Commit graph

2891 commits

Author SHA1 Message Date
Richard Davey
252bc784d7 Fix Ropes for new pipeline batch 2022-10-19 15:34:07 +01:00
Richard Davey
ac2c9c8fb8 Fixed Texture Manager reference. Fix #6250 2022-10-14 13:24:46 +01:00
Richard Davey
fe75fa2a09
Merge pull request #6246 from rexrainbow/RenderTexture-resize
Add resize method back
2022-10-13 21:09:34 +01:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type 2022-10-13 12:59:26 -07:00
Rex
999a68c019 Update hitarea 2022-10-13 12:36:37 +08:00
Rex
d4093765be Add resize method back 2022-10-12 16:58:52 +08:00
Jaro Vanderheijden
e4b3e1ac15 Move BitmapTextCharacter typedef to proper location 2022-10-10 17:05:56 +02:00
Jaro Vanderheijden
f8f8f38715
Merge branch 'photonstorm:master' into master 2022-10-10 16:59:05 +02:00
Richard Davey
cb5d91f596 Fix #6242 2022-10-10 15:31:50 +01:00
Richard Davey
a5b3b91da1
Merge pull request #6236 from samme/feature/group-post-creation-options
Skip the Group createMultiple() post-creation options if not set
2022-10-10 15:18:18 +01:00
Richard Davey
f56499f62b
Merge pull request #6221 from samme/fix/video-load-url
Update video texture after loading
2022-10-10 14:46:06 +01:00
Richard Davey
954eb00fa1 Give Shapes the FX component 2022-10-09 23:16:58 +01:00
Richard Davey
6c2b45d99f Use setQuad 2022-10-09 21:40:22 +01:00
Richard Davey
76ce040bcb Fixed Mesh renderer 2022-10-09 18:04:36 +01:00
Richard Davey
b318cd734f Removed use of UUID from RenderTexture and fixed saveTexture method. 2022-10-09 16:01:06 +01:00
Richard Davey
9d834efb0a Update RenderTexture.js 2022-10-07 15:14:15 +01:00
Richard Davey
9671e54e2b Add Camera property 2022-10-07 12:46:54 +01:00
Richard Davey
f5960bea30 Get the default pipeline from the Pipeline Manager 2022-10-04 18:04:41 +01:00
Richard Davey
20485e1aa2 Added MobilePipeline 2022-10-04 17:08:48 +01:00
Richard Davey
20a40a8844 Updated docs 2022-10-04 15:42:25 +01:00
Richard Davey
56a1af3c05 Updated RenderTexture to just be an Image backed by a DynamicTexture 2022-10-04 14:49:47 +01:00
Richard Davey
17f2d7e072 Update Mask.js 2022-10-03 22:06:16 +01:00
Richard Davey
d9a2c052d8 No longer requires the Scene argument 2022-10-03 18:30:11 +01:00
Richard Davey
18ec3db0ef Update BlendMode.js 2022-09-29 18:51:16 +01:00
Richard Davey
476d117bf9 TransformMatrix.multiply now directly updates the Float32Array, leading to 6 less getter invocations.
`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
3dff7f07d2 Tween needs to persist 2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f Create NineSlice.js 2022-09-27 18:42:50 +01:00
Richard Davey
b13232c211 Moved nineslice out, use multi pipeline and make snapshot functions smaller 2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603 Allow negative offsets 2022-09-27 13:29:34 +01:00
Richard Davey
90ad29e958 Renamed frameFill to repeat and made it a lot more flexible.
Added resetStamp and removed un-used methods.
