Commit graph

2891 commits

Author SHA1 Message Date
Richard Davey
cb124bf9a5 Uses new vertexAvailable check and src tint and alpha 2022-12-07 18:30:08 +00:00
Richard Davey
c7475151ae Added FX, GetBounds, Origin components and Tint methods 2022-12-07 18:29:40 +00:00
Richard Davey
c09240124d New parameters and docs 2022-12-07 18:28:51 +00:00
Richard Davey
00564508d4 Tidying up 2022-12-06 22:48:26 +00:00
Richard Davey
4dcef816b9 Vertex updating working 2022-12-06 22:45:13 +00:00
Richard Davey
50efdf0ab7 Complete 9-slice vertices done 2022-12-06 19:37:24 +00:00
Richard Davey
715002df86 Add alpha value 2022-12-06 18:30:33 +00:00
Richard Davey
468548c918 Skip alpha zero verts 2022-12-06 18:30:22 +00:00
Richard Davey
f8ae7c8bab Now created via addQuad method 2022-12-06 18:02:32 +00:00
Richard Davey
4e8d0efb1e Render direct from vertices, not Faces 2022-12-06 18:02:16 +00:00
Richard Davey
b3c7cc83d7 Preparing for 12 area calculations 2022-12-06 13:39:07 +00:00
Richard Davey
b84aecb1d4 Added docs (from Pixi) and finished 3-slice scaling 2022-12-05 22:58:49 +00:00
Richard Davey
657a33da8c Moved data to arrays and added config object 2022-12-05 21:43:35 +00:00
Richard Davey
343ee5d216 Added config object 2022-12-05 21:43:23 +00:00
arbassic
1fd986fe58 fix JSDocs 2022-12-05 22:32:23 +01:00
arbassic
9fe15df66b fix JSDocs 2022-12-05 22:31:19 +01:00
arbassic
720cf7e296 better comment, include in toJSON 2022-12-05 22:14:55 +01:00
arbassic
aa0d9be861 Add lineSpacing property to BitmapText 2022-12-05 22:10:45 +01:00
Richard Davey
83cf8d12fc Update NineSlice.js 2022-12-05 18:46:53 +00:00
Richard Davey
1f51d418db Working through manual vertex creation 2022-12-05 18:21:57 +00:00
Richard Davey
72cfbbb741 Removed inView checks 2022-12-05 18:21:47 +00:00
Richard Davey
6867136672 Testing Mesh based NineSlice Game Objectg 2022-12-02 18:07:20 +00:00
Richard Davey
6080bca8e5 Testing Video events 2022-12-02 13:35:20 +00:00
Richard Davey
896afcb68f Update DOMElement.js 2022-12-01 18:45:11 +00:00
Richard Davey
3b129f8cff Calling setDisplayOrigin on a Video Game Object would cause the origins to be set to NaN if the Video was created without an asset key. It will now give Videos a default size, preventing this error, which is reset once a video is loaded. Fix #5560 2022-11-30 22:59:32 +00:00
Richard Davey
14ddd29fbd Fixed TS errors 2022-11-30 15:06:52 +00:00
Richard Davey
f571fc68aa Fix #6296 2022-11-30 13:48:22 +00:00
Richard Davey
8b38fd3641 Reduce warning 2022-11-29 15:24:10 +00:00
Richard Davey
8b8b8fa352
Merge pull request #6281 from Ariorh1337/master
fix advancedWordWrap concatenate when wrapping
2022-11-29 15:23:21 +00:00
Richard Davey
384276ef0e If Rope.setPoints was called with the exact same number of points as before, it wouldn't set the dirty flag, meaning the vertices were not updated on the next render 2022-11-23 15:24:55 +00:00
Richard Davey
c0e592770f Update BitmapTextWord.js 2022-11-23 15:10:50 +00:00
Richard Davey
e0a8486dbc Update BitmapTextWord.js 2022-11-23 14:22:13 +00:00
Richard Davey
5d77e1fdc8 Particle.fire will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847 2022-11-23 00:29:12 +00:00
Richard Davey
64ede38b9d Added more docs confirming overrides. Fix #6046 2022-11-22 23:37:20 +00:00
Richard Davey
03b1ed62d1 When using RTL (right-to-left) Text Game Objects, the Text would vanish on iOS15+ if you changed the text or font style. The context RTL properties are now restored when the text is updated, fixing this issue. Fix #6121 2022-11-22 22:58:48 +00:00
Richard Davey
886920155b Add generics 2022-11-22 21:55:30 +00:00
Richard Davey
49c2f106b5 Swapped to non-instance based checks and added generics 2022-11-22 20:35:59 +00:00
Richard Davey
e7efa068a7 Previously, calling createBitmapMask on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976 2022-11-22 17:40:56 +00:00
Richard Davey
95ef3f9c25 Update Container.js 2022-11-22 00:19:02 +00:00
Richard Davey
