richard Davey
49e97291cf
SetCollisionObject
is a new function that Arcade Physics bodies use internally to create and reset their ArcadeBodyCollision
data objects.
2023-10-04 12:46:58 +01:00
Richard Davey
b364995f2f
Added Body.slideFactor vec2
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* Arcade Physics Bodies have a new property called `slideFactor`. This is a Vector2 that controls how much velocity is retained by a Body after it has been pushed by another Body. The default value is 1, which means it retains all of its velocity. If set to zero, it will retain none of it. This allows you to create a Body that can be pushed around without imparting any velocity to it.
* `Body.setSlideFactor` is a new method that sets the Body's `slideFactor` property.
2023-10-04 11:57:37 +01:00
Richard Davey
563137ac78
Typo fix
2023-10-04 11:57:24 +01:00
Rex
aae03412fb
Add getter of tint property
2023-10-01 22:37:09 +08:00
Alvaro Estrada
7b9a3f2318
Added missing reference to EmitterOpOnUpdateType
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* Added missing possible type description of the propertyValue and defaultValue
2023-09-28 08:42:35 -06:00
Richard Davey
a79ae92d44
Calling the Line.setLineWidth
method on the Line Shape Game Object would result in a line with double the thickness it should have had in WebGL. In Canvas it was the correct width. Both renderers now match. Fix #6604
2023-09-27 18:53:36 +01:00
Richard Davey
2ad71909f3
The DynamicTexture.fill
method will now correctly draw the fill rectangle if the width
and height
are provided in WebGL, where-as before it would assume the y axis started from the bottom-left instead of top-left. Fix #6615
2023-09-27 18:44:39 +01:00
Richard Davey
94662cdbc7
StaticBody.setSize
will now check to see if the body has a Game Object or not, and only call getCenter
and the frame sizes if it has. This fixes a bug where calling physics.add.staticBody
would throw an error if you provided a width and height. Fix #6630
2023-09-27 18:22:01 +01:00
Richard Davey
d07d756760
The LoaderPlugin
will now call removeAllListeners()
as part of its shutdown
method, which will clear any event listeners bound to a Loader instance of the Scene, during the Scene shutdown. Fix #6633
2023-09-27 18:15:12 +01:00
Richard Davey
455420c4a0
Merge pull request #6627 from rexrainbow/plane-origin
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Add read-only originX, originY properties
2023-09-27 18:06:20 +01:00
Richard Davey
2be65ec210
Merge pull request #6632 from samme/docs/tween-persist
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Docs: change tween `persists` to `persist`
2023-09-27 17:57:36 +01:00
Richard Davey
ba7f2ff22e
Merge pull request #6635 from PresentCreativeLLC/ParticleDocumentationTypoFix
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Fixed a typo, changed 'Interal' for 'Internal'
2023-09-27 17:57:10 +01:00
Richard Davey
8472087534
Merge pull request #6638 from samme/docs/tween-builders
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Docs: TweenBuilderConfig and NumberTweenBuilderConfig
2023-09-27 17:53:28 +01:00
samme
720b2ccc6f
Docs: NumberTweenBuilderConfig
...
- Remove the v3.55 "Scope" properties
- Other simplifications
2023-09-27 09:30:15 -07:00
samme
485be95248
Docs: TweenBuilderConfig
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Clarify onRepeat, onYoyo
2023-09-27 09:27:34 -07:00
Richard Davey
1be82975f7
The Request Video Frame polyfill will now check first to see if the browser supports HTMLVideoElement
before trying to inspect its prototype. This should help in non-browser environments.
2023-09-27 17:18:10 +01:00
Richard Davey
6cda06c6b2
The Text.dirty
Game Object property has been removed. It wasn't used internally at all, so was just adding confusion and using space.
2023-09-27 16:58:25 +01:00
Alvaro Estrada
73a1d96b48
Correction
...
