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Updated docs
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@ -51,6 +51,10 @@ var Texture = {
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*
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* Textures are referenced by their string-based keys, as stored in the Texture Manager.
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*
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* Calling this method will modify the `width` and `height` properties of your Game Object.
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*
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* It will also change the `origin` if the Frame has a custom pivot point, as exported from packages like Texture Packer.
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*
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* @method Phaser.GameObjects.Components.Texture#setTexture
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* @since 3.0.0
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*
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