2022-09-26 23:18:07 +01:00
Richard Davey
291f3049e6 RenderTexture.isDrawing is a new read-only flag that tells if the Render Texture is currently batch drawing, or not. 2022-09-26 18:32:31 +01:00
Richard Davey
3d3db60331 Fixed repeating methods 2022-09-26 18:06:28 +01:00
Richard Davey
af66164302 Testing 9-slice 2022-09-26 18:00:15 +01:00
Richard Davey
3d0d2b4d94 The GameObject#setFrame method can now accept a Frame instance as its parameter, which will also automatically update the Texture the Game Object is using. 2022-09-26 17:15:34 +01:00
Richard Davey
023343c789 All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
Richard Davey
10fe5db0a6 Fixed jsdocs
Fix #6195
2022-09-21 21:10:52 +01:00
samme
1a5320dc08 Rope and Video already on update list 2022-09-10 08:44:43 -07:00
samme
ed7c999a0a Update video texture after loading
loadURL() or loadMediaStream()
2022-09-10 08:42:53 -07:00
Artem
754ed600d1
fix function Graphics -> strokeRoundedRect
added max radius
2022-09-03 16:50:29 +03:00
Richard Davey
95d0dbb624 RenderTexture.fillFrame is a new method that will take a given texture and draw it to the Render Texture as a fill-pattern. You can control the offset, alpha and tint of the draw 2022-08-30 22:06:34 +01:00
Jaro Vanderheijden
b271accaf0 Add raw character index to bitmap text bounds 2022-08-20 12:29:47 +02:00
samme
f32043a605 Skip the post-creation options if not set 2022-08-18 12:41:07 -07:00
Richard Davey
e3afb1d159 GameObjects.Text.appendText is a new method that will append the given text, or array of text, to the end of the content already stored in the Text object. 2022-08-18 18:44:40 +01:00
Richard Davey
810cfa587b Added link to SnowBMF 2022-08-17 16:41:40 +01:00
Richard Davey
15c58bc71c Added maxAliveParticles
`maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
2022-07-12 16:28:12 +01:00
samme
e2aebec933
Fix JSDoc syntax 2022-06-28 10:50:19 -07:00
Richard Davey
9f78ccf2f5 Error if using compressed texture for TileSprite
fix #6156
2022-06-27 18:11:00 +01:00
Richard Davey
d2f7f220ae
Merge pull request #6141 from Cirras/canvas_antialias_scalemode
Let texture `scaleMode` override the `antialias` setting under `CANVAS`
2022-06-27 17:58:51 +01:00
Richard Davey
1ca0da3221
Merge pull request #6142 from lolimay/patch-1
Fixes GameObjectFactory#group method's signature
2022-06-27 17:56:52 +01:00
Richard Davey
cf94e2cc8e Update Container.js 2022-06-22 17:17:52 +01:00
Richard Davey
e032d573b1 Update Container.js 2022-06-22 16:13:41 +01:00
Richard Davey
e4c520aa9e Update TextStyle.js 2022-06-22 14:22:52 +01:00
Richard Davey
8ad90cc949 When passing a TextStyle configuration object to the Text Game Objects setStyle method, it would ignore any metrics data it may contain and reset it back to the defaults. It will now respect the metrics config and use it, if present. Fix #6149 2022-06-21 17:04:38 +01:00
Richard Davey
b82c01d336 GameObjects.Polygon.setTo is a new method that allows you to change the points being used to render a Polygon Shape Game Object. Fix #6151 2022-06-21 16:27:43 +01:00
Richard Davey
4f652e4c7c Only flip if being used as a sprite textured 2022-06-17 15:14:54 +01:00
Rex
59bf0365c8 Update hitarea when changing frame 2022-06-17 14:46:03 +08:00
Shiqi Mei
a60d0bc4e6
Fixes GameObjectFactory#group method's signature 2022-06-15 15:25:26 +08:00
Jonah Jeleniewski
e8c8be0385
Let texture scaleMode override the antialias setting under CANVAS 2022-06-11 18:07:29 +10:00
Richard Davey
5763f9e76b The DisplayList.addChildCallback method will now check to see if the child has a parent container, and if it does, remove it from there before adding it to the Scene Display List. Fix #6091 2022-06-07 17:17:18 +01:00
Richard Davey
9fb446c7e2 Container.removeAll (which is also called when a Container is destroyed) will now directly destroy the children, if the given parameter is set, rather than doing it after removing them via the event handler. This fixes an issue where nested Containers would add destroyed children back to the Scene as part of their shutdown process. Fix #6078 2022-06-07 17:07:46 +01:00
Richard Davey
bdc3c05a1a Container.removeHandler now specifies the context for Events.DESTROY, fixing an issue where objects moved from one container, to another, then destroyed, would cause sys reference errors. Fix 5846 2022-06-07 16:54:48 +01:00
Richard Davey
a5132b2342 Call addedToScene and removedFromScene
* `Container.addHandler` will now call `GameObject.addedToScene`.
* `Container.removeHandler` will now call `GameObject.removedFromScene`.
