Commit graph

1049 commits

Author SHA1 Message Date
KillzXGaming
a425bd6a6e Revert GetActiveSkeleton() as it causes animation export issues.
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d Handle skinned boundings better (may improve shadows and culling performance) 2021-06-05 18:06:24 -04:00
KillzXGaming
65732387fc Improve bounding radius calculation. 2021-06-03 21:19:34 -04:00
KillzXGaming
bf43d65daf NUTEXB : Support BC6 SFloat 2021-05-02 20:07:51 -04:00
KillzXGaming
15594e967b NUTEXB: Support BC4 2021-05-02 18:52:03 -04:00
KillzXGaming
f17b4280a4 NUTEXB : Improve nutexb texture format support, keep file version on resave. 2021-04-30 17:53:02 -04:00
KillzXGaming
f1da5060d0 BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import. 2021-04-26 20:35:44 -04:00
KillzXGaming
7c9d8cfd98 BFRES : Add a quick fix for swapping skeletons with regenerated indices 2021-04-18 20:16:27 -04:00
KillzXGaming
2f2bee744b BFRES : Finally add support for proper skin index generation fixing all the index errors. 2021-04-18 14:38:12 -04:00
KillzXGaming
7331a268bf BFRES : Display scaling rule for non animated skeletons. 2021-04-17 19:21:42 -04:00
KillzXGaming
8a9390cb6c BFRES : Fix bone matching for models with multiple skeletons. 2021-04-12 19:49:45 -04:00
KillzXGaming
d923705c3c BNTX : Quick fix for dims when importing cubemaps as DDS 2021-04-04 17:08:54 -04:00
KillzXGaming
12dfbaadaf Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2021-03-29 20:41:55 -04:00
KillzXGaming
e1e6a3941f BFRES : Quick work around for skinning indices to fix index out of range error.
Quick work around based on VelouriasMoon's fix.
2021-03-29 20:41:44 -04:00
KillzXGaming
2056fd1fa0
BFRES : Fix shader variables being switched in UI. 2021-03-22 18:00:33 -04:00
KillzXGaming
dcba003aba BFFNT : Fix bntx sheet generating and default mip maps to 1. 2021-03-21 14:51:59 -04:00
KillzXGaming
0db9434041 SHARCFB : Fixes to variation value parsing. 2021-02-21 13:04:57 -05:00
KillzXGaming
3ccd38ea66
Quick error fix 2021-02-01 18:29:49 -05:00
HelloOO7
4720db57b9 GFPAK disk hash cache. 2021-02-01 17:20:42 -05:00
HelloOO7
3708fd4945 GFPAK anime hash duplicates fix 2021-02-01 17:20:42 -05:00
HelloOO7
1340c1a55f GFPAK procedural anime config hashes 2021-02-01 17:20:42 -05:00
KillzXGaming
2c43ccfc3f
Quick KCL material preset path fix. 2021-02-01 17:16:11 -05:00
KillzXGaming
394fad02c5 RARC : Add batch renaming for galaxy actors like odyssey has 2020-12-26 12:59:08 -05:00
KillzXGaming
df06604d2a Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2020-12-26 12:54:15 -05:00
KillzXGaming
df281e645f NUTEXB : Fix different non swizzled surface levels 2020-12-26 12:54:07 -05:00
Shuken Mondin
f2601229d3 Import User data
Import userdata when importing a WiiU animation to a Switch bfres
2020-12-25 11:14:16 +08:00
KillzXGaming
2fd88ce7eb RARC : Support renaming. 2020-12-24 20:05:44 -05:00
KillzXGaming
5a55eb189f NUTEXB : Fix BC2 SRGB textures loading 2020-12-13 11:44:15 -05:00
KillzXGaming
66749710ce BYAML : Support upper case boolean values when converting yaml back 2020-12-12 12:35:36 -05:00
KillzXGaming
ad98ec7db9 XCI : fix loading files. 2020-12-12 12:28:04 -05:00
KillzXGaming
f7e982dd6d BFLYT : Allow groups to have their pane list edited. 2020-12-12 12:20:50 -05:00
KillzXGaming
b8ad3d9734 BFRES : Param cleanup and support NSMBU SRT params 2020-11-08 20:51:57 -05:00
KillzXGaming
cc4d1c7933 Revert "Enable proper BFRES saving in PTCL"
This reverts commit 15dacaca2a.
