in0finite
|
4aa60fbae4
|
add param 'rotateLightsToFaceCamera'
|
2021-06-25 22:24:46 +02:00 |
|
in0finite
|
65eb14afad
|
use arrays
|
2021-06-25 22:16:27 +02:00 |
|
in0finite
|
417272e027
|
...
|
2021-06-25 22:12:46 +02:00 |
|
in0finite
|
877ad97e04
|
determine time offset based on rotation of object
|
2021-06-25 22:11:26 +02:00 |
|
in0finite
|
a214441b94
|
can now correctly detect red/yellow/green lights
|
2021-06-25 21:30:31 +02:00 |
|
in0finite
|
a7b7ac1e9b
|
use InvokeRepeating()
|
2021-06-25 20:28:11 +02:00 |
|
in0finite
|
66391fcb58
|
fix infinite loop
|
2021-06-25 19:13:40 +02:00 |
|
in0finite
|
2193aeaea1
|
traffic lights should be working
|
2021-06-25 18:56:52 +02:00 |
|
in0finite
|
06a277acd2
|
update lights in StaticGeometry
|
2021-06-25 15:51:00 +02:00 |
|
in0finite
|
fc6af2392e
|
implement world lights
|
2021-06-25 14:37:24 +02:00 |
|
in0finite
|
08ccd6f9ee
|
...
|
2021-05-04 21:28:47 +02:00 |
|
in0finite
|
d59c2c7ede
|
remove light game objects
|
2021-05-04 21:24:13 +02:00 |
|
in0finite
|
d73fd9e163
|
display day time UI even when local ped is not alive
|
2021-05-04 21:21:13 +02:00 |
|
in0finite
|
f72cd743a3
|
display current time in UI
|
2021-05-04 20:55:01 +02:00 |
|
in0finite
|
197089aab3
|
(de)activate time objects based on current time
|
2021-05-04 19:54:47 +02:00 |
|
in0finite
|
49596eb613
|
load TOBJ objects
|
2021-05-03 21:24:48 +02:00 |
|
in0finite
|
71fb48f481
|
fix sync
|
2021-05-03 04:18:59 +02:00 |
|
in0finite
|
613767d6d7
|
attempt to sync
|
2021-05-03 03:00:22 +02:00 |
|
in0finite
|
d5f3657151
|
...
|
2021-05-03 02:00:55 +02:00 |
|
in0finite
|
50e8cef69a
|
rename class
|
2021-05-03 01:59:33 +02:00 |
|
in0finite
|
46e76e7895
|
rename file
|
2021-05-03 01:57:34 +02:00 |
|
in0finite
|
bcf74a342d
|
update light angle every frame
|
2021-05-03 01:55:41 +02:00 |
|
in0finite
|
91f136b97c
|
add time scale to day-time window
|
2021-05-03 01:54:26 +02:00 |
|
in0finite
|
4fff983c87
|
...
|
2021-05-03 01:53:50 +02:00 |
|
in0finite
|
2b45010837
|
change time scale
|
2021-05-03 01:53:18 +02:00 |
|
in0finite
|
6b807e2d98
|
...
|
2021-05-03 00:17:08 +02:00 |
|
in0finite
|
39db523a21
|
...
|
2021-05-03 00:11:47 +02:00 |
|
in0finite
|
0cde5b1025
|
some cleanup
|
2021-05-03 00:09:24 +02:00 |
|
in0finite
|
b0810e9bfa
|
cache shader property id
|
2021-05-02 23:55:00 +02:00 |
|
in0finite
|
2da430251c
|
remove unused code
|
2021-05-02 23:51:37 +02:00 |
|
in0finite
|
2fc4d58bb6
|
assign "_HasNightColors" to materials which have night colors
|
2021-05-02 23:45:02 +02:00 |
|
in0finite
|
e64f7acf5a
|
use custom material for skybox
|
2021-05-02 23:07:16 +02:00 |
|
in0finite
|
4fe958d86b
|
...