Made a correction, my previous assumption was that the particleData stored a copy of the configuration data, but after further review of the code only the min and max values are ever used. Any further extensions of the code will need to have these properties.
2023-09-25 13:57:03 -06:00
Alvaro Estrada
1ce053c7a7
Removed interface EmitterOpRandomStartEndConfig
...
The interface EmitterOpRandomStartEndConfig, even though it is another path to configure a random emit value, it does not fully describe that all the options for the EmitterOpEaseConfig are available to use. Instead it is better to add to the description of the EmitterOpEaseConfig that there is a random start value option available.
2023-09-24 23:51:44 -06:00
Alvaro Estrada
9b4d41d1bf
Fixed a typo, changed 'Interal' for 'Internal'
2023-09-24 22:49:42 -06:00
Alvaro Estrada
1888025575
Added to the description that EmitterColorOp is an extension of the EmitterOp class.
2023-09-24 22:48:21 -06:00
samme
76a6786fba
Docs: change persists
to persist
2023-09-23 08:12:22 -07:00
Rex
1704e2ca5a
Add read-only originX, originY properties
2023-09-21 11:10:49 +08:00
Rex
8f061e1039
Update remove, removeAll, add methods
2023-09-21 00:40:53 +08:00
Alvaro Estrada
787c534ff1
Update ParticleEmitter.js
...
Made AddEmitZone and AddDeathZone work more similar.
* AddDeathZone returns an output array
* AddEmitZone checks for the validity of the source needed methods
2023-09-20 10:27:36 -06:00
Alvaro Estrada
5c09d6e34d
Updated the description of DeathZoneObj
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Switched the references of Circle, Ellipse, Polygon, and Triangle for only one reference to the DeathZoneSource
2023-09-19 12:15:34 -06:00
Alvaro Estrada
45b6292a0c
Constructor parameters correction
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Defining stepRate as an optional parameter
2023-09-18 09:58:58 -06:00
Alvaro Estrada
62949f1d38
addEmitZone return correction
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Changed the type of return
2023-09-14 13:01:37 -06:00
Alvaro Estrada
62eb820ba0
Type clarification for emit zone data
...
I have updated the definition of EmitZoneObject to exclusively represent EdgeZone or RandomZone objects, excluding their configurations. Previously, the emitZones property was either an array of RandomZones or an array of EdgeZones, not an Array that could hold either. With this change, emitZones is now represented as an array of EmitZoneObjects.
EmitZoneData takes over the role previously held by EmitZoneObject.
2023-09-14 12:35:31 -06:00
Richard Davey
cbb802bcff
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-09-14 11:47:33 +01:00
Richard Davey
a1bc5e247b
Clarify set body docs further
2023-09-14 11:47:31 +01:00
Alvaro Estrada
6aa625b3cc
Description correction
2023-09-13 12:34:13 -06:00
Alvaro Estrada
5df5258c68
EmitterOpOnEmitCallback update
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Changed the parameters to be optional since not all the onEmit calls actually pass parameters to the function, so there should be a warning about that
2023-09-13 12:31:29 -06:00
samme
f7571462a0
Docs: explain FileConfig.type values
2023-09-13 08:28:57 -07:00
Alvaro Estrada
f56a74b668
Update Path.js
...
* Added a defaultDivisions property, this brings it to parity with singular curves implementation
* Added a stepRate parameter to the getPoints method, so it can pass this parameter to the curve's getPoints method when given
2023-09-11 09:49:46 -06:00
Alvaro Estrada
9d33475c5d
Changed the obligatory definition for an optional definition
2023-09-07 20:53:17 -06:00
Alvaro Estrada
7ff66e81bb
Fixed int type
...