2020-10-29 21:15:32 -04:00
KillzXGaming
15dacaca2a Enable proper BFRES saving in PTCL 2020-10-29 19:44:42 -04:00
KillzXGaming
a3bfa61275 Add LOD counter option for dummy LODs 2020-10-23 19:34:00 -04:00
KillzXGaming
8686dcf3f0 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2020-10-21 17:42:03 -04:00
KillzXGaming
cf752a265d BFRES : Add vertex color menus to FSHP 2020-10-21 17:40:51 -04:00
HelloOO7
5d9981e6dc
Fix GFBANM rotation interpolation 2020-10-19 17:09:25 +02:00
KillzXGaming
079ad7e724 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2020-10-10 13:08:10 -04:00
KillzXGaming
5f9493839e BRLYT : Fix removing texture maps. 2020-10-10 13:07:48 -04:00
KillzXGaming
edb3b986cd
BFRES : Improve Switch sampler handling. 2020-10-08 18:55:13 -04:00
McSpazzy
62d26303fa Add bcsv header hash resolving 2020-10-02 17:11:24 +10:00
KillzXGaming
846cbb8eea Some adjustments 2020-09-25 19:14:47 -04:00
KillzXGaming
f8d63441a7 Fix some erorrs 2020-09-25 19:12:56 -04:00
KillzXGaming
d5133d8344 BFLYT : Some fixes with tex gen on newer versions 2020-09-20 15:15:23 -04:00
KillzXGaming
b7a7f871dc BXLYT : Auto generate tex gens if none created. 2020-09-20 14:43:11 -04:00
KillzXGaming
e39e6f7d03 BXLYT : Recalculate material indices automatically on save. 2020-09-20 14:05:28 -04:00
KillzXGaming
3126bef310 BMD : Add little endian support. 2020-09-20 10:36:51 -04:00
KillzXGaming
303aa55215 NSP/XCI : Use title IDs in place for multiple NCA file names. 2020-09-19 10:12:49 -04:00
KillzXGaming
4f28c0747f BXLYT : Fix updating layout instance on new panes (fixes pane name list in bxlan editor) 2020-09-18 18:13:31 -04:00
KillzXGaming
91f4909b1f BXLYT : Support loading textures with different name cases. 2020-09-18 17:59:55 -04:00
KillzXGaming
426e7440a6 BRLYT & BRLAN : Support little endian. 2020-09-18 17:34:05 -04:00
KillzXGaming
2f6605761a TPL : Add support for little endian 2020-09-18 17:20:36 -04:00
KillzXGaming
9a0f6ebddd BRFNT: Add support for little endian. 2020-09-18 17:03:30 -04:00
KillzXGaming
1d77d99968 BXLAN : Fix setters/getters for frame size and loop data. 2020-09-17 17:12:03 -04:00
KillzXGaming
6deffec924 BFRES : Fix rigid body transforming for model imports. 2020-09-17 16:58:06 -04:00
KillzXGaming
b239823a3c KCL : Fix collision generation from obj with NaN position values. 2020-09-17 11:05:16 -04:00
KillzXGaming
bf472a062a Add the same support for .xci 2020-09-16 21:04:23 -04:00
KillzXGaming
5e035ff15e NSP : Add support for loading multiple programs 2020-09-16 20:55:48 -04:00
KillzXGaming
e6f4f0562d Some quick CRAR fixes 2020-09-15 16:19:01 -04:00
KillzXGaming
4e23dcf91f BFRES : Quick fix to support Rune Factory 4 samplers. 2020-09-15 14:36:05 -04:00
KillzXGaming
3192ee7d62 Add support for CRAR (little endian RARC) 2020-09-15 11:19:06 -04:00
KillzXGaming
39910a721b Some error fixes 2020-09-12 16:50:05 -04:00
KillzXGaming
f227f30e04 Fixup BOTW switch samplers 2020-09-12 15:44:38 -04:00