d4b386aa90 Added generics to Container 2022-11-18 22:04:39 +00:00
Richard Davey
84cdbdd560 Added generics. Fix #6140 2022-11-18 21:30:28 +00:00
Richard Davey
e608c2caf1 The CONTEXT_RESTORED Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored DOM event, or has a contextRestoredHandler method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload. 2022-11-17 18:04:51 +00:00
Richard Davey
6220d9b18d Fake this flag to allow Bobs to get a physics body. Fix #6284 2022-11-14 21:41:37 +00:00
Dmitry Omelchenko
4f30e0b5b9 fix advancedWordWrap concatenate when wrapping 2022-11-12 17:30:27 +02:00
Richard Davey
465bf07334 The GameObjects.Components.Mask.createBitmapMask method can now accept the x, y, texture and frame parameters new to the BitmapMask constructor. 2022-11-10 15:09:27 +00:00
Richard Davey
6943989f46 The BitmapText Game Object has two new read-only properties displayWidth and displayHeight. This allows the BitmapText to correctly use the GetBounds component.
The `BitmapText` Game Object now has the `GetBounds` component added to it, meaning you can now correctly get its dimensions as part of a Container. Fix #6237
2022-11-08 18:42:05 +00:00
Richard Davey
3b57593e47 When calling GameObject.getPostPipeline and passing in a string for the pipeline name it would error with 'Uncaught TypeError: Right-hand side of 'instanceof' is not an object'. This is now handled correctly internally 2022-11-08 18:10:16 +00:00
Richard Davey
e878cebd16 Force it to return Color object 2022-10-31 22:17:39 +00:00
Richard Davey
4a5f6adfe4 Enable for debugging 2022-10-28 18:22:57 +01:00
Richard Davey
e868c5b284 Fix #6264 2022-10-26 15:24:41 +01:00
Richard Davey
252bc784d7 Fix Ropes for new pipeline batch 2022-10-19 15:34:07 +01:00
Richard Davey
ac2c9c8fb8 Fixed Texture Manager reference. Fix #6250 2022-10-14 13:24:46 +01:00
Richard Davey
fe75fa2a09
Merge pull request #6246 from rexrainbow/RenderTexture-resize
Add resize method back
2022-10-13 21:09:34 +01:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type 2022-10-13 12:59:26 -07:00
Rex
999a68c019 Update hitarea 2022-10-13 12:36:37 +08:00
Rex
d4093765be Add resize method back 2022-10-12 16:58:52 +08:00
Jaro Vanderheijden
e4b3e1ac15 Move BitmapTextCharacter typedef to proper location 2022-10-10 17:05:56 +02:00
Jaro Vanderheijden
f8f8f38715
Merge branch 'photonstorm:master' into master 2022-10-10 16:59:05 +02:00
Richard Davey
cb5d91f596 Fix #6242 2022-10-10 15:31:50 +01:00
Richard Davey
a5b3b91da1
Merge pull request #6236 from samme/feature/group-post-creation-options
Skip the Group createMultiple() post-creation options if not set
2022-10-10 15:18:18 +01:00
Richard Davey
f56499f62b
Merge pull request #6221 from samme/fix/video-load-url
Update video texture after loading
2022-10-10 14:46:06 +01:00
Richard Davey
954eb00fa1 Give Shapes the FX component 2022-10-09 23:16:58 +01:00
Richard Davey
6c2b45d99f Use setQuad 2022-10-09 21:40:22 +01:00
Richard Davey
76ce040bcb Fixed Mesh renderer 2022-10-09 18:04:36 +01:00
Richard Davey
b318cd734f Removed use of UUID from RenderTexture and fixed saveTexture method. 2022-10-09 16:01:06 +01:00
Richard Davey
9d834efb0a Update RenderTexture.js 2022-10-07 15:14:15 +01:00
Richard Davey
9671e54e2b Add Camera property 2022-10-07 12:46:54 +01:00
Richard Davey
f5960bea30 Get the default pipeline from the Pipeline Manager 2022-10-04 18:04:41 +01:00
Richard Davey
20485e1aa2 Added MobilePipeline 2022-10-04 17:08:48 +01:00
Richard Davey
20a40a8844 Updated docs 2022-10-04 15:42:25 +01:00
Richard Davey
56a1af3c05 Updated RenderTexture to just be an Image backed by a DynamicTexture 2022-10-04 14:49:47 +01:00
Richard Davey
17f2d7e072 Update Mask.js 2022-10-03 22:06:16 +01:00
Richard Davey
d9a2c052d8 No longer requires the Scene argument 2022-10-03 18:30:11 +01:00
Richard Davey
18ec3db0ef Update BlendMode.js 2022-09-29 18:51:16 +01:00
Richard Davey
476d117bf9 TransformMatrix.multiply now directly updates the Float32Array, leading to 6 less getter invocations.