Added int as possible undefined
2023-09-07 18:43:26 -06:00
Alvaro Estrada
953b316526
EmitterOpRandomMinMaxConfig type correction
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Added the description of the "int" boolean property that was missing
2023-09-07 18:18:52 -06:00
Alvaro Estrada
0ed6d4030d
Created ParticleData description
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Gave a description for the ParticleData type
2023-09-07 18:12:52 -06:00
Alvaro Estrada
2d32b53c1a
Added the use of Vector2Like
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Changed the types of follow and followOffset to use the interface Vector2Like, this enable more objects to be used and not only gameobjects and better describe followOffset
2023-09-07 18:11:02 -06:00
Richard Davey
5238c0b193
Ready for 3.61 Beta 3
2023-09-07 18:15:47 +01:00
Richard Davey
59438ad874
Both the Animation Config and the Play Animation Config allow you to set a new boolean property randomFrame
. This is false
by default, but if set, it will pick a random frame from the animation when it _starts_ playback. This allows for much more variety in groups of sprites created at the same time, using the same animation. This is also reflected in the new Animation.randomFrame
and AnimationState.randomFrame
properties.
2023-09-07 18:00:18 +01:00
Richard Davey
5961b821aa
Added missing property
2023-09-07 17:24:19 +01:00
Richard Davey
de48d84699
Updated jsdocs
2023-09-07 17:21:32 +01:00
Richard Davey
232916e3fa
Fixed use of modified Wrap function
2023-09-07 16:42:41 +01:00
Richard Davey
377cc6b37b
iOS and any browser identifying as AppleWebKit
will now set the Device.es2019
flag to true
. This causes Phaser to use the native array Stable Sort. This fixes an issue where overlapping particles could flicker on iOS. Fix #6483
2023-09-07 16:22:39 +01:00
Richard Davey
533ed6e47d
The ParticleEmitterWebGLRenderer
has been refactored so that the particle.frame
is used as the source of the glTexture
used in the batch and also if a new texture unit is required. This fixes issues where a Particle Emitter would fail to use the correct frame from a multi-atlas texture. Fix #6515
2023-09-07 16:14:06 +01:00
Richard Davey
962ff04538
If you gave the width
or height
in the Game Config object as a string it would multiply the value given by the parent size, often leading to a huge game canvas, or causing WebGL errors as it tried to create a texture larger than the GPU could handle. This has now been strengthened. If you give a string with a % at the end, it works as before, i.e. "100%"
or "50%"
to set the scale based on the parent. If you don't include the %, or use another unit, such as "800px"
it will now be treated as a fixed value, not a percentage.
2023-09-07 15:19:57 +01:00
Richard Davey
fe05501e38
The PostFXPipeline
will now set autoResize
to true
on all of its RenderTarget
instances. This fixes an issue where the PostFXPipeline
would not resize the render targets when the game size changed, causing them to become out of sync with the game canvas. Fix #6503 #6527
2023-09-07 14:43:36 +01:00
Richard Davey
540fe9ec9a
Merge pull request #6578 from rexrainbow/mesh-setinteractive-improve
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Uses current faces to do hit-testing
2023-09-07 14:08:28 +01:00
Richard Davey
066bb9be18
Updated jsdocs
2023-09-07 14:07:44 +01:00
Richard Davey
6cbcfefe7b
Clarified jsdocs
2023-09-07 13:28:52 +01:00
Richard Davey
b57369347f
Merge pull request #6576 from PresentCreativeLLC/EmitParticle-Type-Fix
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Update return type of emitParticle
2023-09-07 13:26:44 +01:00
Richard Davey
0cec5012b4
Merge pull request #6575 from PresentCreativeLLC/ParticleEmitterConfig-Type-Fix
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Update ParticleEmitterConfig.js
2023-09-07 13:26:05 +01:00
Richard Davey
8622e611f7
Merge pull request #6595 from PresentCreativeLLC/ParticleEmitterFrameConfigFix
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Update ParticleEmitterFrameConfig.js
2023-09-07 13:23:40 +01:00
Richard Davey
6d22019f26
Update ParticleEmitterAnimConfig.js
2023-09-07 13:21:51 +01:00
Richard Davey
18f5a73692
Merge pull request #6587 from PresentCreativeLLC/missing-particle-emitter-property
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Added missing description of the anims property of the particle emitter for JSDoc
2023-09-07 13:19:17 +01:00
Richard Davey
4c65ea408a
Merge pull request #6605 from emadkhezri/master
...
