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false is the default now
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@ -397,7 +397,7 @@ var MultiPipeline = new Class({
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// Multiply by the Sprite matrix, store result in calcMatrix
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camMatrix.multiply(spriteMatrix, calcMatrix);
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var quad = calcMatrix.setQuad(x, y, x + frameWidth, y + frameHeight, false);
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var quad = calcMatrix.setQuad(x, y, x + frameWidth, y + frameHeight);
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var getTint = Utils.getTintAppendFloatAlpha;
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var cameraAlpha = camera.alpha;
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