KillzXGaming
ba0ac85543 Store original usd1 section for saving back unless edited to prevent v9 bflyt glitches. 2020-09-12 15:33:28 -04:00
KillzXGaming
2a1b7b1d97 Adjust KCL switching endianness 2020-09-11 21:05:58 -04:00
KillzXGaming
b16d03857f Add custom extensions to save dialogs. 2020-09-10 18:07:42 -04:00
KillzXGaming
aee94a3b2b BFRES : Fix botw switch samplers 2020-09-05 20:30:41 -04:00
KillzXGaming
778c214d16 PCTL : Temporarily disable bfres saving due to current bugs. 2020-09-04 19:21:10 -04:00
KillzXGaming
968ac33d09 PTCL : fix some material assignments for primitives. 2020-09-04 16:29:23 -04:00
KillzXGaming
33801bc48c Quick fix for nutexb swizzle settings 2020-09-04 14:30:25 -04:00
KillzXGaming
795d6702ed Patch assembly version 2020-08-31 19:03:18 -04:00
KillzXGaming
88b84a9a8d Fix part pane crash bug in newer layout versions. 2020-08-31 18:34:25 -04:00
KillzXGaming
6b88b26038 Use global variables for nutexb configuration. 2020-08-31 17:35:33 -04:00
KillzXGaming
9c0703d50c Cleanup a bit 2020-08-31 17:30:57 -04:00
KillzXGaming
b867295659 NUTEXB : Add seperate padding toggle to pad smaller file sizes. 2020-08-31 17:27:07 -04:00
KillzXGaming
bf02233106 Combine KCL materials that use unique IDs per every triangle. 2020-08-31 17:00:55 -04:00
KillzXGaming
e3ac2625ef KCL fixes for 3D World Presets 2020-08-19 16:29:40 -04:00
KillzXGaming
619c1a9e23 Adjust KCL constructor 2020-08-18 14:06:54 -04:00
KillzXGaming
f39203054b Adjust obj export default filename 2020-08-16 11:48:40 -04:00
KillzXGaming
232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
b0f77f247a BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed) 2020-08-11 16:47:01 -04:00
KillzXGaming
ca57c482b7 BFRES : Fix yaml formatting for materials with duplicate values in keyframes. 2020-08-03 19:28:50 -04:00
KillzXGaming
c68dc5aaea Disable bmd saving to prevent potential crashes 2020-08-02 12:04:09 -04:00
KillzXGaming
4e5c8cf5f6 Add support for ARAM RARC files. 2020-07-29 19:54:52 -04:00
KillzXGaming
3d32e44e73 Export bfres files as model containers on batch exporting. 2020-07-29 19:54:17 -04:00
KillzXGaming
b58d58abaf Use byte type for bntx flags 2020-07-27 18:43:10 -04:00
KillzXGaming
bebba0e432 PACx : fix some freezes loading type 0 files (root single chunks) 2020-07-26 12:30:21 -04:00
KillzXGaming
cdc0049190 LM3 : Adjust model name handling. 2020-07-21 19:03:39 -04:00
KillzXGaming
1be92db3d7 Auto check BC4 Alpha setting when used on replaced texture. 2020-07-20 19:53:24 -04:00
KillzXGaming
b673b3ee60 Revert "Revert "Revert "Quick fix for switch textures with strange resolutions."""
This reverts commit 2866344409.
2020-07-20 19:52:11 -04:00
KillzXGaming
2866344409 Revert "Revert "Quick fix for switch textures with strange resolutions.""
This reverts commit d7e8d9d50c.
2020-07-20 19:50:33 -04:00
KillzXGaming
d7e8d9d50c Revert "Quick fix for switch textures with strange resolutions."
This reverts commit cfbf39fff6.
