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Update ParticleEmitterFrameConfig.js
Changed the configuration to better reflect what is accepted by the function
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* @typedef {object} Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig
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* @since 3.0.0
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*
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* @property {number|number[]|string|string[]|Phaser.Textures.Frame|Phaser.Textures.Frame[]} [frames] - One or more texture frames.
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* @property {number[]|string[]|Phaser.Textures.Frame[]} [frames] - Array of texture frames.
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* @property {boolean} [cycle] - Whether texture frames will be assigned consecutively (true) or at random (false).
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* @property {number} [quantity] - The number of consecutive particles receiving each texture frame, when `cycle` is true.
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*/
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