|
2021-05-02 23:04:24 +02:00 |
|
in0finite
|
077d34e79b
|
add night colors to other shaders
|
2021-05-02 23:03:00 +02:00 |
|
in0finite
|
378a92794d
|
...
|
2021-05-02 23:02:04 +02:00 |
|
in0finite
|
b459f62e73
|
implement daytime manager
|
2021-05-02 23:01:31 +02:00 |
|
in0finite
|
30cd22057c
|
don't log error
|
2021-04-26 00:44:14 +02:00 |
|
in0finite
|
b963a95d85
|
wip
|
2021-04-26 00:43:30 +02:00 |
|
in0finite
|
38e1d4f0b2
|
set mesh vertex colors
|
2021-04-25 23:16:16 +02:00 |
|
in0finite
|
1a118064b5
|
remove unused method
|
2021-04-25 21:24:23 +02:00 |
|
in0finite
|
25c3954256
|
load night colors
|
2021-04-25 21:15:53 +02:00 |
|
in0finite
|
b27bcac9a3
|
display color field
|
2021-04-18 00:18:49 +02:00 |
|
in0finite
|
0a3d2a53dc
|
create inspector for LightSource
|
2021-04-18 00:08:49 +02:00 |
|
in0finite
|
f87eb89c63
|
create LightSource script
|
2021-04-18 00:07:49 +02:00 |
|
in0finite
|
0a3a11a5e0
|
use unity color
|
2021-04-17 22:17:52 +02:00 |
|
in0finite
|
91491a19f1
|
load lights info
|
2021-04-17 22:15:07 +02:00 |
|
in0finite
|
a3a8d5cfdf
|
add script for building for Android from command line
|
2021-03-05 23:19:26 +01:00 |
|
in0finite
|
072b7f128e
|
change plugins folder name
|
2021-03-05 21:55:56 +01:00 |
|
in0finite
|
d5d15876fd
|
load plugins from Start()
|
2021-03-05 21:55:09 +01:00 |
|
in0finite
|
ab4f1e00d9
|
change SEO
|
2021-03-05 21:32:49 +01:00 |
|
in0finite
|
f7eeaa379e
|
allow selection of game mode via command line
|
2021-03-02 23:47:51 +01:00 |
|
in0finite
|
805eaefea7
|
game modes can be selected ; selected game modes are activated when server starts
|
2021-03-02 23:09:08 +01:00 |
|
in0finite
|
2c4521200d
|
console subscribes to log event before any other script executes
|
2021-03-01 02:53:03 +01:00 |
|
in0finite
|
04153d6cc0
|
chat is visible when local ped is dead
|
2021-03-01 02:10:27 +01:00 |
|
in0finite
|
8a74156e94
|
...