2020-07-20 19:50:11 -04:00
KillzXGaming
cfbf39fff6 Quick fix for switch textures with strange resolutions. 2020-07-15 19:01:56 -04:00
KillzXGaming
06f8c15b5d BXLAN : Fix saving texture pattern animations. 2020-07-12 17:55:41 -04:00
KillzXGaming
78fc6c7eb3 BXLAN : Fix string collection editors. 2020-07-12 16:52:07 -04:00
KillzXGaming
07bd21b174 Fix errors 2020-07-11 15:21:37 -04:00
KillzXGaming
336efb45ff NUTEXB : Align array levels fixing cubemap importing 2020-07-11 11:24:50 -04:00
KillzXGaming
7ca392bdfe Add dialog for replacing unswizzled images for nutexb 2020-07-11 11:19:25 -04:00
KillzXGaming
8cbc45f3a1 Add workaround for Taiko no Tatsujin nutexb in right click menu. 2020-07-11 11:12:01 -04:00
KillzXGaming
1e3f2eebb6 Fixup mipsizes in nutexb 2020-07-10 21:29:29 -04:00
KillzXGaming
47fe05f593 BNTX : Fix R11_G11_B10_UINT 2020-07-10 20:45:10 -04:00
KillzXGaming
4f39fdf62e Another adjustment to texture mapping 2020-07-10 17:49:24 -04:00
KillzXGaming
6c4afefdd5 Adjustments to texture mapping. 2020-07-10 17:27:31 -04:00
KillzXGaming
3bb5df711e Force bc4 alpha on bffnt 2020-07-07 19:22:26 -04:00
KillzXGaming
72a12c5c05 Fix bug loading files in U8 archives 2020-07-07 16:15:29 -04:00
KillzXGaming
21067aa72f BFLYT : Fix loading some values in text pane editor. 2020-07-06 19:13:42 -04:00
KillzXGaming
a5ab81cc9b Disable gmx saving as editing isn't supported yet 2020-06-30 21:27:52 -04:00
KillzXGaming
65d5fc1a32 BFRES : Fix null reference bug for importing bones (wii u) 2020-06-30 18:46:09 -04:00
KillzXGaming
82f104d8f1 BFRES : Rename duplicate bone names when new bones are imported. 2020-06-30 18:43:33 -04:00
KillzXGaming
b48e0af34b Improve RARC saving. 2020-06-30 18:29:01 -04:00
KillzXGaming
ee58bfcadb Some fixes for opening bfres without opengl enabled 2020-06-17 16:29:03 -04:00
KillzXGaming
ecc43c8430 BFRES : Fixes to importing SMD to FSKA 2020-06-15 21:00:03 -04:00
KillzXGaming
952095877d BFRES : Prevent adding attributes if original attributes are kept and present. 2020-06-15 20:15:27 -04:00
KillzXGaming
e66e16b3c4 BARS : Add export all option when right clicking audio folder. 2020-06-12 18:59:17 -04:00
KillzXGaming
c134a24765 GFBMDL : Add a quick fix for swapping json materials. 2020-06-10 19:43:10 -04:00
KillzXGaming
8ae794259c Allow seanim to be exportable with gfbanim 2020-05-26 16:05:03 -04:00
KillzXGaming
d3839e87b7 List out texture placeholders for bfres when missing textures on save. 2020-05-26 14:59:49 -04:00
KillzXGaming
f796687ca0 Some nutexb replacement fixes 2020-05-23 19:17:27 -04:00
KillzXGaming
08ac7084e7 Fix narc files with no file names 2020-05-23 14:23:19 -04:00
KillzXGaming
06b6f5b2ab Only open texture pattern viewer in FMAA if the type is a texture pattern 2020-05-15 19:09:14 -04:00
KillzXGaming
cf9d673537 Fix click events for animations 2020-05-15 19:06:58 -04:00
KillzXGaming
a79082ecbe Fix replacing wii u bflims in the layout editor 2020-05-14 17:46:02 -04:00
KillzXGaming
f2237184b8 Quick bflim saving fix 2020-05-11 09:48:49 -04:00
KillzXGaming
7a1ed513b1 Add option to export all for gfbanm in gfpak 2020-05-10 11:58:08 -04:00
KillzXGaming
d971b03a17 Add gfbanm exporting as smd 2020-05-10 11:44:52 -04:00
KillzXGaming
8a8ac6830e Quick adjustment to visibility 2020-05-10 11:20:20 -04:00
KillzXGaming
719e1b107c Fix animation playback for multiple gfbmdls 2020-05-10 11:17:23 -04:00
