Updated jsdocs

This commit is contained in:
Richard Davey 2023-07-21 16:54:51 +01:00
parent d0950275d0
commit b3e1b77686

View file

@ -235,7 +235,7 @@ var Text = new Class({
/**
* Adds / Removes spacing between characters.
* Can be a negative or positive number.
*
*
* If you update this property directly, instead of using the `setLetterSpacing` method, then
* be sure to call `updateText` after, or you won't see the change reflected in the Text object.
*
@ -1070,13 +1070,19 @@ var Text = new Class({
/**
* Sets the letter spacing value.
*
* Adds / Removes spacing between characters.
* Can be a negative or positive number.
* This will add, or remove spacing between each character of this Text Game Object. The value can be
* either positive or negative. Positive values increase the space between each character, whilst negative
* values decrease it. Note that some fonts are spaced naturally closer together than others.
*
* Please understand that enabling this feature will cause Phaser to render each character in this Text object
* one by one, rather than use a draw for the whole string. This makes it extremely expensive when used with
* either long strings, or lots of strings in total. You will be better off creating bitmap font text if you
* need to display large quantities of characters with fine control over the letter spacing.
*
* @method Phaser.GameObjects.Text#setLetterSpacing
* @since 3.60.0
* @since 3.61.0
*
* @param {number} value - The amount to add to the letter width.
* @param {number} value - The amount to add to the letter width. Set to zero to disable.
*
* @return {this} This Text object.
*/
@ -1396,7 +1402,10 @@ var Text = new Class({
style.syncShadow(context, style.shadowFill);
// Looping fillText could be an expensive operation, we should ignore it if it is not needed
if (this.letterSpacing)
var letterSpacing = this.letterSpacing;
if (letterSpacing !== 0)
{
var charPositionX = 0;
@ -1407,7 +1416,7 @@ var Text = new Class({
{
context.fillText(line[l], linePositionX + charPositionX, linePositionY);
charPositionX += context.measureText(line[l]).width + this.letterSpacing;
charPositionX += context.measureText(line[l]).width + letterSpacing;
}
}
else