false is the default now

This commit is contained in:
Richard Davey 2023-11-07 18:52:46 +00:00
parent 89ceaa288a
commit 0431796d94

View file

@ -397,7 +397,7 @@ var MultiPipeline = new Class({
// Multiply by the Sprite matrix, store result in calcMatrix
camMatrix.multiply(spriteMatrix, calcMatrix);
var quad = calcMatrix.setQuad(x, y, x + frameWidth, y + frameHeight, false);
var quad = calcMatrix.setQuad(x, y, x + frameWidth, y + frameHeight);
var getTint = Utils.getTintAppendFloatAlpha;
var cameraAlpha = camera.alpha;