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https://github.com/photonstorm/phaser
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Camera.preRender
will no longer round the origin, follow coordinates or scrollX/Y coordinates. It will still round the World view.
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df846bdab3
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1 changed files with 3 additions and 26 deletions
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@ -516,12 +516,6 @@ var Camera = new Class({
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var emitFollowEvent = false;
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if (this.roundPixels)
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{
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originX = Math.floor(originX);
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originY = Math.floor(originY);
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}
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if (follow && !this.panEffect.isRunning)
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{
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var lerp = this.lerp;
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@ -529,12 +523,6 @@ var Camera = new Class({
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var fx = follow.x - this.followOffset.x;
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var fy = follow.y - this.followOffset.y;
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if (this.roundPixels)
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{
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fx = Math.floor(fx);
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fy = Math.floor(fy);
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}
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if (deadzone)
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{
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if (fx < deadzone.x)
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@ -570,12 +558,6 @@ var Camera = new Class({
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sy = this.clampY(sy);
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}
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if (this.roundPixels)
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{
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sx = Math.floor(sx);
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sy = Math.floor(sy);
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}
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// Values are in pixels and not impacted by zooming the Camera
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this.scrollX = sx;
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this.scrollY = sy;
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@ -590,18 +572,13 @@ var Camera = new Class({
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var displayWidth = width / zoom;
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var displayHeight = height / zoom;
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var vwx = midX - (displayWidth / 2);
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var vwy = midY - (displayHeight / 2);
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if (this.roundPixels)
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{
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vwx = Math.floor(vwx);
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vwy = Math.floor(vwy);
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}
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var vwx = Math.floor(midX - (displayWidth / 2));
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var vwy = Math.floor(midY - (displayHeight / 2));
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this.worldView.setTo(vwx, vwy, displayWidth, displayHeight);
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matrix.applyITRS(Math.floor(this.x + originX), Math.floor(this.y + originY), this.rotation, zoom, zoom);
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matrix.translate(-originX, -originY);
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this.shakeEffect.preRender();
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