|
2021-03-01 01:25:31 +01:00 |
|
in0finite
|
b58029aceb
|
improve chat text escaping - markup tags are now visible in a chat message
|
2021-03-01 01:23:26 +01:00 |
|
in0finite
|
edd328b9bc
|
rename methods
|
2021-03-01 00:58:50 +01:00 |
|
in0finite
|
1a9fe1754d
|
don't use server nick when echoing command
|
2021-03-01 00:50:53 +01:00 |
|
in0finite
|
26b51b99c9
|
move all logic from ChatSync to ChatManager
|
2021-02-28 23:38:34 +01:00 |
|
in0finite
|
e29bacf3d2
|
better communication between ChatManager and ChatSync
|
2021-02-28 23:25:49 +01:00 |
|
in0finite
|
b591ed8fb7
|
use NetStatus.ThrowIfNotOnServer()
|
2021-02-28 23:07:26 +01:00 |
|
in0finite
|
f96be81166
|
skip font loading because fonts are not used anywhere
|
2021-02-28 22:57:29 +01:00 |
|
in0finite
|
f84bbcf486
|
rename method
|
2021-02-28 22:53:16 +01:00 |
|
in0finite
|
2d768ca6b5
|
properly cut chat messages ; don't cut them on clients
|
2021-02-28 22:50:11 +01:00 |
|
in0finite
|
f23d9aac04
|
fix cutting chat message ; reuse string builder
|
2021-02-28 22:26:30 +01:00 |
|
in0finite
|
a26c1d8bab
|
extract function
|
2021-02-28 21:28:57 +01:00 |
|
in0finite
|
1d3879eb46
|
don't wrap weapon ammo text
|
2021-02-28 21:18:11 +01:00 |
|
in0finite
|
9d5039edfe
|
improve chat UI
|
2021-02-28 21:15:27 +01:00 |
|
in0finite
|
b8e362cd95
|
use InvokeEventExceptionSafe()
|
2021-02-27 23:32:16 +01:00 |
|
in0finite
|
afb443d269
|
don't update chat UI in headless mode
|
2021-02-27 23:17:56 +01:00 |
|
in0finite
|
f545981675
|
remove invalid chat characters on all places ; remove new line & tab characters
|
2021-02-27 23:15:29 +01:00 |
|
in0finite
|
5d7b63b4c2
|
increase rocket speed
|
2021-02-27 19:07:35 +01:00 |
|
in0finite
|
bb8e18195d
|
automatically refresh master-server when JoinGame window is opened
|
2021-02-27 18:07:52 +01:00 |
|
in0finite
|
92b1352cf5
|
make "Internet" the default tab in JoinGame window
|
2021-02-27 17:30:55 +01:00 |
|
in0finite
|
75503c74fd
|
use only Y euler
|
2021-02-27 17:03:06 +01:00 |
|
in0finite
|
fcb5f6be3e
|
fix Vector3 and Quaternion parsing
|
2021-02-27 16:26:59 +01:00 |
|
in0finite
|
8abd08fda8
|
provide list of registered commands
|
2021-02-23 00:54:46 +01:00 |
|
in0finite
|
0589ccb039
|
exit aim & fire states if ped is not holding a weapon
|
2021-02-23 00:10:11 +01:00 |
|
in0finite
|
c52fd29de8
|
don't display inflicted damage for the same player
|
2021-02-22 23:56:58 +01:00 |
|
in0finite
|
9e7378d1ca
|
exit drive-by state if ped doesn't have gun weapon
|
2021-02-22 23:20:01 +01:00 |
|
in0finite
|
eb937dd512
|
send command back to player
|
2021-02-22 22:20:36 +01:00 |
|
in0finite
|
fb2f17792e
|
unsupported vehicles will not cause spamming error messages - they are destroyed
|
2021-02-22 22:19:15 +01:00 |
|
in0finite
|
e21ef25835
|
players can specify model id for their ped or stalker
|
2021-02-22 21:26:57 +01:00 |
|
in0finite
|
000a8a6cc9
|
revert adaption
|
2021-02-22 20:21:14 +01:00 |
|
in0finite
|
e36c87861f
|
add script to prefab
|
2021-02-22 20:16:44 +01:00 |
|
in0finite
|