Fixed a typo in TextFactory.js
2023-09-07 13:16:37 +01:00
samme
a581b821eb
Docs: correct type for BuildTilesetIndex(mapData)
...
This should be close enough
2023-09-06 16:26:36 -07:00
Richard Davey
d9f51c0562
null the Camera reference
2023-09-05 14:56:13 +01:00
Richard Davey
e3c1478867
null the glTexture reference
2023-09-05 14:56:06 +01:00
Richard Davey
e8e57b6b0c
The WebGLRenderer.deleteFramebuffer
method has been updated so it now tests for the exitennce of a COLOR and DEPTH_STENCIL attachments, and if found, removes the bindings and deletes the stencil buffer. The code that previously deelted the RENDERERBUFFER_BINDING
has also been removed to avoid side-effects.
2023-09-05 13:40:45 +01:00
Richard Davey
c82a6bb466
DynamicTexture.preDestroy
was never called, leading to an accumlation of framebuffers in memory. This method has now been renamed to destroy
and cleans all references correctly.
2023-09-05 12:55:01 +01:00
Emad
266ddb7545
fixed a typo in TextFactory.js
2023-09-03 22:34:28 +10:00
John Hyde
e9808895ae
Update InputConfiguration.js: Clarify alphaTolerance
...
This change adds documentation to make it clear that alphaTolerance is a value between 0 and 255, rather than 0 and 1.
2023-08-30 13:07:33 -07:00
Richard Davey
61fa744473
Fixed the methods addAtlasJSONArray
, addAtlasJSONHash
, addAtlasXML
and addUnityAtlas
. Fix #6565
2023-08-28 16:21:17 +01:00
Richard Davey
28738a4046
Tile
was incorrectly using the Alpha
Game Object component, instead of the AlphaSingle
component, which meant although the methods implied you could set a different alpha per tile corner, it was never reflected in the rendering. It has now been updated to use just the single alpha value. Fix #6594
2023-08-28 16:04:14 +01:00
Richard Davey
56a1bbfe8b
Merge pull request #6568 from Trissolo/fixProcessQueue
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[Fix] Added missing parameter to some function calls in Phaser.Structs.ProcessQueue#add
2023-08-28 15:43:22 +01:00
Richard Davey
b5c9b76eff
Updated docs
2023-08-28 15:42:02 +01:00
Richard Davey
5846acf682
Merge pull request #6569 from Trissolo/refineGameObjectSetTexture
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Added two optional parameters to GameObjects.Components.Texture#setTexture
2023-08-28 15:39:47 +01:00
Richard Davey
2a5bf0e5f9
Merge pull request #6584 from Trissolo/fix/geomPolygon-unused-code
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Remove unused code in Geom.Polygon#setTo
2023-08-28 15:27:45 +01:00
Richard Davey
63fbaf99df
Merge pull request #6590 from samme/samme-patch-1
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Docs: StaticBody#reset description
2023-08-28 15:23:31 +01:00
samme
7338ca5793
Unprotect Animation#getFrameAt
2023-08-25 12:51:59 -07:00
Rex
8361735197
Add complete event
2023-08-25 11:25:48 +08:00
Rex
d46024c685
Do nothing if timeline is complete