KillzXGaming
7740ae93bf Disable vertex colors on certain gfbmdls. 2020-05-09 20:28:16 -04:00
KillzXGaming
459b9582a5 Quick fix for appveyor being picky 2020-05-09 20:13:51 -04:00
KillzXGaming
bb74507c0f Update sln version 2020-05-09 20:06:09 -04:00
KillzXGaming
536c5435bc Some adjustments to gfbanm 2020-05-09 19:50:12 -04:00
KillzXGaming
58bb38df31
Merge pull request #236 from Golui/feature/SwShAnims
Basic SwSh Animation previewing
2020-05-09 19:46:39 -04:00
Golui
d8970a0363 Basic SwSh Animation previewing 2020-05-10 00:26:18 +02:00
KillzXGaming
b1317f7e96 Fix saving 3ds bflims (fixes saving layout files in archives) 2020-05-08 17:31:12 -04:00
KillzXGaming
ab066f1706 Add channel component option for batch export textures. Fix exporting texture alts from model. 2020-05-06 19:48:38 -04:00
KillzXGaming
b8f000dd1f Use first skeleton for now when batch exporting bfres (fix bone index mapping) 2020-05-05 16:49:39 -04:00
KillzXGaming
62a822f3ab Fix importing textures with BC4 alpha 2020-05-04 20:39:28 -04:00
KillzXGaming
0f05011435 Fix for csv parsing 2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43 Cleanup some packages 2020-05-03 17:35:06 -04:00
KillzXGaming
30d807a301 Some fixes 2020-05-03 17:20:54 -04:00
José Guadalupe Nava Zavala
317c18a570 Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
7efbad2ae9 Some adjustments 2020-04-26 17:30:55 -04:00
KillzXGaming
554f4b17a0 NUTEXB : don't combine levels to fix file sizes 2020-04-26 10:14:11 -04:00
KillzXGaming
9f43146966 NUTEXB fix importing cubemaps 2020-04-23 16:25:37 -04:00
KillzXGaming
0b7f5043e9 Fix BCLIM saving (fixes bclyt editing in archives) 2020-04-23 16:11:05 -04:00
KillzXGaming
126f462213 Fix the batch bntx creator to have a proper folder selector 2020-04-23 15:27:47 -04:00
KillzXGaming
ab984fe93a Prevent infinite loading for effn ptcls 2020-04-19 17:23:43 -04:00
KillzXGaming
11099d88df Automatically open sarc file entries if there is only a single file in them 2020-04-19 13:28:04 -04:00
KillzXGaming
a3be9b111d BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
KillzXGaming
30337a2fcf BXLYT : Fix text panes with no fonts referenced 2020-04-17 17:31:53 -04:00
KillzXGaming
d5f2d60bfa BYAML : Some yaml tag fixes 2020-04-16 17:19:23 -04:00
KillzXGaming
224972df98 BYAML : Fix crc32 computing for yaml 2020-04-16 16:43:10 -04:00
KillzXGaming
31102bcc37 Quick fix 2020-04-16 16:31:05 -04:00
KillzXGaming
a6951ec000 Add a way to search for byaml hashes in the Hashes folder 2020-04-16 16:28:36 -04:00
KillzXGaming
c42d5e4441 BFRES : Fix setting param values for vec3/vec4 with colors as 0 2020-04-15 20:29:44 -04:00
KillzXGaming
c41a682bff Update libraries 2020-04-14 18:39:16 -04:00
KillzXGaming
43af3d9bed Start to cleanup BARS 2020-04-14 17:20:59 -04:00
M-1
a5c560b156 Update File_Format_Library.csproj 2020-04-14 17:08:39 -04:00
M-1
49a2d7e282 CMB: Redo cmb reading/writing using ZeldaLib (WIP) 2020-04-14 16:40:24 -04:00
KillzXGaming
134b8e295c Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping 2020-04-14 16:31:36 -04:00
KillzXGaming
33ae4c5635 Use first texture for 3ds materials 2020-04-14 15:32:59 -04:00
KillzXGaming
c220b6a3ed PTCL : Make sure to save changes to bfres for switch 2020-04-14 14:23:42 -04:00
KillzXGaming
d45ca032b2 Fix batch exporting luas from BEA 2020-04-11 18:30:53 -04:00
KillzXGaming
a3080f0980 ZSI fix multi room setups 2020-04-11 16:21:00 -04:00