700e9e9e44
|
some more adaptions
|
2021-02-22 19:53:41 +01:00 |
|
in0finite
|
506c7bd1f0
|
rename script
|
2021-02-22 19:45:17 +01:00 |
|
in0finite
|
16380a4fe7
|
adapt all scripts to command system - stop using PlayerRequests
|
2021-02-22 19:43:17 +01:00 |
|
in0finite
|
a6204749b2
|
impl teleport command
|
2021-02-22 18:50:35 +01:00 |
|
in0finite
|
ea7c27b573
|
impl weapon commands
|
2021-02-22 18:13:28 +01:00 |
|
in0finite
|
e3b8d9fd65
|
impl ped & vehicle commands
|
2021-02-22 17:51:26 +01:00 |
|
in0finite
|
e649952aa9
|
don't show "..." button in Peds window on clients
|
2021-02-22 17:44:29 +01:00 |
|
in0finite
|
780a02e842
|
add rate-limit to commands
|
2021-02-22 17:43:18 +01:00 |
|
in0finite
|
71ea451b3b
|
add Player.onDisable event
|
2021-02-22 15:52:46 +01:00 |
|
in0finite
|
ead26ca9da
|
add "description" and "runOnlyOnServer" to CommandInfo
|
2021-02-22 15:50:43 +01:00 |
|
in0finite
|
f7022565e3
|
send response only if it is not empty
|
2021-02-22 15:48:47 +01:00 |
|
in0finite
|
fb332a40c0
|
add flag "addWeaponsToSpawnedPlayers"
|
2021-02-21 02:35:26 +01:00 |
|
in0finite
|
985054b648
|
add Ped.onAwake event
|
2021-02-21 01:39:39 +01:00 |
|
in0finite
|
6e23e3a97c
|
add Ped.onStart event
|
2021-02-21 01:20:20 +01:00 |
|
in0finite
|
fb1212305c
|
add player to ProcessCommandContext
|
2021-02-21 00:46:48 +01:00 |
|
in0finite
|
3aef4d8559
|
display in 1 line
|
2021-02-20 23:56:55 +01:00 |
|
in0finite
|
901ba053c2
|
add scripts to prefabs
|
2021-02-20 23:16:26 +01:00 |
|
in0finite
|
97e09134bd
|
add error check
|
2021-02-20 22:54:25 +01:00 |
|
in0finite
|
18504422f1
|
run commands from chat messages
|
2021-02-20 21:59:29 +01:00 |
|
in0finite
|
2f47dbf5d7
|
trim chat messages
|
2021-02-20 21:57:52 +01:00 |
|
in0finite
|
4db2437dfc
|
add chat preprocessing
|
2021-02-20 21:57:10 +01:00 |
|
in0finite
|
11c0680c09
|
add some basic commands
|
2021-02-20 21:55:05 +01:00 |
|
in0finite
|
f563597d96
|
implement command processing
|
2021-02-20 21:52:23 +01:00 |
|
in0finite
|
485ba93c8d
|
fix sync bug
|
2021-02-20 17:59:25 +01:00 |
|
in0finite
|
1970c945aa
|
add SpawnHandler - spawn positions can be overridden
|
2021-02-20 17:04:17 +01:00 |
|
in0finite
|
6eb48ad5f3
|
remove WorldStatsWindow script
|
2021-02-20 16:21:01 +01:00 |
|
in0finite
|
2a3374f6c2
|
make it more error-proof
|
2021-02-20 16:19:04 +01:00 |
|
in0finite
|
8a8ed71751
|
use short name because it will be a part of json
|
2021-02-20 16:15:19 +01:00 |
|
in0finite
|
2c4d09b8c2
|
use struct so that it doesn't allocate memory
|
2021-02-20 16:13:41 +01:00 |
|
in0finite
|
5436f71840
|
display player stats dynamically based on data from server
|
2021-02-20 02:23:16 +01:00 |
|
in0finite
|
b5e308c135
|
add SyncedServerData
|
2021-02-20 02:20:19 +01:00 |
|
in0finite
|
0b4794bb72
|
extract function
|
2021-02-19 23:04:45 +01:00 |
|
in0finite
|
a729fa7692
|
add 'attackingPlayer' to DamageInfo
|
2021-02-19 22:08:37 +01:00 |
|
in0finite
|
b365759ce9
|
impl SyncedBag
|
2021-02-19 21:45:54 +01:00 |
|
in0finite
|
82c6df722b
|