2023-08-25 11:03:14 +08:00
Alvaro Estrada
4cfa8c4287
Update ParticleEmitterFrameConfig.js
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Changed the configuration to better reflect what is accepted by the function
2023-08-24 13:57:52 -06:00
samme
90799f39ed
Docs: StaticBody#reset description
2023-08-22 08:48:01 -07:00
Alvaro Estrada
e37134e47e
Fixed file name discrepancy with the interface name
2023-08-17 11:11:57 -06:00
Alvaro Estrada
525730dbb1
Added missing description of the anims property of the particle emitter
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- Created a description of the object handed to the function setAnim
- Added the property anim to ParticleEmitterConfig
- Changed the parameters description of setAnim to better match
2023-08-17 11:09:04 -06:00
Trissolo
d33c83d27b
Remove unused code
2023-08-16 05:42:00 +02:00
Richard Davey
9080dbf1fd
Updated documentation to explain about calling convertTiles
2023-08-15 23:37:05 +01:00
Rex
cd3646c850
Uses current faces to do hit-testing
2023-08-10 12:04:41 +08:00
Trissolo
d3c2afc9a5
The intersection test between the given Line and the line segment between the first and last point is no longer skipped
2023-08-09 06:54:22 +02:00
Alvaro Estrada
d4dd2ca77b
Merge branch 'photonstorm:master' into ParticleEmitterConfig-Type-Fix
2023-08-08 13:27:46 +00:00
Alvaro Estrada
6177670abc
Update return type of emitParticle
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The function emitParticle can also return undefined when the particle max limit has been reached
2023-08-08 07:07:49 -06:00
Richard Davey
c5d53f9e94
Fixed typo
2023-08-08 13:08:54 +01:00
Alvaro Estrada
f01af5ba3a
Update ParticleEmitterConfig.js
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- Fixed the Texture type in the ParticleEmitterConfig
2023-08-07 23:15:25 -06:00
Alvaro Estrada
6bc801ddff
Update ParticleEmitterConfig.js
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- Fixed a typo
- Updated JSDoc so ParticleEmitterConfig refers to EmitZoneObject and EmitZoneObject[] instead of EdgeZoneConfig and RandomZoneConfig
- Updated JSDoc so ParticleEmitterConfig refers to DeatZoneObject and DeathZoneObject[] instead of DeathZoneConfig
2023-08-07 18:14:00 -06:00
Trissolo
f4e0f018ba
Add Phaser.Geom.Line#setFromObjects()
2023-08-04 06:38:34 +02:00
Trissolo
1ea1c9313c
Added two optional parameters, 'updateSize' and 'updateOrigin', which are used as second and third arguments when setting the frame. In fact 'setFrame()' takes three arguments
2023-08-02 11:17:20 +02:00
Trissolo
255eb85723
Added missing parameter to some function calls
2023-08-02 10:40:10 +02:00
Richard Davey
ab9fced253
Fixed breaking typo introduced by #6474
2023-08-01 21:15:01 +01:00
Richard Davey
8e1809688c
The WebGLRenderer will now validate that the mipmapFilter
property in the Game Config is a valid mipmap before assigning it.