KillzXGaming
cb86773b9c Fix scene animation exporting for wii u 2020-04-11 14:47:32 -04:00
KillzXGaming
2b416da9df BCH/BCRES : Skip transforming normals to prevent singular matrix bug 2020-04-11 11:19:02 -04:00
KillzXGaming
2088200479 Add batch exporting textures for some additional formats 2020-04-11 10:23:39 -04:00
KillzXGaming
65532046c0 Quick implimentation so bfres models can be batched exported 2020-04-10 17:22:45 -04:00
KillzXGaming
ab37acc60c Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash) 2020-04-09 21:02:46 -04:00
KillzXGaming
be9f7928d8 BFRES : fix loading R8 SNORM for wii u 2020-04-09 19:34:54 -04:00
KillzXGaming
c035b7e9c2 Fix nutexb padding for smaller images 2020-04-09 16:44:22 -04:00
KillzXGaming
5c68d2d14a Fix errors 2020-04-05 11:23:01 -04:00
KillzXGaming
259f681940 NUTEXB : Also pad image data for images edited in tool 2020-04-02 14:48:25 -04:00
KillzXGaming
da32466f53 Quick fix 2020-04-02 14:36:34 -04:00
KillzXGaming
4ff5e83ba3 NUTEXB : Automatically pad smaller image sizes if restrictions are used 2020-04-02 14:34:18 -04:00
KillzXGaming
1cf45c4f5a Adjust nutexb name handling 2020-04-02 14:25:08 -04:00
KillzXGaming
1d899747d7 Regenerate indices after it's removed 2020-04-02 14:14:19 -04:00
KillzXGaming
32093a1822 GFPAK : Fix deleting file entries from improper folder indices 2020-04-02 14:12:59 -04:00
KillzXGaming
e636da8d19 BFRES : Add import setting to create dummy LODs 2020-04-01 15:31:08 -04:00
KillzXGaming
f345e5ec59 BFRES : Add option to create dummy LODs that point to first level. 2020-04-01 15:23:55 -04:00
KillzXGaming
7c75bb3a47 BFRES : Create new bounding nodes for regenerated bounding boxes 2020-04-01 14:39:11 -04:00
KillzXGaming
66f429a555 BFRES : Fix clearing shape LODs from the menu 2020-04-01 13:15:51 -04:00
KillzXGaming
9c9c9126a5 DA4E : Fix a bug with material mapping on export 2020-04-01 11:45:08 -04:00
KillzXGaming
06abad5d4a BFRES : Fix updating bone transforms in bone editor for wii u 2020-03-29 14:46:33 -04:00
KillzXGaming
ed945a5f5e One more fix 2020-03-23 21:35:39 -04:00
KillzXGaming
0900170038 Fix errors 2020-03-23 21:32:57 -04:00
KillzXGaming
5240021dea Update ftex replace method 2020-03-23 21:16:55 -04:00
KillzXGaming
0096dd95c2 Some fixes to texture importer and auto flip bffnt bitmaps on import 2020-03-23 21:13:58 -04:00
KillzXGaming
446568f641 Some more bfxfnt fixes with gx2. Also fix the character selector 2020-03-23 20:38:39 -04:00
KillzXGaming
c9ea004446 Force swizzle pattern for bffnt GX2 sheets when replacing 2020-03-23 20:24:19 -04:00
KillzXGaming
42304f5687 Some bxfnt adjustments with columns 2020-03-23 20:21:47 -04:00
KillzXGaming
8c6b547900 Fix PCK bugs with streams 2020-03-23 19:17:50 -04:00
KillzXGaming
5a1e4281c1 Reload tree and file for saved file streams that are kept open 2020-03-22 20:18:21 -04:00
KillzXGaming
814321e41b Add support for PCK audio archives 2020-03-22 20:02:32 -04:00
KillzXGaming
2fa03c724a Fix BRLYT tex coord gens for newly made texture maps 2020-03-22 17:51:01 -04:00
KillzXGaming
efca9faee9 Fix errors 2020-03-22 13:18:14 -04:00
KillzXGaming
5a86fe16de BNTX : Fix R16_UINT textures 2020-03-22 13:13:53 -04:00
KillzXGaming
3f90854914 Fix material mapping for BCH/BCMDL DAE exporting 2020-03-21 20:40:52 -04:00
KillzXGaming
032db2a0d0 Auto hide vtx colors for certain games 2020-03-21 20:05:21 -04:00