2022-06-07 16:44:26 +01:00
Richard Davey
058fb24096 The Transform Component has a new boolean read-only property hasTransformComponent which is set to true by default. 2022-05-31 18:11:17 +01:00
Richard Davey
8a1faddecc The Light Game Object now has the Origin and Transform components, along with 4 new properties: width, height, displayWidth and displayHeight. This allows you to add a Light to a Container, or enable it for physics. Fix #6126 2022-05-31 18:10:25 +01:00
Richard Davey
ddd5e9b671 Typo fix 2022-05-31 00:25:44 +01:00
Richard Davey
695d0d861a
Merge pull request #6125 from samme/feature/particle-frequency
Allow particle frequency smaller than delta
2022-05-30 21:09:56 +01:00
samme
f393cb9c43 Allow particle frequency smaller than delta 2022-05-30 10:55:30 -07:00
Richard Davey
ec029cfaf0 RenderTexture.setIsSpriteTexture is a new method that allows you to flag a Render Texture as being used as the source for Sprite Game Object textures. You can also toggle the new boolean property isSpriteTexture as well. Doing this ensures that images drawn to the Render Texture are correctly inverted for rendering in WebGL. Not doing so can cause inverted frames. If you use this method, you must use it before drawing anything to the Render Texture. Fix #6057 #6017 2022-05-30 18:26:12 +01:00
Richard Davey
a4d8e87095 Fixed lint errors 2022-05-10 17:06:53 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
Richard Davey
d7074c4e0a Fixed jsdocs 2022-05-06 15:36:53 +01:00
Richard Davey
f8267e4ff8 ContainerCanvasRenderer would pass in a 5th container parameter to the child renderCanvas call, which was breaking the GraphicsCanvasRenderer and isn't needed by any Game Object, so has been removed. Fix #6093 2022-05-06 15:36:48 +01:00
Richard Davey
3d0ff83c51 Updated jsdocs. 2022-05-06 15:27:37 +01:00
Richard Davey
4155daeaf6 Added jsdocs. Fix #6092 2022-05-06 15:16:41 +01:00
Richard Davey
27ebe928b5 Update RenderTexture.js 2022-04-27 22:37:15 +01:00
Richard Davey
1057a18913
Merge pull request #6066 from TJ09/master
Fix kerning for BitmapText on Canvas renderer
2022-04-14 16:08:10 +01:00
Richard Davey
cceb70a937
Merge pull request #6039 from rexrainbow/layer-destroy
Destroy game objects safely in layer.destroy()
2022-04-14 15:42:46 +01:00
Richard Davey
f70296382e
Merge pull request #6044 from samme/patch-11
Docs: correct Rectangle#setSize() description
2022-04-14 15:41:22 +01:00
Richard Davey
da9296eae7
Merge pull request #6038 from samme/patch-10
Docs: correct args in ParticleEmitter#explode()
2022-04-14 15:40:20 +01:00
Richard Davey
4b752aad2e
Merge pull request #6061 from samme/misc/opt-particle-moveTo
Simplify the particle moveTo calculations
2022-04-14 15:39:28 +01:00
Richard Davey
fb6f9d370b
Merge pull request #6060 from samme/feature/particle-moveTo-zero
Allow moving particles to (0, 0)
2022-04-14 15:37:55 +01:00
samme
0b6d26b114
Docs: clarify ParticleEmitter#moveTo
#6046
2022-04-08 09:55:42 -07:00
T.J. L
5e5436c44b Fix copy-paste error in StarRender. 2022-04-02 01:51:12 -07:00
T.J. L
ff4ef2872b Don't overwrite the return values from require() 2022-04-02 01:49:19 -07:00
T.J. L
1551d1b270 Fix kerning for BitmapText on Canvas renderer 2022-04-02 01:33:04 -07:00
samme
d083179cbb Allow moving particles to (0, 0)
moveToX and moveToY are initialized to null instead of 0
2022-03-29 18:20:26 -07:00
samme
8b70cf643d Simplify the moveTo calculation 2022-03-25 11:24:59 -07:00
samme
e12ccfe8a0
Docs: correct Rectangle#setSize() description
Re. #5744 etc.