change namespace
|
2021-02-19 20:36:07 +01:00 |
|
in0finite
|
16f991db98
|
remove commented code
|
2021-02-19 20:35:46 +01:00 |
|
in0finite
|
e711eaae58
|
fix plugin loading
|
2021-02-19 20:35:38 +01:00 |
|
in0finite
|
98e110881a
|
move file to another folder
|
2021-02-19 18:30:10 +01:00 |
|
in0finite
|
7e97945021
|
add Ped.onDamaged event
|
2021-02-19 02:55:09 +01:00 |
|
in0finite
|
ec436c6037
|
add plugin loading and game modes
|
2021-02-19 02:22:03 +01:00 |
|
in0finite
|
38e23851c6
|
fix for wrong position of detached vehicle parts
|
2021-02-14 15:13:39 +01:00 |
|
in0finite
|
eac9bce0c7
|
fix setting colors on client
|
2021-02-13 23:04:47 +01:00 |
|
in0finite
|
104f627bd3
|
extract into static function
|
2021-02-13 22:52:43 +01:00 |
|
in0finite
|
0d3d8e3dce
|
remove old code
|
2021-02-13 22:44:22 +01:00 |
|
in0finite
|
7b4d256008
|
cache shader property ids
|
2021-02-13 22:38:35 +01:00 |
|
in0finite
|
ec660c368c
|
set vehicle lights' intensity to 0 by default
|
2021-02-13 22:22:03 +01:00 |
|
in0finite
|
c3cdd59ae3
|
small optimization for shader
|
2021-02-13 22:18:58 +01:00 |
|
in0finite
|
2232f4327f
|
fix FPS drop on Android
|
2021-02-13 22:18:27 +01:00 |
|
in0finite
|
9f1b01296d
|
...
|
2021-02-06 23:30:52 +01:00 |
|
in0finite
|
899711abda
|
add ability to specify gui style for area
|
2021-02-06 23:20:21 +01:00 |
|
in0finite
|
933c3ed089
|
improve gui
|
2021-02-06 23:06:43 +01:00 |
|
in0finite
|
f4173e5164
|
don't use skin for a gui area
|
2021-02-06 23:06:30 +01:00 |
|
in0finite
|
f31ba9d81e
|
add support for short names in top panel of file browser ; add some common folders on Windows
|
2021-02-06 22:36:31 +01:00 |
|
in0finite
|
f9faff6c67
|
don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded
|
2021-02-06 21:12:41 +01:00 |
|
in0finite
|
3267daa543
|
state classes handle killing of ped
|
2021-02-06 21:11:14 +01:00 |
|
in0finite
|
ac56764618
|
add "Dead body traffic per player" stat
|
2021-02-06 20:07:53 +01:00 |
|
in0finite
|
6f21cc8bf0
|
destroy all rigid bodies on clients except for the root bone - they work for themselves, and bones look deformed and stretched
|
2021-02-06 19:20:21 +01:00 |
|
in0finite
|
d525a99575
|
sync velocity only for root bone
|
2021-02-06 19:18:36 +01:00 |
|
in0finite
|
ae834f63c7
|
add flags to sync data
|
2021-02-06 17:19:35 +01:00 |
|
in0finite
|
6616512698
|
set default ragdollSyncRate to 15
|
2021-02-06 03:18:46 +01:00 |
|
in0finite
|
dac7f81574
|
add setting for ragdoll interpolation mode
|
2021-02-06 03:16:36 +01:00 |
|
in0finite
|
5726f2ae10
|
change default ragdoll lifetime to 60
|
2021-02-06 02:51:46 +01:00 |
|
in0finite
|
70faae9a19
|
increase ragdoll mass - it no longer bounces away from vehicles
|
2021-02-06 02:50:34 +01:00 |
|
in0finite
|
3e73a557f2
|
set vehicle's rigid body CollisionDetectionMode to continuous dynamic
|
2021-02-06 02:39:56 +01:00 |
|
in0finite
|
af54f74847
|
optimize network traffic for ragdolls - sync only rigid bodies - traffic should be 4 KB/s for 1 ragdoll
|
2021-02-06 01:29:55 +01:00 |
|