2023-08-01 13:44:58 +01:00
Richard Davey
72f3997d21
Merge pull request #6561 from julescubtree/update-loader-event-firing-documentation
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fix JSDoc fired event: Phaser.Loader.LoaderPlugin#ADD -> Phaser.Loader.Events#ADD
2023-07-26 18:52:24 +01:00
Richard Davey
d5318589bd
Marked as optional
2023-07-26 18:49:38 +01:00
Richard Davey
80da532028
Merge pull request #6555 from PresentCreativeLLC/particle-emitter-type-fix
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JSDocs update
2023-07-26 18:46:24 +01:00
Julius Diaz Panoriñgan
a902fe05da
fix JSDoc fired event: Phaser.Loader.LoaderPlugin#ADD -> Phaser.Loader.Events#ADD
2023-07-26 09:51:49 -07:00
Richard Davey
d7da226935
Updated version
2023-07-24 14:34:24 +01:00
Richard Davey
719bfd9dd8
Default the fill/line style to transparent
2023-07-24 14:33:49 +01:00
Alvaro Estrada
996a1361c4
JSDocs update
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Updated the JSDocs for the particle emitter to fix an issue with its typescript constructor description
2023-07-21 13:48:18 -06:00
Richard Davey
da947e8b4c
3.61.0 Beta 1
2023-07-21 18:45:47 +01:00
Richard Davey
002786e411
fx namespace fix
2023-07-21 18:41:30 +01:00
Richard Davey
b4849cf4f1
Math.Wrap` has been reverted to the previous version. Fix #6479
2023-07-21 18:32:45 +01:00
Richard Davey
c44dbccedc
The PathFollower.pathUpdate
method will now check if the tween
property has a valid data
component before running the update. This prevents a call to PathFollower.stopFollow
from throwing a Cannot read properties of null (reading '0')
error as it tried to do a single update post stop. Fix #6508
2023-07-21 18:20:38 +01:00
Richard Davey
23cd25f482
PhysicsGroup
will now set the classType
and null the config
when an array of single configuration objects is given in the constructor. Fix #6519
2023-07-21 18:13:37 +01:00
Richard Davey
4fa348e161
Group.createFromConfig
will now check to see if the config contains either internalCreateCallback
or internalRemoveCallback
and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519
2023-07-21 18:12:33 +01:00
Richard Davey
f0c6bd63bd
The Matter Physics ignoreGravity
boolean is now checked during the Matter Engine internal functions, allowing this property to now work again. Fix #6473
2023-07-21 17:40:47 +01:00
Richard Davey
7d4e6a3688
When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] }
it would fail to set the final value unless you specified the interpolation
property as well. It now defaults to linear
if not given. Fix #6551
2023-07-21 17:33:13 +01:00
Richard Davey
a17c6f78e9
Particle.alpha
is now clamped to the range 0 to 1 within the update
method, preventing it from going out of range. Fix #6551
2023-07-21 17:18:59 +01:00
Richard Davey
cd020af107
Guard against duplicate removal. Fix #6539
2023-07-21 17:13:26 +01:00
Richard Davey
56254d0114
The Rope
Game Object now calls initPostPipeline
allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
2023-07-21 17:07:32 +01:00
Richard Davey
b266223318
Modified method name to be plural
2023-07-21 16:57:48 +01:00
Richard Davey
a4e53acc33
Merge pull request #6453 from rexrainbow/particles-clear-zones
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Add methods to clear EmitZone or DeathZone
2023-07-21 16:55:22 +01:00
Richard Davey
b3e1b77686
Updated jsdocs
2023-07-21 16:54:51 +01:00
Richard Davey
1ad5e626af
Updated version number
2023-07-21 16:49:24 +01:00
Richard Davey
0db2134c2e
Merge pull request #6505 from Ariorh1337/6504
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6504: add letter spacing
2023-07-21 16:48:45 +01:00
Richard Davey
80515012bd
Merge pull request #6542 from rui-han-crh/expose-layer-id
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Expose layer id from Tiled map parser in LayerData and ObjectLayer
2023-07-21 16:40:53 +01:00
Richard Davey
c23b276cdd
Merge pull request #6536 from TJ09/animation-global-time-scale
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Apply AnimationManager's global time scale to AnimationStates.
2023-07-21 16:38:49 +01:00
Richard Davey
31a0fe0303
Merge pull request #6480 from EmilSV/bitmaptext_render_fix
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BitmapText now reset texture unit on flush
2023-07-21 16:36:27 +01:00
Richard Davey
1217464a0b
Merge pull request #6487 from DaliborTrampota/master
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Fixes drawing hexagonal tilemaps
2023-07-21 16:35:28 +01:00
Richard Davey
a504c78d44
Physics.Arcade.World.singleStep
is a new method that will advance the Arcade Physics World simulation by exactly 1 step (thanks @monteiz)
2023-07-21 16:33:31 +01:00