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Docs: StaticBody#reset description
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@ -690,7 +690,10 @@ var StaticBody = new Class({
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},
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/**
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* Resets this Body to the given coordinates. Also positions its parent Game Object to the same coordinates.
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* Resets this Static Body to its parent Game Object's position.
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*
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* If `x` and `y` are given, the parent Game Object is placed there and this Static Body is centered on it.
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* Otherwise this Static Body is centered on the Game Object's current position.
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*
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* @method Phaser.Physics.Arcade.StaticBody#reset
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* @since 3.0.0
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