2022-03-17 11:38:44 -07:00
Rex
24cbfa22bb Add parameter description 2022-03-12 09:48:48 +08:00
Rex
2d1d64047c Destroy game objects safely 2022-03-12 09:43:33 +08:00
samme
0e22b0ecd6
Docs: correct args in ParticleEmitter#explode()
All arguments are optional
2022-03-11 14:00:05 -08:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
7aa7187a0f
Merge pull request #5870 from samme/docs/class-types
Add GroupClassTypeConstructor and ParticleClassConstructor types
2022-02-28 13:53:39 +00:00
Richard Davey
42f23045b2
Merge pull request #5953 from schontz/master
destroy game objects during shutdown safely #5520
2022-02-28 13:46:31 +00:00
Richard Davey
bb13fb8e1c
Merge pull request #6023 from spayton/pub-master
Container game object should supply container reference to child rend…
2022-02-28 13:43:38 +00:00
Richard Davey
14c018f862
Merge pull request #6012 from arbassic/fix-bitmaptext-kerning
Fix kerning in BitmapText rendering
2022-02-28 13:41:33 +00:00
Richard Davey
31de3bda5f
Merge pull request #6021 from rexrainbow/video-spritefx
Can add spriteFx pipeline to Video game object
2022-02-28 13:27:40 +00:00
stu
85396d13ab Container game object should supply container reference to child rendering 2022-02-25 17:56:50 +00:00
Rex
7bc14a9f12 Remove space 2022-02-24 13:03:54 +08:00
Rex
65f9228973 Can add spriteFx pipeline to Video game object 2022-02-24 13:01:30 +08:00
Andy Mikulski
b3c4616550
RenderTexture: Use 255-based RGB values when filling a Canvas 2022-02-22 18:33:09 -07:00
Richard Davey
6edbd9df22 Update RenderTexture.js 2022-02-21 18:42:54 +00:00
Richard Davey
6a6590d0dd
Merge pull request #6000 from sjb933/hotfix-rendertexture-blend
Fixed WebGL blending that was broken in 3.50. Fix #5565, fix #5996
2022-02-21 18:41:40 +00:00
arbassic
38f23baaf7
Fix kerning for BitmapText
There was a bug in the GetBitmapTextSize function, causing that kerning was not applied at all to BitmapTexts.
The fix sets 'x' of the character with calculated 'x' local variable (instead of general xAdvance.
Also xAdvance is modified with kerningOffset to provide consistency between proceeding characters
2022-02-15 19:03:13 +01:00
Shane Bammel
1c4c11b527 Fixed WebGL blending that was broken in 3.50. Fix #5565, fix #5996 2022-02-11 16:34:43 -06:00
Richard Davey
3546140b51 Merge branch 'master' of https://github.com/photonstorm/phaser 2022-02-03 21:50:54 +00:00
Richard Davey
c1b36610fb Update TileSprite.js 2022-02-03 21:50:52 +00:00
Richard Davey
a4308cfa3a Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951 2022-02-03 16:44:24 +00:00
Richard Davey
124daba3f5 Lint fix for #5984 2022-02-03 16:09:30 +00:00
Richard Davey
7e5ace5026
Merge pull request #5984 from optimumsuave/bugfix-closepath-polygon-canvas-renderer
Bugfix: PolygonCanvasRenderer: check for closePath when rendering Polygon with Phaser.CANVAS
2022-02-03 16:07:39 +00:00
Richard Davey
23193131f8
Merge pull request #5968 from vforsh/point-to-container-fix
Fix `pointToContainer` issue with `output` parameter
2022-02-03 16:03:21 +00:00
Richard Davey
0100586e52 Fixed jsdocs for #5958 2022-02-03 16:02:08 +00:00
Richard Davey
d193a82376
Merge pull request #5958 from rexrainbow/mesh-tint
Add setTint() method in Mesh GameObject
2022-02-03 15:58:23 +00:00
Richard Davey
f406dd25d3
Merge pull request #5957 from samme/docs/TileSpriteConfig-frame
Docs: correct type for TileSpriteConfig.frame
2022-02-03 15:55:41 +00:00
Connor Nielsen
5823cd70df fix formatting in PolygonCanvasRenderer 2022-01-26 14:26:02 -08:00
Connor Nielsen
9119b776c8 check for closePath in PolygonCanvasRenderer 2022-01-26 14:06:33 -08:00
Vladislav Forsh
7a636379f5 Fix pointToContainer issue with output parameter
provided `output` parameter was ignored when the container didn't have a parent container (was attached directly to the scene)

(cherry picked from commit 0d97dcc1f844f528f2361bfd800dec4885c5edc1)
2022-01-06 13:07:16 +03:00
Phaser Editor 2D
61ef57a399
Tag as optional the Sprite.chain(key) argument.
