mirror of
https://github.com/photonstorm/phaser
synced 2024-11-25 14:10:42 +00:00
Updated jsdocs
This commit is contained in:
parent
d0950275d0
commit
b3e1b77686
1 changed files with 16 additions and 7 deletions
|
@ -235,7 +235,7 @@ var Text = new Class({
|
|||
/**
|
||||
* Adds / Removes spacing between characters.
|
||||
* Can be a negative or positive number.
|
||||
*
|
||||
*
|
||||
* If you update this property directly, instead of using the `setLetterSpacing` method, then
|
||||
* be sure to call `updateText` after, or you won't see the change reflected in the Text object.
|
||||
*
|
||||
|
@ -1070,13 +1070,19 @@ var Text = new Class({
|
|||
/**
|
||||
* Sets the letter spacing value.
|
||||
*
|
||||
* Adds / Removes spacing between characters.
|
||||
* Can be a negative or positive number.
|
||||
* This will add, or remove spacing between each character of this Text Game Object. The value can be
|
||||
* either positive or negative. Positive values increase the space between each character, whilst negative
|
||||
* values decrease it. Note that some fonts are spaced naturally closer together than others.
|
||||
*
|
||||
* Please understand that enabling this feature will cause Phaser to render each character in this Text object
|
||||
* one by one, rather than use a draw for the whole string. This makes it extremely expensive when used with
|
||||
* either long strings, or lots of strings in total. You will be better off creating bitmap font text if you
|
||||
* need to display large quantities of characters with fine control over the letter spacing.
|
||||
*
|
||||
* @method Phaser.GameObjects.Text#setLetterSpacing
|
||||
* @since 3.60.0
|
||||
* @since 3.61.0
|
||||
*
|
||||
* @param {number} value - The amount to add to the letter width.
|
||||
* @param {number} value - The amount to add to the letter width. Set to zero to disable.
|
||||
*
|
||||
* @return {this} This Text object.
|
||||
*/
|
||||
|
@ -1396,7 +1402,10 @@ var Text = new Class({
|
|||
style.syncShadow(context, style.shadowFill);
|
||||
|
||||
// Looping fillText could be an expensive operation, we should ignore it if it is not needed
|
||||
if (this.letterSpacing)
|
||||
|
||||
var letterSpacing = this.letterSpacing;
|
||||
|
||||
if (letterSpacing !== 0)
|
||||
{
|
||||
var charPositionX = 0;
|
||||
|
||||
|
@ -1407,7 +1416,7 @@ var Text = new Class({
|
|||
{
|
||||
context.fillText(line[l], linePositionX + charPositionX, linePositionY);
|
||||
|
||||
charPositionX += context.measureText(line[l]).width + this.letterSpacing;
|
||||
charPositionX += context.measureText(line[l]).width + letterSpacing;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue