Richard Davey
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1d8bcc5408
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Added duration to Emitter.start method
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2022-12-22 14:57:27 +00:00 |
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Richard Davey
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d3ed47b250
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Added duration to config def
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2022-12-22 14:57:16 +00:00 |
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Richard Davey
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264dcc1d8f
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ParticleEmitter can now interpolate particles, emits 3 new events and has a new duration option
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2022-12-22 14:38:33 +00:00 |
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Richard Davey
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f0a39d8bd0
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Added new Particle Emitter events
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2022-12-22 14:38:11 +00:00 |
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Richard Davey
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8d0f7ee0f3
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Added ability to interpolate particle onUpdate
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2022-12-22 12:20:14 +00:00 |
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Richard Davey
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5f8c4ddbac
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Chainable
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2022-12-22 11:21:30 +00:00 |
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Richard Davey
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21299a48ee
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You can now 'fast forward' a Particle Emitter. This can be done via either the emitter config, using the new advance property, or by calling the new ParticleEmitter.fastForward method. If, for example, you have an emitter that takes a few seconds to 'warm up' and get all the particles into position, this allows you to 'fast forward' the emitter to a given point in time. The value is given in ms. All standard emitter events and callbacks are still handled, but no rendering takes place during the fast-forward until it has completed.
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2022-12-22 11:09:11 +00:00 |
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Richard Davey
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a5b7ffdb08
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Particle tint working correctly
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2022-12-19 18:35:40 +00:00 |
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Richard Davey
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d602ea92ed
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Merge pull request #6324 from rexrainbow/graph-concave-roundrectangle
Support concave corner in round rectangle
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2022-12-19 16:45:57 +00:00 |
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Richard Davey
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58533686d5
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Merge pull request #6321 from samme/docs/constructor-types
Docs: change "Constructor" types to `function`
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2022-12-19 16:43:31 +00:00 |
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Richard Davey
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91a1b351f0
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Testing tint vs color
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2022-12-19 13:48:53 +00:00 |
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Rex
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3a0a521d25
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Support concave corner in round rectangle
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2022-12-19 10:35:51 +08:00 |
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Richard Davey
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0c575fd859
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Remove un-used parameter
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2022-12-18 17:22:39 +00:00 |
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Richard Davey
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b267c607d2
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Measure and Snap block freq read
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2022-12-18 17:22:26 +00:00 |
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Richard Davey
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b71b29d353
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Added EmitterOps jsdocs
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2022-12-17 18:56:44 +00:00 |
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Richard Davey
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34c159b678
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Added speed getter
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2022-12-17 17:54:08 +00:00 |
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Richard Davey
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b8094cc078
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Fixed null comparison
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2022-12-17 17:51:35 +00:00 |
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samme
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09be12612b
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Docs: change "Constructor" types to function
- Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
- Phaser.Types.GameObjects.Particles.ParticleClassConstructor
- Phaser.Types.Tilemaps.CreateFromObjectsClassTypeConstructor
Fixes #6318
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2022-12-16 15:37:09 -08:00 |
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Richard Davey
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da96b39179
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Fixed flow of position and velocity and allowed bounce and moveTo to be updateable
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2022-12-15 17:32:15 +00:00 |
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Richard Davey
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cad71d1747
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Updated docs and made moveToX/Y and bounce onUpdate'able
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2022-12-15 17:31:47 +00:00 |
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Richard Davey
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f344b2109e
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Added support for stepped yoyo and fixed random max value
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2022-12-15 17:31:17 +00:00 |
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Richard Davey
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9c52f8a651
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Testing all ops as onUpdate capable
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2022-12-15 13:33:58 +00:00 |
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Richard Davey
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380e2ca760
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Access values from new ops object
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2022-12-15 00:51:22 +00:00 |
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Richard Davey
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bf870d5165
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Swapped to new ops object and public getters
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2022-12-15 00:51:11 +00:00 |
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Richard Davey
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e5695cabff
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If it's a new callback we need it
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2022-12-15 00:40:23 +00:00 |
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Richard Davey
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2879b12a10
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Added active, method, getMethod and new setMethod functions. Optimized flow.
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2022-12-15 00:34:34 +00:00 |
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Richard Davey
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b553398ad8
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Testing using _x for EmitterOps and public accessors
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2022-12-14 18:42:53 +00:00 |
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Richard Davey
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3bb68b45ae
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Better destroy handling. preUpdate won't run unless active. Added setEmitterAnims method.
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2022-12-14 18:16:03 +00:00 |
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Richard Davey
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3efc22a127
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Added AnimationState component and related properties, Event Emitter proxy and destroy method
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2022-12-14 18:12:50 +00:00 |
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Richard Davey
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98b0123004
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Move configs to global vars, save memory. Add getAnim and setAnim and related properties. Vastly improve destroy handling.
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2022-12-14 18:12:23 +00:00 |
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Richard Davey
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dd8f9e42b0
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Now uses setQuad and skips particles with scale o
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2022-12-14 16:38:22 +00:00 |
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Richard Davey
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67088c1075
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Fixed return type
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2022-12-14 16:38:04 +00:00 |
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Richard Davey
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6867ca5b82
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Give Particles an animation component
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2022-12-13 18:51:15 +00:00 |
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Richard Davey
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1121cedf60
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Adding in Particle Manager destroy handling
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2022-12-13 18:51:04 +00:00 |
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Richard Davey
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6d0fd99a13
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Spelling fix
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2022-12-09 18:44:32 +00:00 |
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Richard Davey
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3d1e2f952f
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Typo fixes
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2022-12-09 18:17:26 +00:00 |
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Richard Davey
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9140bedd34
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Added missing lineSpacing property
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2022-12-09 16:01:02 +00:00 |
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Richard Davey
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a41247e2d9
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Fixed incorrect jsdocs #6309
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2022-12-09 15:59:02 +00:00 |
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Richard Davey
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784f04cf61
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Merge pull request #6309 from arbassic/master
Add `lineSpacing` property and `setLineSpacing` method to BitmapText
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2022-12-09 15:55:15 +00:00 |
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Richard Davey
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380100c4c1
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Fix height math and update docs
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2022-12-08 22:48:46 +00:00 |
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Richard Davey
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a6135be4eb
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Clamp min width/height
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2022-12-08 22:44:40 +00:00 |
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Richard Davey
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fe93dab2c9
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Added NineSlice factory
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2022-12-08 22:44:31 +00:00 |
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Richard Davey
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73c7cf6d7a
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Updated jsdocs
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2022-12-08 22:44:19 +00:00 |
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Richard Davey
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e304952a8b
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Added NineSlice Creator functions
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2022-12-08 22:43:44 +00:00 |
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Richard Davey
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0d9bd568e5
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Correct type
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2022-12-08 22:43:28 +00:00 |
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Richard Davey
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8de87cfeca
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Height now locked for a 3-slice object
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2022-12-08 18:55:09 +00:00 |
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Richard Davey
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5d4dd9d918
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Added full documentation, 3-slice support, support for frames in texture atlases and changing frames
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2022-12-08 18:41:09 +00:00 |
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Richard Davey
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77c87475d8
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Updated jsdocs
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2022-12-08 18:40:14 +00:00 |
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Richard Davey
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2d409cbe54
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Now supports origin component
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2022-12-08 16:19:29 +00:00 |
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Richard Davey
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fea262f3e0
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Testing origin
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2022-12-07 18:51:26 +00:00 |
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