Updated docs

This commit is contained in:
Richard Davey 2023-08-28 15:42:02 +01:00
parent 2f78afc52a
commit b5c9b76eff

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@ -51,6 +51,10 @@ var Texture = {
*
* Textures are referenced by their string-based keys, as stored in the Texture Manager.
*
* Calling this method will modify the `width` and `height` properties of your Game Object.
*
* It will also change the `origin` if the Frame has a custom pivot point, as exported from packages like Texture Packer.
*
* @method Phaser.GameObjects.Components.Texture#setTexture
* @since 3.0.0
*