The `chain()` method accepts no argument to reset the chain of animations.
2022-01-02 17:05:30 -05:00
Rex
38e0323b01 Add setTint() method 2021-12-24 11:47:09 +08:00
samme
f81a047029 Docs: correct type for TileSpriteConfig.frame
Fixes #5955
2021-12-23 13:35:04 -08:00
David Schontzler
daa5e662e7 destroy game objects during shutdown safely #5520 2021-12-21 19:55:35 -08:00
Richard Davey
d51fa15cdf Made docs include mention of post fx. #5942 2021-12-21 17:41:52 +00:00
Richard Davey
ba132ab25c Fixed JSDocs 2021-12-15 22:26:04 +00:00
samme
e9e72a3ea5 Remove GetBounds component from PointLight 2021-12-04 11:55:19 -08:00
Richard Davey
e56391d8ed
Merge pull request #5918 from rexrainbow/shape-gameobject-mask
Allow Shape game object to be a mask
2021-12-01 18:36:04 +00:00
Richard Davey
385800ec2f
Merge pull request #5839 from natureofcode/fix/issue-5828
Fix #5828, improve GameObject#disableInteractive() and InputPlugin#disable()
2021-12-01 17:46:34 +00:00
Richard Davey
7188040d7d The GameObject.willRender method will now factor in the parent displayList, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883 2021-12-01 17:24:12 +00:00
Richard Davey
5b39d22368 Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922 2021-11-22 16:59:30 +00:00
Rex
784c2bd1ae Allow Shape game object to be a mask 2021-11-05 10:57:17 +08:00
Richard Davey
4b63bd2500 Update Pipeline.js 2021-11-02 17:05:16 +00:00
Richard Davey
aea45bb06d Text with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830 2021-11-01 18:44:10 +00:00
Richard Davey
314ff439c9
Merge pull request #5889 from samme/fix/path-follower-end
Fix PathFollower end point when given `to`
2021-11-01 17:07:54 +00:00
samme
ebb27e8ae4 Fix PathFollower end point when given to 2021-10-30 11:13:50 -07:00
Richard Davey
20d4391c29 Calling ParticleEmitter.setScale would set the scaleY property to null, causing calls to setScaleY to throw a runtime error. scaleY is now a required property across both the Particle and Emitter classes and all of the conditional checks for it have been removed 2021-10-28 15:01:51 +01:00
Richard Davey
b3f34a0471 Update Text.js 2021-10-27 15:46:20 +01:00
Richard Davey
50669c7bdf Updated jsdocs. Fix #5880 2021-10-26 14:31:15 +01:00
Richard Davey
9d7a575a4f Added FX component 2021-10-16 15:23:19 +01:00
Richard Davey
43df6de757 Removed duplicate post fx calls 2021-10-16 15:22:30 +01:00
Richard Davey
7a705d757c The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it. 2021-10-16 15:08:39 +01:00
Richard Davey
dddf601acb Added onFXCopy 2021-10-15 18:38:57 +01:00
Richard Davey
163978452e Added onFX 2021-10-15 00:58:40 +01:00
samme
ba5e4ffab7 Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
Fixes #5731 ?
2021-10-13 13:23:31 -07:00
samme
52e402e14e Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor 2021-10-13 13:22:54 -07:00
Richard Davey
6eebd6c1cf GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default. 2021-10-12 21:47:24 +01:00
Richard Davey
fd655d054c Added fxPadding property to Image 2021-10-12 01:02:42 +01:00
Richard Davey
c1430f41dc Testing FX padding 2021-10-11 15:10:57 +01:00
Richard Davey
cca537b66b
Merge pull request #5841 from samme/feature/warn-particle-missing-frame
Warn, throw for particle texture frame mistakes
2021-09-24 14:38:20 +01:00
samme
023336f826 Throw an error for missing particle texture frame 2021-09-23 11:15:58 -07:00
samme
da86ea7029 Warn for missing texture frames 2021-09-23 11:15:29 -07:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00