`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
3dff7f07d2 Tween needs to persist 2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f Create NineSlice.js 2022-09-27 18:42:50 +01:00
Richard Davey
b13232c211 Moved nineslice out, use multi pipeline and make snapshot functions smaller 2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603 Allow negative offsets 2022-09-27 13:29:34 +01:00
Richard Davey
90ad29e958 Renamed frameFill to repeat and made it a lot more flexible.
Added resetStamp and removed un-used methods.
2022-09-26 23:18:07 +01:00
Richard Davey
291f3049e6 RenderTexture.isDrawing is a new read-only flag that tells if the Render Texture is currently batch drawing, or not. 2022-09-26 18:32:31 +01:00
Richard Davey
3d3db60331 Fixed repeating methods 2022-09-26 18:06:28 +01:00
Richard Davey
af66164302 Testing 9-slice 2022-09-26 18:00:15 +01:00
Richard Davey
3d0d2b4d94 The GameObject#setFrame method can now accept a Frame instance as its parameter, which will also automatically update the Texture the Game Object is using. 2022-09-26 17:15:34 +01:00
Richard Davey
023343c789 All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
Richard Davey
10fe5db0a6 Fixed jsdocs
Fix #6195
2022-09-21 21:10:52 +01:00
samme
1a5320dc08 Rope and Video already on update list 2022-09-10 08:44:43 -07:00
samme
ed7c999a0a Update video texture after loading
loadURL() or loadMediaStream()
2022-09-10 08:42:53 -07:00
Artem
754ed600d1
fix function Graphics -> strokeRoundedRect
added max radius
2022-09-03 16:50:29 +03:00
Richard Davey
95d0dbb624 RenderTexture.fillFrame is a new method that will take a given texture and draw it to the Render Texture as a fill-pattern. You can control the offset, alpha and tint of the draw 2022-08-30 22:06:34 +01:00
Jaro Vanderheijden
b271accaf0 Add raw character index to bitmap text bounds 2022-08-20 12:29:47 +02:00
samme
f32043a605 Skip the post-creation options if not set 2022-08-18 12:41:07 -07:00
Richard Davey
e3afb1d159 GameObjects.Text.appendText is a new method that will append the given text, or array of text, to the end of the content already stored in the Text object. 2022-08-18 18:44:40 +01:00
Richard Davey
810cfa587b Added link to SnowBMF 2022-08-17 16:41:40 +01:00
Richard Davey
15c58bc71c Added maxAliveParticles
`maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
2022-07-12 16:28:12 +01:00
samme
e2aebec933
Fix JSDoc syntax 2022-06-28 10:50:19 -07:00
Richard Davey
9f78ccf2f5 Error if using compressed texture for TileSprite
fix #6156
2022-06-27 18:11:00 +01:00
Richard Davey
d2f7f220ae
Merge pull request #6141 from Cirras/canvas_antialias_scalemode
Let texture `scaleMode` override the `antialias` setting under `CANVAS`
2022-06-27 17:58:51 +01:00
Richard Davey
1ca0da3221
Merge pull request #6142 from lolimay/patch-1
Fixes GameObjectFactory#group method's signature
2022-06-27 17:56:52 +01:00
Richard Davey
cf94e2cc8e Update Container.js 2022-06-22 17:17:52 +01:00